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https://github.com/denoland/deno.git
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2aed322dd5
This commit rewrites most of the ops to use "serde_v8" instead of "json" serialization.
79 lines
2.2 KiB
Rust
79 lines
2.2 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::bad_resource_id;
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use deno_core::error::null_opbuf;
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use deno_core::error::AnyError;
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use deno_core::ResourceId;
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use deno_core::ZeroCopyBuf;
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use deno_core::{OpState, Resource};
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use serde::Deserialize;
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use std::borrow::Cow;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuShaderModule(pub(crate) wgpu_core::id::ShaderModuleId);
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impl Resource for WebGpuShaderModule {
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fn name(&self) -> Cow<str> {
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"webGPUShaderModule".into()
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateShaderModuleArgs {
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device_rid: ResourceId,
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label: Option<String>,
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code: Option<String>,
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_source_map: Option<()>, // not yet implemented
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}
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pub fn op_webgpu_create_shader_module(
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state: &mut OpState,
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args: CreateShaderModuleArgs,
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zero_copy: Option<ZeroCopyBuf>,
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)
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.ok_or_else(bad_resource_id)?;
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let device = device_resource.0;
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let source = match args.code {
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Some(code) => {
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wgpu_core::pipeline::ShaderModuleSource::Wgsl(Cow::from(code))
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}
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None => wgpu_core::pipeline::ShaderModuleSource::SpirV(Cow::from(unsafe {
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match &zero_copy {
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Some(zero_copy) => {
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let (prefix, data, suffix) = zero_copy.align_to::<u32>();
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assert!(prefix.is_empty());
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assert!(suffix.is_empty());
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data
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}
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None => return Err(null_opbuf()),
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}
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})),
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};
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let mut flags = wgpu_types::ShaderFlags::default();
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flags.set(wgpu_types::ShaderFlags::VALIDATION, true);
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#[cfg(all(target_os = "macos", target_arch = "x86_64"))]
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flags.set(wgpu_types::ShaderFlags::EXPERIMENTAL_TRANSLATION, true);
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let descriptor = wgpu_core::pipeline::ShaderModuleDescriptor {
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label: args.label.map(Cow::from),
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flags,
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};
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let (shader_module, maybe_err) = gfx_select!(device => instance.device_create_shader_module(
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device,
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&descriptor,
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source,
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std::marker::PhantomData
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));
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let rid = state.resource_table.add(WebGpuShaderModule(shader_module));
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Ok(WebGpuResult::rid_err(rid, maybe_err))
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}
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