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https://github.com/denoland/deno.git
synced 2024-12-11 18:17:48 -05:00
0cb00a6e89
Fixes https://github.com/denoland/deno/issues/23508 `width` and `height` are required to configure the wgpu surface because Deno is headless and depends on user to create a window. The options were non-standard extension of `GPUCanvasConfiguration#configure`. This PR adds a required options parameter with the `width` and `height` options to `Deno.UnsafeWindowSurface` constructor. ```typescript // Old, non-standard extension of GPUCanvasConfiguration const surface = new Deno.UnsafeWindowSurface("x11", displayHandle, windowHandle); const context = surface.getContext(); context.configure({ width: 600, height: 800, /* ... */ }); ``` ```typescript // New const surface = new Deno.UnsafeWindowSurface({ system: "x11", windowHandle, displayHandle, width: 600, height: 800, }); const context = surface.getContext(); context.configure({ /* ... */ }); ```
568 lines
16 KiB
TypeScript
568 lines
16 KiB
TypeScript
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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import { assert, assertEquals, assertThrows } from "./test_util.ts";
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let isCI: boolean;
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try {
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isCI = (Deno.env.get("CI")?.length ?? 0) > 0;
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} catch {
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isCI = true;
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}
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// Skip these tests on linux CI, because the vulkan emulator is not good enough
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// yet, and skip on macOS x86 CI because these do not have virtual GPUs.
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const isCIWithoutGPU = (Deno.build.os === "linux" ||
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(Deno.build.os === "darwin" && Deno.build.arch === "x86_64")) && isCI;
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// Skip these tests in WSL because it doesn't have good GPU support.
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const isWsl = await checkIsWsl();
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Deno.test({
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permissions: { read: true, env: true },
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ignore: isWsl || isCIWithoutGPU,
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}, async function webgpuComputePass() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const numbers = [1, 4, 3, 295];
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const device = await adapter.requestDevice();
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assert(device);
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const shaderCode = await Deno.readTextFile(
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"tests/testdata/webgpu/computepass_shader.wgsl",
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);
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const shaderModule = device.createShaderModule({
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code: shaderCode,
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});
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const size = new Uint32Array(numbers).byteLength;
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const stagingBuffer = device.createBuffer({
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size: size,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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});
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const storageBuffer = device.createBuffer({
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label: "Storage Buffer",
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size: size,
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usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST |
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GPUBufferUsage.COPY_SRC,
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mappedAtCreation: true,
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});
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const buf = new Uint32Array(storageBuffer.getMappedRange());
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buf.set(numbers);
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storageBuffer.unmap();
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const computePipeline = device.createComputePipeline({
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layout: "auto",
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compute: {
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module: shaderModule,
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entryPoint: "main",
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},
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});
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const bindGroupLayout = computePipeline.getBindGroupLayout(0);
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const bindGroup = device.createBindGroup({
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layout: bindGroupLayout,
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entries: [
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{
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binding: 0,
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resource: {
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buffer: storageBuffer,
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},
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},
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],
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});
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const encoder = device.createCommandEncoder();
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const computePass = encoder.beginComputePass();
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computePass.setPipeline(computePipeline);
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computePass.setBindGroup(0, bindGroup);
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computePass.insertDebugMarker("compute collatz iterations");
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computePass.dispatchWorkgroups(numbers.length);
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computePass.end();
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encoder.copyBufferToBuffer(storageBuffer, 0, stagingBuffer, 0, size);
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device.queue.submit([encoder.finish()]);
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await stagingBuffer.mapAsync(1);
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const data = stagingBuffer.getMappedRange();
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assertEquals(new Uint32Array(data), new Uint32Array([0, 2, 7, 55]));
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stagingBuffer.unmap();
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device.destroy();
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});
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Deno.test({
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permissions: { read: true, env: true },
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ignore: isWsl || isCIWithoutGPU,
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}, async function webgpuHelloTriangle() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const device = await adapter.requestDevice();
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assert(device);
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const shaderCode = await Deno.readTextFile(
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"tests/testdata/webgpu/hellotriangle_shader.wgsl",
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);
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const shaderModule = device.createShaderModule({
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code: shaderCode,
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});
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const pipelineLayout = device.createPipelineLayout({
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bindGroupLayouts: [],
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});
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const renderPipeline = device.createRenderPipeline({
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layout: pipelineLayout,
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vertex: {
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module: shaderModule,
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entryPoint: "vs_main",
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// only test purpose
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constants: {
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value: 0.5,
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},
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},
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fragment: {
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module: shaderModule,
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entryPoint: "fs_main",
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// only test purpose
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constants: {
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value: 0.5,
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},
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targets: [
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{
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format: "rgba8unorm-srgb",
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},
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],
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},
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});
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const dimensions = {
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width: 200,
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height: 200,
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};
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const unpaddedBytesPerRow = dimensions.width * 4;
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const align = 256;
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const paddedBytesPerRowPadding = (align - unpaddedBytesPerRow % align) %
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align;
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const paddedBytesPerRow = unpaddedBytesPerRow + paddedBytesPerRowPadding;
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const outputBuffer = device.createBuffer({
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label: "Capture",
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size: paddedBytesPerRow * dimensions.height,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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});
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const texture = device.createTexture({
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label: "Capture",
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size: dimensions,
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format: "rgba8unorm-srgb",
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usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
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});
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const encoder = device.createCommandEncoder();
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const view = texture.createView();
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const renderPass = encoder.beginRenderPass({
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colorAttachments: [
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{
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view,
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storeOp: "store",
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loadOp: "clear",
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clearValue: [0, 1, 0, 1],
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},
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],
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});
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renderPass.setPipeline(renderPipeline);
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renderPass.draw(3, 1);
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renderPass.end();
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encoder.copyTextureToBuffer(
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{
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texture,
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},
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{
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buffer: outputBuffer,
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bytesPerRow: paddedBytesPerRow,
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rowsPerImage: 0,
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},
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dimensions,
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);
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const bundle = encoder.finish();
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device.queue.submit([bundle]);
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await outputBuffer.mapAsync(1);
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const data = new Uint8Array(outputBuffer.getMappedRange());
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assertEquals(
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data,
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await Deno.readFile("tests/testdata/webgpu/hellotriangle.out"),
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);
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outputBuffer.unmap();
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device.destroy();
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});
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Deno.test({
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ignore: isWsl || isCIWithoutGPU,
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}, async function webgpuAdapterHasFeatures() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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assert(adapter.features);
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const device = await adapter.requestDevice();
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device.destroy();
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});
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Deno.test({
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ignore: isWsl || isCIWithoutGPU,
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}, async function webgpuNullWindowSurfaceThrows() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const device = await adapter.requestDevice();
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assert(device);
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assertThrows(
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() => {
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new Deno.UnsafeWindowSurface({
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system: "cocoa",
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windowHandle: null,
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displayHandle: null,
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width: 0,
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height: 0,
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});
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},
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);
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device.destroy();
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});
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Deno.test(function webgpuWindowSurfaceNoWidthHeight() {
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assertThrows(
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() => {
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// @ts-expect-error width and height are required
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new Deno.UnsafeWindowSurface({
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system: "x11",
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windowHandle: null,
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displayHandle: null,
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});
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},
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);
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});
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Deno.test(function getPreferredCanvasFormat() {
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const preferredFormat = navigator.gpu.getPreferredCanvasFormat();
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assert(preferredFormat === "bgra8unorm" || preferredFormat === "rgba8unorm");
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});
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Deno.test({
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ignore: isWsl || isCIWithoutGPU,
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}, async function validateGPUColor() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const device = await adapter.requestDevice();
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assert(device);
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const format = "rgba8unorm-srgb";
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const encoder = device.createCommandEncoder();
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const texture = device.createTexture({
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size: [256, 256],
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format,
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usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC,
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});
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const view = texture.createView();
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const storeOp = "store";
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const loadOp = "clear";
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// values for validating GPUColor
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const invalidSize = [0, 0, 0];
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const msgIncludes =
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"A sequence of number used as a GPUColor must have exactly 4 elements, received 3 elements";
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// validate the argument of descriptor.colorAttachments[@@iterator].clearValue property's length of GPUCommandEncoder.beginRenderPass when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpucommandencoder-beginrenderpass
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assertThrows(
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() =>
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encoder.beginRenderPass({
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colorAttachments: [
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{
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view,
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storeOp,
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loadOp,
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clearValue: invalidSize,
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},
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],
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}),
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TypeError,
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msgIncludes,
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);
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const renderPass = encoder.beginRenderPass({
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colorAttachments: [
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{
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view,
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storeOp,
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loadOp,
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clearValue: [0, 0, 0, 1],
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},
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],
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});
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// validate the argument of color length of GPURenderPassEncoder.setBlendConstant when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpurenderpassencoder-setblendconstant
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assertThrows(
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() => renderPass.setBlendConstant(invalidSize),
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TypeError,
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msgIncludes,
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);
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device.destroy();
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});
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Deno.test({
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ignore: isWsl || isCIWithoutGPU,
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}, async function validateGPUExtent3D() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const device = await adapter.requestDevice();
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assert(device);
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const format = "rgba8unorm-srgb";
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const encoder = device.createCommandEncoder();
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const buffer = device.createBuffer({
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size: new Uint32Array([1, 4, 3, 295]).byteLength,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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});
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const usage = GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC;
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const texture = device.createTexture({
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size: [256, 256],
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format,
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usage,
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});
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// values for validating GPUExtent3D
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const belowSize: Array<number> = [];
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const overSize = [256, 256, 1, 1];
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const msgIncludes =
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"A sequence of number used as a GPUExtent3D must have between 1 and 3 elements";
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// validate the argument of descriptor.size property's length of GPUDevice.createTexture when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpudevice-createtexture
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assertThrows(
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() => device.createTexture({ size: belowSize, format, usage }),
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TypeError,
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msgIncludes,
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);
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assertThrows(
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() => device.createTexture({ size: overSize, format, usage }),
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TypeError,
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msgIncludes,
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);
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// validate the argument of copySize property's length of GPUCommandEncoder.copyBufferToTexture when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpucommandencoder-copybuffertotexture
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assertThrows(
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() => encoder.copyBufferToTexture({ buffer }, { texture }, belowSize),
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TypeError,
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msgIncludes,
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);
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assertThrows(
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() => encoder.copyBufferToTexture({ buffer }, { texture }, overSize),
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TypeError,
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msgIncludes,
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);
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// validate the argument of copySize property's length of GPUCommandEncoder.copyTextureToBuffer when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpucommandencoder-copytexturetobuffer
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assertThrows(
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() => encoder.copyTextureToBuffer({ texture }, { buffer }, belowSize),
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TypeError,
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msgIncludes,
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);
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assertThrows(
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() => encoder.copyTextureToBuffer({ texture }, { buffer }, overSize),
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TypeError,
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msgIncludes,
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);
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// validate the argument of copySize property's length of GPUCommandEncoder.copyTextureToTexture when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpucommandencoder-copytexturetotexture
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assertThrows(
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() => encoder.copyTextureToTexture({ texture }, { texture }, belowSize),
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TypeError,
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msgIncludes,
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);
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assertThrows(
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() => encoder.copyTextureToTexture({ texture }, { texture }, overSize),
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TypeError,
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msgIncludes,
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);
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const data = new Uint8Array([1 * 255, 1 * 255, 1 * 255, 1 * 255]);
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// validate the argument of size property's length of GPUQueue.writeTexture when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpuqueue-writetexture
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assertThrows(
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() => device.queue.writeTexture({ texture }, data, {}, belowSize),
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TypeError,
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msgIncludes,
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);
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assertThrows(
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() => device.queue.writeTexture({ texture }, data, {}, overSize),
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TypeError,
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msgIncludes,
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);
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// NOTE: GPUQueue.copyExternalImageToTexture needs to be validated the argument of copySize property's length when its a sequence, but it is not implemented yet
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device.destroy();
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});
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Deno.test({
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ignore: true,
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}, async function validateGPUOrigin2D() {
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// NOTE: GPUQueue.copyExternalImageToTexture needs to be validated the argument of source.origin property's length when its a sequence, but it is not implemented yet
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});
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Deno.test({
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ignore: isWsl || isCIWithoutGPU,
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}, async function validateGPUOrigin3D() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const device = await adapter.requestDevice();
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assert(device);
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const format = "rgba8unorm-srgb";
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const encoder = device.createCommandEncoder();
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const buffer = device.createBuffer({
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size: new Uint32Array([1, 4, 3, 295]).byteLength,
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usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
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});
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const usage = GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC;
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const size = [256, 256, 1];
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const texture = device.createTexture({
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size,
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format,
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usage,
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});
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// value for validating GPUOrigin3D
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const overSize = [256, 256, 1, 1];
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const msgIncludes =
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"A sequence of number used as a GPUOrigin3D must have at most 3 elements, received 4 elements";
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// validate the argument of destination.origin property's length of GPUCommandEncoder.copyBufferToTexture when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpucommandencoder-copybuffertotexture
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assertThrows(
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() =>
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encoder.copyBufferToTexture(
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{ buffer },
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{ texture, origin: overSize },
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size,
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),
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TypeError,
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msgIncludes,
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);
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// validate the argument of source.origin property's length of GPUCommandEncoder.copyTextureToBuffer when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpucommandencoder-copytexturetobuffer
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assertThrows(
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() =>
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encoder.copyTextureToBuffer(
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{ texture, origin: overSize },
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{ buffer },
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size,
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),
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TypeError,
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msgIncludes,
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);
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// validate the argument of source.origin property's length of GPUCommandEncoder.copyTextureToTexture when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpucommandencoder-copytexturetotexture
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assertThrows(
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() =>
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encoder.copyTextureToTexture(
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{ texture, origin: overSize },
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{ texture },
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size,
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),
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TypeError,
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msgIncludes,
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);
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// validate the argument of destination.origin property's length of GPUCommandEncoder.copyTextureToTexture when its a sequence
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assertThrows(
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() =>
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encoder.copyTextureToTexture(
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{ texture },
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{ texture, origin: overSize },
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size,
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),
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TypeError,
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msgIncludes,
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);
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// validate the argument of destination.origin property's length of GPUQueue.writeTexture when its a sequence
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// https://www.w3.org/TR/2024/WD-webgpu-20240409/#dom-gpuqueue-writetexture
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assertThrows(
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() =>
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device.queue.writeTexture(
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{ texture, origin: overSize },
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new Uint8Array([1 * 255, 1 * 255, 1 * 255, 1 * 255]),
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{},
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size,
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),
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TypeError,
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msgIncludes,
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);
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// NOTE: GPUQueue.copyExternalImageToTexture needs to be validated the argument of destination.origin property's length when its a sequence, but it is not implemented yet
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device.destroy();
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});
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Deno.test({
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ignore: isWsl || isCIWithoutGPU,
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}, async function beginRenderPassWithoutDepthClearValue() {
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const adapter = await navigator.gpu.requestAdapter();
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assert(adapter);
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const device = await adapter.requestDevice();
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assert(device);
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const encoder = device.createCommandEncoder();
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const depthTexture = device.createTexture({
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size: [256, 256],
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format: "depth32float",
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usage: GPUTextureUsage.RENDER_ATTACHMENT,
|
|
});
|
|
const depthView = depthTexture.createView();
|
|
|
|
const renderPass = encoder.beginRenderPass({
|
|
colorAttachments: [],
|
|
depthStencilAttachment: {
|
|
view: depthView,
|
|
depthLoadOp: "load",
|
|
},
|
|
});
|
|
|
|
assert(renderPass);
|
|
|
|
device.destroy();
|
|
});
|
|
|
|
async function checkIsWsl() {
|
|
return Deno.build.os === "linux" && await hasMicrosoftProcVersion();
|
|
|
|
async function hasMicrosoftProcVersion() {
|
|
// https://github.com/microsoft/WSL/issues/423#issuecomment-221627364
|
|
try {
|
|
const procVersion = await Deno.readTextFile("/proc/version");
|
|
return /microsoft/i.test(procVersion);
|
|
} catch {
|
|
return false;
|
|
}
|
|
}
|
|
}
|