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https://github.com/denoland/deno.git
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10e50a1207
This speeds up incremental rebuild when only touching JS files by 13-15% Rebuild time after `touch 01_broadcast_channel.js`: main: run 1 49.18s, run 2 50.34s this: run 1 43.12s, run 2 43.19s
36 lines
938 B
Rust
36 lines
938 B
Rust
use deno_core::Extension;
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use deno_bench_util::bench_or_profile;
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use deno_bench_util::bencher::{benchmark_group, Bencher};
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use deno_bench_util::{bench_js_async, bench_js_sync};
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fn setup() -> Vec<Extension> {
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vec![
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deno_timers::init::<deno_timers::NoTimersPermission>(),
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Extension::builder()
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.js(vec![
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("setup",
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Box::new(|| Ok(r#"
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const { opNow, setTimeout, handleTimerMacrotask } = globalThis.__bootstrap.timers;
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Deno.core.setMacrotaskCallback(handleTimerMacrotask);
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"#.to_owned())),
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),
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])
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.state(|state| {
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state.put(deno_timers::NoTimersPermission{});
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Ok(())
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})
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.build()
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]
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}
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fn bench_op_now(b: &mut Bencher) {
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bench_js_sync(b, r#"opNow();"#, setup);
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}
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fn bench_set_timeout(b: &mut Bencher) {
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bench_js_async(b, r#"setTimeout(() => {}, 0);"#, setup);
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}
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benchmark_group!(benches, bench_op_now, bench_set_timeout,);
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bench_or_profile!(benches);
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