mirror of
https://github.com/denoland/deno.git
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561 lines
15 KiB
JavaScript
561 lines
15 KiB
JavaScript
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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"use strict";
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((window) => {
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const assert = window.__bootstrap.util.assert;
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const core = window.Deno.core;
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function opStopGlobalTimer() {
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core.opSync("op_global_timer_stop");
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}
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function opStartGlobalTimer(timeout) {
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return core.opSync("op_global_timer_start", timeout);
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}
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async function opWaitGlobalTimer() {
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await core.opAsync("op_global_timer");
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}
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function opNow() {
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return core.opSync("op_now");
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}
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function sleepSync(millis = 0) {
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return core.opSync("op_sleep_sync", millis);
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}
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// Derived from https://github.com/vadimg/js_bintrees. MIT Licensed.
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class RBNode {
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constructor(data) {
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this.data = data;
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this.left = null;
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this.right = null;
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this.red = true;
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}
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getChild(dir) {
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return dir ? this.right : this.left;
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}
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setChild(dir, val) {
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if (dir) {
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this.right = val;
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} else {
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this.left = val;
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}
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}
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}
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class RBTree {
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#comparator = null;
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#root = null;
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constructor(comparator) {
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this.#comparator = comparator;
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this.#root = null;
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}
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/** Returns `null` if tree is empty. */
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min() {
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let res = this.#root;
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if (res === null) {
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return null;
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}
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while (res.left !== null) {
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res = res.left;
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}
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return res.data;
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}
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/** Returns node `data` if found, `null` otherwise. */
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find(data) {
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let res = this.#root;
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while (res !== null) {
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const c = this.#comparator(data, res.data);
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if (c === 0) {
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return res.data;
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} else {
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res = res.getChild(c > 0);
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}
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}
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return null;
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}
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/** returns `true` if inserted, `false` if duplicate. */
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insert(data) {
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let ret = false;
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if (this.#root === null) {
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// empty tree
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this.#root = new RBNode(data);
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ret = true;
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} else {
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const head = new RBNode(null); // fake tree root
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let dir = 0;
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let last = 0;
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// setup
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let gp = null; // grandparent
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let ggp = head; // grand-grand-parent
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let p = null; // parent
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let node = this.#root;
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ggp.right = this.#root;
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// search down
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while (true) {
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if (node === null) {
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// insert new node at the bottom
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node = new RBNode(data);
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p.setChild(dir, node);
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ret = true;
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} else if (isRed(node.left) && isRed(node.right)) {
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// color flip
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node.red = true;
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node.left.red = false;
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node.right.red = false;
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}
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// fix red violation
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if (isRed(node) && isRed(p)) {
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const dir2 = ggp.right === gp;
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assert(gp);
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if (node === p.getChild(last)) {
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ggp.setChild(dir2, singleRotate(gp, !last));
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} else {
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ggp.setChild(dir2, doubleRotate(gp, !last));
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}
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}
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const cmp = this.#comparator(node.data, data);
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// stop if found
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if (cmp === 0) {
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break;
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}
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last = dir;
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dir = Number(cmp < 0); // Fix type
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// update helpers
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if (gp !== null) {
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ggp = gp;
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}
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gp = p;
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p = node;
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node = node.getChild(dir);
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}
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// update root
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this.#root = head.right;
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}
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// make root black
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this.#root.red = false;
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return ret;
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}
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/** Returns `true` if removed, `false` if not found. */
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remove(data) {
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if (this.#root === null) {
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return false;
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}
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const head = new RBNode(null); // fake tree root
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let node = head;
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node.right = this.#root;
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let p = null; // parent
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let gp = null; // grand parent
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let found = null; // found item
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let dir = 1;
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while (node.getChild(dir) !== null) {
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const last = dir;
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// update helpers
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gp = p;
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p = node;
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node = node.getChild(dir);
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const cmp = this.#comparator(data, node.data);
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dir = cmp > 0;
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// save found node
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if (cmp === 0) {
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found = node;
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}
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// push the red node down
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if (!isRed(node) && !isRed(node.getChild(dir))) {
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if (isRed(node.getChild(!dir))) {
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const sr = singleRotate(node, dir);
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p.setChild(last, sr);
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p = sr;
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} else if (!isRed(node.getChild(!dir))) {
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const sibling = p.getChild(!last);
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if (sibling !== null) {
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if (
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!isRed(sibling.getChild(!last)) &&
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!isRed(sibling.getChild(last))
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) {
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// color flip
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p.red = false;
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sibling.red = true;
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node.red = true;
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} else {
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assert(gp);
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const dir2 = gp.right === p;
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if (isRed(sibling.getChild(last))) {
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gp.setChild(dir2, doubleRotate(p, last));
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} else if (isRed(sibling.getChild(!last))) {
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gp.setChild(dir2, singleRotate(p, last));
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}
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// ensure correct coloring
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const gpc = gp.getChild(dir2);
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assert(gpc);
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gpc.red = true;
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node.red = true;
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assert(gpc.left);
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gpc.left.red = false;
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assert(gpc.right);
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gpc.right.red = false;
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}
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}
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}
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}
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}
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// replace and remove if found
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if (found !== null) {
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found.data = node.data;
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assert(p);
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p.setChild(p.right === node, node.getChild(node.left === null));
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}
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// update root and make it black
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this.#root = head.right;
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if (this.#root !== null) {
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this.#root.red = false;
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}
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return found !== null;
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}
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}
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function isRed(node) {
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return node !== null && node.red;
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}
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function singleRotate(root, dir) {
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const save = root.getChild(!dir);
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assert(save);
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root.setChild(!dir, save.getChild(dir));
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save.setChild(dir, root);
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root.red = true;
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save.red = false;
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return save;
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}
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function doubleRotate(root, dir) {
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root.setChild(!dir, singleRotate(root.getChild(!dir), !dir));
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return singleRotate(root, dir);
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}
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const { console } = globalThis;
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const OriginalDateNow = Date.now;
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// Timeout values > TIMEOUT_MAX are set to 1.
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const TIMEOUT_MAX = 2 ** 31 - 1;
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let globalTimeoutDue = null;
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let nextTimerId = 1;
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const idMap = new Map();
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const dueTree = new RBTree((a, b) => a.due - b.due);
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function clearGlobalTimeout() {
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globalTimeoutDue = null;
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opStopGlobalTimer();
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}
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let pendingEvents = 0;
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const pendingFireTimers = [];
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/** Process and run a single ready timer macrotask.
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* This function should be registered through Deno.core.setMacrotaskCallback.
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* Returns true when all ready macrotasks have been processed, false if more
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* ready ones are available. The Isolate future would rely on the return value
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* to repeatedly invoke this function until depletion. Multiple invocations
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* of this function one at a time ensures newly ready microtasks are processed
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* before next macrotask timer callback is invoked. */
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function handleTimerMacrotask() {
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if (pendingFireTimers.length > 0) {
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fire(pendingFireTimers.shift());
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return pendingFireTimers.length === 0;
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}
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return true;
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}
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async function setGlobalTimeout(due, now) {
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// Since JS and Rust don't use the same clock, pass the time to rust as a
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// relative time value. On the Rust side we'll turn that into an absolute
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// value again.
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const timeout = due - now;
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assert(timeout >= 0);
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// Send message to the backend.
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globalTimeoutDue = due;
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pendingEvents++;
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// FIXME(bartlomieju): this is problematic, because `clearGlobalTimeout`
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// is synchronous. That means that timer is cancelled, but this promise is still pending
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// until next turn of event loop. This leads to "leaking of async ops" in tests;
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// because `clearTimeout/clearInterval` might be the last statement in test function
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// `opSanitizer` will immediately complain that there is pending op going on, unless
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// some timeout/defer is put in place to allow promise resolution.
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// Ideally `clearGlobalTimeout` doesn't return until this op is resolved, but
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// I'm not if that's possible.
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opStartGlobalTimer(timeout);
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await opWaitGlobalTimer();
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pendingEvents--;
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// eslint-disable-next-line @typescript-eslint/no-use-before-define
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prepareReadyTimers();
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}
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function prepareReadyTimers() {
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const now = OriginalDateNow();
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// Bail out if we're not expecting the global timer to fire.
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if (globalTimeoutDue === null || pendingEvents > 0) {
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return;
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}
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// After firing the timers that are due now, this will hold the first timer
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// list that hasn't fired yet.
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let nextDueNode;
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while ((nextDueNode = dueTree.min()) !== null && nextDueNode.due <= now) {
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dueTree.remove(nextDueNode);
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// Fire all the timers in the list.
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for (const timer of nextDueNode.timers) {
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// With the list dropped, the timer is no longer scheduled.
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timer.scheduled = false;
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// Place the callback to pending timers to fire.
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pendingFireTimers.push(timer);
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}
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}
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setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, now);
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}
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function setOrClearGlobalTimeout(due, now) {
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if (due == null) {
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clearGlobalTimeout();
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} else {
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setGlobalTimeout(due, now);
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}
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}
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function schedule(timer, now) {
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assert(!timer.scheduled);
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assert(now <= timer.due);
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// Find or create the list of timers that will fire at point-in-time `due`.
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const maybeNewDueNode = { due: timer.due, timers: [] };
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let dueNode = dueTree.find(maybeNewDueNode);
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if (dueNode === null) {
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dueTree.insert(maybeNewDueNode);
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dueNode = maybeNewDueNode;
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}
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// Append the newly scheduled timer to the list and mark it as scheduled.
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dueNode.timers.push(timer);
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timer.scheduled = true;
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// If the new timer is scheduled to fire before any timer that existed before,
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// update the global timeout to reflect this.
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if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
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setOrClearGlobalTimeout(timer.due, now);
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}
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}
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function unschedule(timer) {
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// Check if our timer is pending scheduling or pending firing.
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// If either is true, they are not in tree, and their idMap entry
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// will be deleted soon. Remove it from queue.
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let index = -1;
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if ((index = pendingFireTimers.indexOf(timer)) >= 0) {
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pendingFireTimers.splice(index);
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return;
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}
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// If timer is not in the 2 pending queues and is unscheduled,
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// it is not in the tree.
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if (!timer.scheduled) {
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return;
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}
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const searchKey = { due: timer.due, timers: [] };
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// Find the list of timers that will fire at point-in-time `due`.
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const list = dueTree.find(searchKey).timers;
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if (list.length === 1) {
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// Time timer is the only one in the list. Remove the entire list.
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assert(list[0] === timer);
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dueTree.remove(searchKey);
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// If the unscheduled timer was 'next up', find when the next timer that
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// still exists is due, and update the global alarm accordingly.
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if (timer.due === globalTimeoutDue) {
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const nextDueNode = dueTree.min();
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setOrClearGlobalTimeout(
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nextDueNode && nextDueNode.due,
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OriginalDateNow(),
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);
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}
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} else {
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// Multiple timers that are due at the same point in time.
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// Remove this timer from the list.
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const index = list.indexOf(timer);
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assert(index > -1);
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list.splice(index, 1);
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}
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}
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function fire(timer) {
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// If the timer isn't found in the ID map, that means it has been cancelled
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// between the timer firing and the promise callback (this function).
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if (!idMap.has(timer.id)) {
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return;
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}
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// Reschedule the timer if it is a repeating one, otherwise drop it.
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if (!timer.repeat) {
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// One-shot timer: remove the timer from this id-to-timer map.
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idMap.delete(timer.id);
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} else {
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// Interval timer: compute when timer was supposed to fire next.
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// However make sure to never schedule the next interval in the past.
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const now = OriginalDateNow();
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timer.due = Math.max(now, timer.due + timer.delay);
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schedule(timer, now);
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}
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// Call the user callback. Intermediate assignment is to avoid leaking `this`
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// to it, while also keeping the stack trace neat when it shows up in there.
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const callback = timer.callback;
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if ("function" === typeof callback) {
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callback();
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} else {
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(0, eval)(callback);
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}
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}
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function checkThis(thisArg) {
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if (thisArg !== null && thisArg !== undefined && thisArg !== globalThis) {
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throw new TypeError("Illegal invocation");
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}
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}
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function setTimer(
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cb,
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delay,
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args,
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repeat,
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) {
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// If the callack is a function, bind `args` to the callback and bind `this` to globalThis(global).
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// otherwise call `String` on it, and `eval` it on calls; do not pass variardic args to the string
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let callback;
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if ("function" === typeof cb) {
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callback = Function.prototype.bind.call(cb, globalThis, ...args);
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} else {
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callback = String(cb);
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args = []; // args are ignored
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}
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// In the browser, the delay value must be coercible to an integer between 0
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// and INT32_MAX. Any other value will cause the timer to fire immediately.
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// We emulate this behavior.
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const now = OriginalDateNow();
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if (delay > TIMEOUT_MAX) {
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console.warn(
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`${delay} does not fit into` +
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" a 32-bit signed integer." +
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"\nTimeout duration was set to 1.",
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);
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delay = 1;
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}
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delay = Math.max(0, delay | 0);
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// Create a new, unscheduled timer object.
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const timer = {
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id: nextTimerId++,
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callback,
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args,
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delay,
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due: now + delay,
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repeat,
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scheduled: false,
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};
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// Register the timer's existence in the id-to-timer map.
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idMap.set(timer.id, timer);
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// Schedule the timer in the due table.
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schedule(timer, now);
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return timer.id;
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}
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function setTimeout(
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cb,
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delay = 0,
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...args
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) {
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delay >>>= 0;
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checkThis(this);
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return setTimer(cb, delay, args, false);
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}
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function setInterval(
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cb,
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delay = 0,
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...args
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) {
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delay >>>= 0;
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checkThis(this);
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return setTimer(cb, delay, args, true);
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}
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function clearTimer(id) {
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id >>>= 0;
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const timer = idMap.get(id);
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if (timer === undefined) {
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// Timer doesn't exist any more or never existed. This is not an error.
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return;
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}
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// Unschedule the timer if it is currently scheduled, and forget about it.
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unschedule(timer);
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idMap.delete(timer.id);
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}
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function clearTimeout(id = 0) {
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id >>>= 0;
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if (id === 0) {
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return;
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}
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clearTimer(id);
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}
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function clearInterval(id = 0) {
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id >>>= 0;
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if (id === 0) {
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return;
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}
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clearTimer(id);
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}
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window.__bootstrap.timers = {
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clearInterval,
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setInterval,
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clearTimeout,
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setTimeout,
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handleTimerMacrotask,
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opStopGlobalTimer,
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opStartGlobalTimer,
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opNow,
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sleepSync,
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};
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})(this);
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