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denoland-deno/runtime/js/30_os.js
Aapo Alasuutari 2164f6b1eb
perf(ops): Monomorphic sync op calls (#15337)
Welcome to better optimised op calls! Currently opSync is called with parameters of every type and count. This most definitely makes the call megamorphic. Additionally, it seems that spread params leads to V8 not being able to optimise the calls quite as well (apparently Fast Calls cannot be used with spread params).

Monomorphising op calls should lead to some improved performance. Now that unwrapping of sync ops results is done on Rust side, this is pretty simple:

```
opSync("op_foo", param1, param2);
// -> turns to
ops.op_foo(param1, param2);
```

This means sync op calls are now just directly calling the native binding function. When V8 Fast API Calls are enabled, this will enable those to be called on the optimised path.

Monomorphising async ops likely requires using callbacks and is left as an exercise to the reader.
2022-08-11 15:56:56 +02:00

111 lines
2.1 KiB
JavaScript

// Copyright 2018-2022 the Deno authors. All rights reserved. MIT license.
"use strict";
((window) => {
const core = window.Deno.core;
const ops = core.ops;
const {
Error,
SymbolFor,
} = window.__bootstrap.primordials;
const windowDispatchEvent = window.dispatchEvent.bind(window);
function loadavg() {
return ops.op_loadavg();
}
function hostname() {
return ops.op_hostname();
}
function osRelease() {
return ops.op_os_release();
}
function systemMemoryInfo() {
return ops.op_system_memory_info();
}
function networkInterfaces() {
return ops.op_network_interfaces();
}
function getGid() {
return ops.op_getgid();
}
function getUid() {
return ops.op_getuid();
}
// This is an internal only method used by the test harness to override the
// behavior of exit when the exit sanitizer is enabled.
let exitHandler = null;
function setExitHandler(fn) {
exitHandler = fn;
}
function exit(code) {
// Set exit code first so unload event listeners can override it.
if (typeof code === "number") {
ops.op_set_exit_code(code);
} else {
code = 0;
}
// Dispatches `unload` only when it's not dispatched yet.
if (!window[SymbolFor("isUnloadDispatched")]) {
// Invokes the `unload` hooks before exiting
// ref: https://github.com/denoland/deno/issues/3603
windowDispatchEvent(new Event("unload"));
}
if (exitHandler) {
exitHandler(code);
return;
}
ops.op_exit();
throw new Error("Code not reachable");
}
function setEnv(key, value) {
ops.op_set_env(key, value);
}
function getEnv(key) {
return ops.op_get_env(key) ?? undefined;
}
function deleteEnv(key) {
ops.op_delete_env(key);
}
const env = {
get: getEnv,
toObject() {
return ops.op_env();
},
set: setEnv,
delete: deleteEnv,
};
function execPath() {
return ops.op_exec_path();
}
window.__bootstrap.os = {
env,
execPath,
exit,
getGid,
getUid,
hostname,
loadavg,
networkInterfaces,
osRelease,
setExitHandler,
systemMemoryInfo,
};
})(this);