mirror of
https://github.com/denoland/deno.git
synced 2024-11-01 09:24:20 -04:00
578 lines
16 KiB
JavaScript
578 lines
16 KiB
JavaScript
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
|
|
"use strict";
|
|
|
|
((window) => {
|
|
const core = window.Deno.core;
|
|
|
|
// Shamelessly cribbed from extensions/fetch/11_streams.js
|
|
class AssertionError extends Error {
|
|
constructor(msg) {
|
|
super(msg);
|
|
this.name = "AssertionError";
|
|
}
|
|
}
|
|
|
|
/**
|
|
* @param {unknown} cond
|
|
* @param {string=} msg
|
|
* @returns {asserts cond}
|
|
*/
|
|
function assert(cond, msg = "Assertion failed.") {
|
|
if (!cond) {
|
|
throw new AssertionError(msg);
|
|
}
|
|
}
|
|
|
|
function opStopGlobalTimer() {
|
|
core.opSync("op_global_timer_stop");
|
|
}
|
|
|
|
function opStartGlobalTimer(timeout) {
|
|
return core.opSync("op_global_timer_start", timeout);
|
|
}
|
|
|
|
async function opWaitGlobalTimer() {
|
|
await core.opAsync("op_global_timer");
|
|
}
|
|
|
|
function opNow() {
|
|
return core.opSync("op_now");
|
|
}
|
|
|
|
function sleepSync(millis = 0) {
|
|
return core.opSync("op_sleep_sync", millis);
|
|
}
|
|
|
|
// Derived from https://github.com/vadimg/js_bintrees. MIT Licensed.
|
|
|
|
class RBNode {
|
|
constructor(data) {
|
|
this.data = data;
|
|
this.left = null;
|
|
this.right = null;
|
|
this.red = true;
|
|
}
|
|
|
|
getChild(dir) {
|
|
return dir ? this.right : this.left;
|
|
}
|
|
|
|
setChild(dir, val) {
|
|
if (dir) {
|
|
this.right = val;
|
|
} else {
|
|
this.left = val;
|
|
}
|
|
}
|
|
}
|
|
|
|
class RBTree {
|
|
#comparator = null;
|
|
#root = null;
|
|
|
|
constructor(comparator) {
|
|
this.#comparator = comparator;
|
|
this.#root = null;
|
|
}
|
|
|
|
/** Returns `null` if tree is empty. */
|
|
min() {
|
|
let res = this.#root;
|
|
if (res === null) {
|
|
return null;
|
|
}
|
|
while (res.left !== null) {
|
|
res = res.left;
|
|
}
|
|
return res.data;
|
|
}
|
|
|
|
/** Returns node `data` if found, `null` otherwise. */
|
|
find(data) {
|
|
let res = this.#root;
|
|
while (res !== null) {
|
|
const c = this.#comparator(data, res.data);
|
|
if (c === 0) {
|
|
return res.data;
|
|
} else {
|
|
res = res.getChild(c > 0);
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/** returns `true` if inserted, `false` if duplicate. */
|
|
insert(data) {
|
|
let ret = false;
|
|
|
|
if (this.#root === null) {
|
|
// empty tree
|
|
this.#root = new RBNode(data);
|
|
ret = true;
|
|
} else {
|
|
const head = new RBNode(null); // fake tree root
|
|
|
|
let dir = 0;
|
|
let last = 0;
|
|
|
|
// setup
|
|
let gp = null; // grandparent
|
|
let ggp = head; // grand-grand-parent
|
|
let p = null; // parent
|
|
let node = this.#root;
|
|
ggp.right = this.#root;
|
|
|
|
// search down
|
|
while (true) {
|
|
if (node === null) {
|
|
// insert new node at the bottom
|
|
node = new RBNode(data);
|
|
p.setChild(dir, node);
|
|
ret = true;
|
|
} else if (isRed(node.left) && isRed(node.right)) {
|
|
// color flip
|
|
node.red = true;
|
|
node.left.red = false;
|
|
node.right.red = false;
|
|
}
|
|
|
|
// fix red violation
|
|
if (isRed(node) && isRed(p)) {
|
|
const dir2 = ggp.right === gp;
|
|
|
|
assert(gp);
|
|
if (node === p.getChild(last)) {
|
|
ggp.setChild(dir2, singleRotate(gp, !last));
|
|
} else {
|
|
ggp.setChild(dir2, doubleRotate(gp, !last));
|
|
}
|
|
}
|
|
|
|
const cmp = this.#comparator(node.data, data);
|
|
|
|
// stop if found
|
|
if (cmp === 0) {
|
|
break;
|
|
}
|
|
|
|
last = dir;
|
|
dir = Number(cmp < 0); // Fix type
|
|
|
|
// update helpers
|
|
if (gp !== null) {
|
|
ggp = gp;
|
|
}
|
|
gp = p;
|
|
p = node;
|
|
node = node.getChild(dir);
|
|
}
|
|
|
|
// update root
|
|
this.#root = head.right;
|
|
}
|
|
|
|
// make root black
|
|
this.#root.red = false;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/** Returns `true` if removed, `false` if not found. */
|
|
remove(data) {
|
|
if (this.#root === null) {
|
|
return false;
|
|
}
|
|
|
|
const head = new RBNode(null); // fake tree root
|
|
let node = head;
|
|
node.right = this.#root;
|
|
let p = null; // parent
|
|
let gp = null; // grand parent
|
|
let found = null; // found item
|
|
let dir = 1;
|
|
|
|
while (node.getChild(dir) !== null) {
|
|
const last = dir;
|
|
|
|
// update helpers
|
|
gp = p;
|
|
p = node;
|
|
node = node.getChild(dir);
|
|
|
|
const cmp = this.#comparator(data, node.data);
|
|
|
|
dir = cmp > 0;
|
|
|
|
// save found node
|
|
if (cmp === 0) {
|
|
found = node;
|
|
}
|
|
|
|
// push the red node down
|
|
if (!isRed(node) && !isRed(node.getChild(dir))) {
|
|
if (isRed(node.getChild(!dir))) {
|
|
const sr = singleRotate(node, dir);
|
|
p.setChild(last, sr);
|
|
p = sr;
|
|
} else if (!isRed(node.getChild(!dir))) {
|
|
const sibling = p.getChild(!last);
|
|
if (sibling !== null) {
|
|
if (
|
|
!isRed(sibling.getChild(!last)) &&
|
|
!isRed(sibling.getChild(last))
|
|
) {
|
|
// color flip
|
|
p.red = false;
|
|
sibling.red = true;
|
|
node.red = true;
|
|
} else {
|
|
assert(gp);
|
|
const dir2 = gp.right === p;
|
|
|
|
if (isRed(sibling.getChild(last))) {
|
|
gp.setChild(dir2, doubleRotate(p, last));
|
|
} else if (isRed(sibling.getChild(!last))) {
|
|
gp.setChild(dir2, singleRotate(p, last));
|
|
}
|
|
|
|
// ensure correct coloring
|
|
const gpc = gp.getChild(dir2);
|
|
assert(gpc);
|
|
gpc.red = true;
|
|
node.red = true;
|
|
assert(gpc.left);
|
|
gpc.left.red = false;
|
|
assert(gpc.right);
|
|
gpc.right.red = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// replace and remove if found
|
|
if (found !== null) {
|
|
found.data = node.data;
|
|
assert(p);
|
|
p.setChild(p.right === node, node.getChild(node.left === null));
|
|
}
|
|
|
|
// update root and make it black
|
|
this.#root = head.right;
|
|
if (this.#root !== null) {
|
|
this.#root.red = false;
|
|
}
|
|
|
|
return found !== null;
|
|
}
|
|
}
|
|
|
|
function isRed(node) {
|
|
return node !== null && node.red;
|
|
}
|
|
|
|
function singleRotate(root, dir) {
|
|
const save = root.getChild(!dir);
|
|
assert(save);
|
|
|
|
root.setChild(!dir, save.getChild(dir));
|
|
save.setChild(dir, root);
|
|
|
|
root.red = true;
|
|
save.red = false;
|
|
|
|
return save;
|
|
}
|
|
|
|
function doubleRotate(root, dir) {
|
|
root.setChild(!dir, singleRotate(root.getChild(!dir), !dir));
|
|
return singleRotate(root, dir);
|
|
}
|
|
|
|
const { console } = globalThis;
|
|
const OriginalDateNow = Date.now;
|
|
|
|
// Timeout values > TIMEOUT_MAX are set to 1.
|
|
const TIMEOUT_MAX = 2 ** 31 - 1;
|
|
|
|
let globalTimeoutDue = null;
|
|
|
|
let nextTimerId = 1;
|
|
const idMap = new Map();
|
|
const dueTree = new RBTree((a, b) => a.due - b.due);
|
|
|
|
function clearGlobalTimeout() {
|
|
globalTimeoutDue = null;
|
|
opStopGlobalTimer();
|
|
}
|
|
|
|
let pendingEvents = 0;
|
|
const pendingFireTimers = [];
|
|
|
|
/** Process and run a single ready timer macrotask.
|
|
* This function should be registered through Deno.core.setMacrotaskCallback.
|
|
* Returns true when all ready macrotasks have been processed, false if more
|
|
* ready ones are available. The Isolate future would rely on the return value
|
|
* to repeatedly invoke this function until depletion. Multiple invocations
|
|
* of this function one at a time ensures newly ready microtasks are processed
|
|
* before next macrotask timer callback is invoked. */
|
|
function handleTimerMacrotask() {
|
|
if (pendingFireTimers.length > 0) {
|
|
fire(pendingFireTimers.shift());
|
|
return pendingFireTimers.length === 0;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
async function setGlobalTimeout(due, now) {
|
|
// Since JS and Rust don't use the same clock, pass the time to rust as a
|
|
// relative time value. On the Rust side we'll turn that into an absolute
|
|
// value again.
|
|
const timeout = due - now;
|
|
assert(timeout >= 0);
|
|
// Send message to the backend.
|
|
globalTimeoutDue = due;
|
|
pendingEvents++;
|
|
// FIXME(bartlomieju): this is problematic, because `clearGlobalTimeout`
|
|
// is synchronous. That means that timer is cancelled, but this promise is still pending
|
|
// until next turn of event loop. This leads to "leaking of async ops" in tests;
|
|
// because `clearTimeout/clearInterval` might be the last statement in test function
|
|
// `opSanitizer` will immediately complain that there is pending op going on, unless
|
|
// some timeout/defer is put in place to allow promise resolution.
|
|
// Ideally `clearGlobalTimeout` doesn't return until this op is resolved, but
|
|
// I'm not if that's possible.
|
|
opStartGlobalTimer(timeout);
|
|
await opWaitGlobalTimer();
|
|
pendingEvents--;
|
|
prepareReadyTimers();
|
|
}
|
|
|
|
function prepareReadyTimers() {
|
|
const now = OriginalDateNow();
|
|
// Bail out if we're not expecting the global timer to fire.
|
|
if (globalTimeoutDue === null || pendingEvents > 0) {
|
|
return;
|
|
}
|
|
// After firing the timers that are due now, this will hold the first timer
|
|
// list that hasn't fired yet.
|
|
let nextDueNode;
|
|
while ((nextDueNode = dueTree.min()) !== null && nextDueNode.due <= now) {
|
|
dueTree.remove(nextDueNode);
|
|
// Fire all the timers in the list.
|
|
for (const timer of nextDueNode.timers) {
|
|
// With the list dropped, the timer is no longer scheduled.
|
|
timer.scheduled = false;
|
|
// Place the callback to pending timers to fire.
|
|
pendingFireTimers.push(timer);
|
|
}
|
|
}
|
|
setOrClearGlobalTimeout(nextDueNode && nextDueNode.due, now);
|
|
}
|
|
|
|
function setOrClearGlobalTimeout(due, now) {
|
|
if (due == null) {
|
|
clearGlobalTimeout();
|
|
} else {
|
|
setGlobalTimeout(due, now);
|
|
}
|
|
}
|
|
|
|
function schedule(timer, now) {
|
|
assert(!timer.scheduled);
|
|
assert(now <= timer.due);
|
|
// Find or create the list of timers that will fire at point-in-time `due`.
|
|
const maybeNewDueNode = { due: timer.due, timers: [] };
|
|
let dueNode = dueTree.find(maybeNewDueNode);
|
|
if (dueNode === null) {
|
|
dueTree.insert(maybeNewDueNode);
|
|
dueNode = maybeNewDueNode;
|
|
}
|
|
// Append the newly scheduled timer to the list and mark it as scheduled.
|
|
dueNode.timers.push(timer);
|
|
timer.scheduled = true;
|
|
// If the new timer is scheduled to fire before any timer that existed before,
|
|
// update the global timeout to reflect this.
|
|
if (globalTimeoutDue === null || globalTimeoutDue > timer.due) {
|
|
setOrClearGlobalTimeout(timer.due, now);
|
|
}
|
|
}
|
|
|
|
function unschedule(timer) {
|
|
// Check if our timer is pending scheduling or pending firing.
|
|
// If either is true, they are not in tree, and their idMap entry
|
|
// will be deleted soon. Remove it from queue.
|
|
let index = -1;
|
|
if ((index = pendingFireTimers.indexOf(timer)) >= 0) {
|
|
pendingFireTimers.splice(index);
|
|
return;
|
|
}
|
|
// If timer is not in the 2 pending queues and is unscheduled,
|
|
// it is not in the tree.
|
|
if (!timer.scheduled) {
|
|
return;
|
|
}
|
|
const searchKey = { due: timer.due, timers: [] };
|
|
// Find the list of timers that will fire at point-in-time `due`.
|
|
const list = dueTree.find(searchKey).timers;
|
|
if (list.length === 1) {
|
|
// Time timer is the only one in the list. Remove the entire list.
|
|
assert(list[0] === timer);
|
|
dueTree.remove(searchKey);
|
|
// If the unscheduled timer was 'next up', find when the next timer that
|
|
// still exists is due, and update the global alarm accordingly.
|
|
if (timer.due === globalTimeoutDue) {
|
|
const nextDueNode = dueTree.min();
|
|
setOrClearGlobalTimeout(
|
|
nextDueNode && nextDueNode.due,
|
|
OriginalDateNow(),
|
|
);
|
|
}
|
|
} else {
|
|
// Multiple timers that are due at the same point in time.
|
|
// Remove this timer from the list.
|
|
const index = list.indexOf(timer);
|
|
assert(index > -1);
|
|
list.splice(index, 1);
|
|
}
|
|
}
|
|
|
|
function fire(timer) {
|
|
// If the timer isn't found in the ID map, that means it has been cancelled
|
|
// between the timer firing and the promise callback (this function).
|
|
if (!idMap.has(timer.id)) {
|
|
return;
|
|
}
|
|
// Reschedule the timer if it is a repeating one, otherwise drop it.
|
|
if (!timer.repeat) {
|
|
// One-shot timer: remove the timer from this id-to-timer map.
|
|
idMap.delete(timer.id);
|
|
} else {
|
|
// Interval timer: compute when timer was supposed to fire next.
|
|
// However make sure to never schedule the next interval in the past.
|
|
const now = OriginalDateNow();
|
|
timer.due = Math.max(now, timer.due + timer.delay);
|
|
schedule(timer, now);
|
|
}
|
|
// Call the user callback. Intermediate assignment is to avoid leaking `this`
|
|
// to it, while also keeping the stack trace neat when it shows up in there.
|
|
const callback = timer.callback;
|
|
if ("function" === typeof callback) {
|
|
callback();
|
|
} else {
|
|
(0, eval)(callback);
|
|
}
|
|
}
|
|
|
|
function checkThis(thisArg) {
|
|
if (thisArg !== null && thisArg !== undefined && thisArg !== globalThis) {
|
|
throw new TypeError("Illegal invocation");
|
|
}
|
|
}
|
|
|
|
function setTimer(
|
|
cb,
|
|
delay,
|
|
args,
|
|
repeat,
|
|
) {
|
|
// If the callack is a function, bind `args` to the callback and bind `this` to globalThis(global).
|
|
// otherwise call `String` on it, and `eval` it on calls; do not pass variardic args to the string
|
|
let callback;
|
|
|
|
if ("function" === typeof cb) {
|
|
callback = Function.prototype.bind.call(cb, globalThis, ...args);
|
|
} else {
|
|
callback = String(cb);
|
|
args = []; // args are ignored
|
|
}
|
|
// In the browser, the delay value must be coercible to an integer between 0
|
|
// and INT32_MAX. Any other value will cause the timer to fire immediately.
|
|
// We emulate this behavior.
|
|
const now = OriginalDateNow();
|
|
if (delay > TIMEOUT_MAX) {
|
|
console.warn(
|
|
`${delay} does not fit into` +
|
|
" a 32-bit signed integer." +
|
|
"\nTimeout duration was set to 1.",
|
|
);
|
|
delay = 1;
|
|
}
|
|
delay = Math.max(0, delay | 0);
|
|
|
|
// Create a new, unscheduled timer object.
|
|
const timer = {
|
|
id: nextTimerId++,
|
|
callback,
|
|
args,
|
|
delay,
|
|
due: now + delay,
|
|
repeat,
|
|
scheduled: false,
|
|
};
|
|
// Register the timer's existence in the id-to-timer map.
|
|
idMap.set(timer.id, timer);
|
|
// Schedule the timer in the due table.
|
|
schedule(timer, now);
|
|
return timer.id;
|
|
}
|
|
|
|
function setTimeout(
|
|
cb,
|
|
delay = 0,
|
|
...args
|
|
) {
|
|
delay >>>= 0;
|
|
checkThis(this);
|
|
return setTimer(cb, delay, args, false);
|
|
}
|
|
|
|
function setInterval(
|
|
cb,
|
|
delay = 0,
|
|
...args
|
|
) {
|
|
delay >>>= 0;
|
|
checkThis(this);
|
|
return setTimer(cb, delay, args, true);
|
|
}
|
|
|
|
function clearTimer(id) {
|
|
id >>>= 0;
|
|
const timer = idMap.get(id);
|
|
if (timer === undefined) {
|
|
// Timer doesn't exist any more or never existed. This is not an error.
|
|
return;
|
|
}
|
|
// Unschedule the timer if it is currently scheduled, and forget about it.
|
|
unschedule(timer);
|
|
idMap.delete(timer.id);
|
|
}
|
|
|
|
function clearTimeout(id = 0) {
|
|
id >>>= 0;
|
|
if (id === 0) {
|
|
return;
|
|
}
|
|
clearTimer(id);
|
|
}
|
|
|
|
function clearInterval(id = 0) {
|
|
id >>>= 0;
|
|
if (id === 0) {
|
|
return;
|
|
}
|
|
clearTimer(id);
|
|
}
|
|
|
|
window.__bootstrap.timers = {
|
|
clearInterval,
|
|
setInterval,
|
|
clearTimeout,
|
|
setTimeout,
|
|
handleTimerMacrotask,
|
|
opStopGlobalTimer,
|
|
opStartGlobalTimer,
|
|
opNow,
|
|
sleepSync,
|
|
};
|
|
})(this);
|