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https://github.com/denoland/deno.git
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335 lines
10 KiB
Rust
335 lines
10 KiB
Rust
// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
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use deno_core::error::bad_resource_id;
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use deno_core::error::AnyError;
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use deno_core::ResourceId;
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use deno_core::{OpState, Resource};
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use serde::Deserialize;
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use std::borrow::Cow;
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use super::error::WebGpuResult;
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pub(crate) struct WebGpuBindGroupLayout(
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pub(crate) wgpu_core::id::BindGroupLayoutId,
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);
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impl Resource for WebGpuBindGroupLayout {
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fn name(&self) -> Cow<str> {
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"webGPUBindGroupLayout".into()
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}
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}
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pub(crate) struct WebGpuBindGroup(pub(crate) wgpu_core::id::BindGroupId);
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impl Resource for WebGpuBindGroup {
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fn name(&self) -> Cow<str> {
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"webGPUBindGroup".into()
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBufferBindingLayout {
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#[serde(rename = "type")]
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kind: Option<String>,
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has_dynamic_offset: Option<bool>,
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min_binding_size: Option<u64>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuSamplerBindingLayout {
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#[serde(rename = "type")]
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kind: Option<String>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuTextureBindingLayout {
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sample_type: Option<String>,
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view_dimension: Option<String>,
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multisampled: Option<bool>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuStorageTextureBindingLayout {
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access: String,
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format: String,
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view_dimension: Option<String>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBindGroupLayoutEntry {
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binding: u32,
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visibility: u32,
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buffer: Option<GpuBufferBindingLayout>,
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sampler: Option<GpuSamplerBindingLayout>,
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texture: Option<GpuTextureBindingLayout>,
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storage_texture: Option<GpuStorageTextureBindingLayout>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateBindGroupLayoutArgs {
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device_rid: ResourceId,
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label: Option<String>,
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entries: Vec<GpuBindGroupLayoutEntry>,
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}
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pub fn op_webgpu_create_bind_group_layout(
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state: &mut OpState,
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args: CreateBindGroupLayoutArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)
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.ok_or_else(bad_resource_id)?;
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let device = device_resource.0;
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let mut entries = vec![];
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for entry in &args.entries {
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entries.push(wgpu_types::BindGroupLayoutEntry {
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binding: entry.binding,
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visibility: wgpu_types::ShaderStage::from_bits(entry.visibility).unwrap(),
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ty: if let Some(buffer) = &entry.buffer {
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wgpu_types::BindingType::Buffer {
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ty: match &buffer.kind {
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Some(kind) => match kind.as_str() {
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"uniform" => wgpu_types::BufferBindingType::Uniform,
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"storage" => {
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wgpu_types::BufferBindingType::Storage { read_only: false }
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}
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"read-only-storage" => {
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wgpu_types::BufferBindingType::Storage { read_only: true }
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}
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_ => unreachable!(),
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},
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None => wgpu_types::BufferBindingType::Uniform,
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},
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has_dynamic_offset: buffer.has_dynamic_offset.unwrap_or(false),
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min_binding_size: if let Some(min_binding_size) =
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buffer.min_binding_size
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{
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std::num::NonZeroU64::new(min_binding_size)
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} else {
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None
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},
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}
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} else if let Some(sampler) = &entry.sampler {
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match &sampler.kind {
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Some(kind) => match kind.as_str() {
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"filtering" => wgpu_types::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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"non-filtering" => wgpu_types::BindingType::Sampler {
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filtering: false,
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comparison: false,
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},
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"comparison" => wgpu_types::BindingType::Sampler {
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filtering: true,
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comparison: true,
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},
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_ => unreachable!(),
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},
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None => wgpu_types::BindingType::Sampler {
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filtering: true,
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comparison: false,
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},
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}
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} else if let Some(texture) = &entry.texture {
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wgpu_types::BindingType::Texture {
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sample_type: match &texture.sample_type {
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Some(sample_type) => match sample_type.as_str() {
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"float" => {
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wgpu_types::TextureSampleType::Float { filterable: true }
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}
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"unfilterable-float" => {
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wgpu_types::TextureSampleType::Float { filterable: false }
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}
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"depth" => wgpu_types::TextureSampleType::Depth,
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"sint" => wgpu_types::TextureSampleType::Sint,
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"uint" => wgpu_types::TextureSampleType::Uint,
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_ => unreachable!(),
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},
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None => wgpu_types::TextureSampleType::Float { filterable: true },
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},
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view_dimension: match &texture.view_dimension {
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Some(view_dimension) => {
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super::texture::serialize_dimension(view_dimension)
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}
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None => wgpu_types::TextureViewDimension::D2,
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},
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multisampled: texture.multisampled.unwrap_or(false),
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}
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} else if let Some(storage_texture) = &entry.storage_texture {
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wgpu_types::BindingType::StorageTexture {
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access: match storage_texture.access.as_str() {
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"read-only" => wgpu_types::StorageTextureAccess::ReadOnly,
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"write-only" => wgpu_types::StorageTextureAccess::WriteOnly,
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_ => unreachable!(),
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},
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format: super::texture::serialize_texture_format(
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&storage_texture.format,
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)?,
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view_dimension: match &storage_texture.view_dimension {
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Some(view_dimension) => {
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super::texture::serialize_dimension(view_dimension)
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}
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None => wgpu_types::TextureViewDimension::D2,
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},
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}
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} else {
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unreachable!()
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},
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count: None, // native-only
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});
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}
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let descriptor = wgpu_core::binding_model::BindGroupLayoutDescriptor {
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label: args.label.map(Cow::from),
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entries: Cow::from(entries),
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};
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gfx_put!(device => instance.device_create_bind_group_layout(
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device,
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&descriptor,
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std::marker::PhantomData
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) => state, WebGpuBindGroupLayout)
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreatePipelineLayoutArgs {
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device_rid: ResourceId,
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label: Option<String>,
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bind_group_layouts: Vec<u32>,
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}
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pub fn op_webgpu_create_pipeline_layout(
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state: &mut OpState,
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args: CreatePipelineLayoutArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)
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.ok_or_else(bad_resource_id)?;
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let device = device_resource.0;
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let mut bind_group_layouts = vec![];
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for rid in &args.bind_group_layouts {
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let bind_group_layout = state
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.resource_table
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.get::<WebGpuBindGroupLayout>(*rid)
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.ok_or_else(bad_resource_id)?;
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bind_group_layouts.push(bind_group_layout.0);
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}
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let descriptor = wgpu_core::binding_model::PipelineLayoutDescriptor {
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label: args.label.map(Cow::from),
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bind_group_layouts: Cow::from(bind_group_layouts),
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push_constant_ranges: Default::default(),
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};
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gfx_put!(device => instance.device_create_pipeline_layout(
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device,
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&descriptor,
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std::marker::PhantomData
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) => state, super::pipeline::WebGpuPipelineLayout)
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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struct GpuBindGroupEntry {
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binding: u32,
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kind: String,
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resource: u32,
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offset: Option<u64>,
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size: Option<u64>,
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateBindGroupArgs {
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device_rid: ResourceId,
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label: Option<String>,
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layout: u32,
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entries: Vec<GpuBindGroupEntry>,
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}
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pub fn op_webgpu_create_bind_group(
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state: &mut OpState,
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args: CreateBindGroupArgs,
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_: (),
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) -> Result<WebGpuResult, AnyError> {
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let instance = state.borrow::<super::Instance>();
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)
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.ok_or_else(bad_resource_id)?;
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let device = device_resource.0;
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let mut entries = vec![];
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for entry in &args.entries {
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let e = wgpu_core::binding_model::BindGroupEntry {
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binding: entry.binding,
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resource: match entry.kind.as_str() {
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"GPUSampler" => {
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let sampler_resource = state
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.resource_table
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.get::<super::sampler::WebGpuSampler>(entry.resource)
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.ok_or_else(bad_resource_id)?;
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wgpu_core::binding_model::BindingResource::Sampler(sampler_resource.0)
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}
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"GPUTextureView" => {
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let texture_view_resource = state
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.resource_table
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.get::<super::texture::WebGpuTextureView>(entry.resource)
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.ok_or_else(bad_resource_id)?;
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wgpu_core::binding_model::BindingResource::TextureView(
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texture_view_resource.0,
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)
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}
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"GPUBufferBinding" => {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(entry.resource)
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.ok_or_else(bad_resource_id)?;
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wgpu_core::binding_model::BindingResource::Buffer(
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wgpu_core::binding_model::BufferBinding {
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buffer_id: buffer_resource.0,
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offset: entry.offset.unwrap_or(0),
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size: std::num::NonZeroU64::new(entry.size.unwrap_or(0)),
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},
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)
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}
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_ => unreachable!(),
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},
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};
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entries.push(e);
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}
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let bind_group_layout = state
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.resource_table
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.get::<WebGpuBindGroupLayout>(args.layout)
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.ok_or_else(bad_resource_id)?;
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let descriptor = wgpu_core::binding_model::BindGroupDescriptor {
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label: args.label.map(Cow::from),
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layout: bind_group_layout.0,
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entries: Cow::from(entries),
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};
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gfx_put!(device => instance.device_create_bind_group(
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device,
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&descriptor,
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std::marker::PhantomData
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) => state, WebGpuBindGroup)
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}
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