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denoland-deno/runtime/js.rs
Bartek Iwańczuk 9105892ec8
refactor: unify JavaScript script execution method (#11043)
This commit renames "JsRuntime::execute" to "JsRuntime::execute_script". Additionally
same renames were applied to methods on "deno_runtime::Worker" and
"deno_runtime::WebWorker".

A new macro was added to "deno_core" called "located_script_name" which
returns the name of Rust file alongside line no and col no of that call site.
This macro is useful in combination with "JsRuntime::execute_script"
and allows to provide accurate place where "one-off" JavaScript scripts
are executed for internal runtime functions.

Co-authored-by: Nayeem Rahman <nayeemrmn99@gmail.com>
2021-06-22 01:45:41 +02:00

36 lines
851 B
Rust

// Copyright 2018-2021 the Deno authors. All rights reserved. MIT license.
use deno_core::Snapshot;
use log::debug;
pub static CLI_SNAPSHOT: &[u8] =
include_bytes!(concat!(env!("OUT_DIR"), "/CLI_SNAPSHOT.bin"));
pub fn deno_isolate_init() -> Snapshot {
debug!("Deno isolate init with snapshots.");
let data = CLI_SNAPSHOT;
Snapshot::Static(data)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn cli_snapshot() {
let mut js_runtime = deno_core::JsRuntime::new(deno_core::RuntimeOptions {
startup_snapshot: Some(deno_isolate_init()),
..Default::default()
});
js_runtime
.execute_script(
"<anon>",
r#"
if (!(bootstrap.mainRuntime && bootstrap.workerRuntime)) {
throw Error("bad");
}
console.log("we have console.log!!!");
"#,
)
.unwrap();
}
}