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denoland-deno/ext/node/polyfills/inspector.ts
Bartek Iwańczuk ce75e31625 refactor(core): include_js_files! 'dir' option doesn't change specifiers (#18019)
This commit changes "include_js_files!" macro from "deno_core"
in a way that "dir" option doesn't cause specifiers to be rewritten 
to include it.

Example:
```
include_js_files! {
  dir "js",
  "hello.js",
}
```

The above definition required embedders to use:
`import ... from "internal:<ext_name>/js/hello.js"`. 
But with this change, the "js" directory in which the files are stored
is an implementation detail, which for embedders results in: 
`import ... from "internal:<ext_name>/hello.js"`.

The directory the files are stored in, is an implementation detail and 
in some cases might result in a significant size difference for the 
snapshot. As an example, in "deno_node" extension, we store the 
source code in "polyfills" directory; which resulted in each specifier 
to look like "internal:deno_node/polyfills/<module_name>", but with 
this change it's "internal:deno_node/<module_name>". 

Given that "deno_node" has over 100 files, many of them having 
several import specifiers to the same extension, this change removes
10 characters from each import specifier.
2023-03-10 12:47:26 +09:00

91 lines
2.7 KiB
TypeScript

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
// Copyright Joyent and Node contributors. All rights reserved. MIT license.
import { EventEmitter } from "internal:deno_node/events.ts";
import { notImplemented } from "internal:deno_node/_utils.ts";
const connectionSymbol = Symbol("connectionProperty");
const messageCallbacksSymbol = Symbol("messageCallbacks");
const nextIdSymbol = Symbol("nextId");
const onMessageSymbol = Symbol("onMessage");
class Session extends EventEmitter {
[connectionSymbol]: null;
[nextIdSymbol]: number;
[messageCallbacksSymbol]: Map<string, (e: Error) => void>;
constructor() {
super();
notImplemented("inspector.Session.prototype.constructor");
}
/** Connects the session to the inspector back-end. */
connect() {
notImplemented("inspector.Session.prototype.connect");
}
/** Connects the session to the main thread
* inspector back-end. */
connectToMainThread() {
notImplemented("inspector.Session.prototype.connectToMainThread");
}
[onMessageSymbol](_message: string) {
notImplemented("inspector.Session.prototype[Symbol('onMessage')]");
}
/** Posts a message to the inspector back-end. */
post(
_method: string,
_params?: Record<string, unknown>,
_callback?: (...args: unknown[]) => void,
) {
notImplemented("inspector.Session.prototype.post");
}
/** Immediately closes the session, all pending
* message callbacks will be called with an
* error.
*/
disconnect() {
notImplemented("inspector.Session.prototype.disconnect");
}
}
/** Activates inspector on host and port.
* See https://nodejs.org/api/inspector.html#inspectoropenport-host-wait */
function open(_port?: number, _host?: string, _wait?: boolean) {
notImplemented("inspector.Session.prototype.open");
}
/** Deactivate the inspector. Blocks until there are no active connections.
* See https://nodejs.org/api/inspector.html#inspectorclose */
function close() {
notImplemented("inspector.Session.prototype.close");
}
/** Return the URL of the active inspector, or undefined if there is none.
* See https://nodejs.org/api/inspector.html#inspectorurl */
function url() {
// TODO(kt3k): returns undefined for now, which means the inspector is not activated.
return undefined;
}
/** Blocks until a client (existing or connected later) has sent Runtime.runIfWaitingForDebugger command.
* See https://nodejs.org/api/inspector.html#inspectorwaitfordebugger */
function waitForDebugger() {
notImplemented("inspector.wairForDebugger");
}
const console = globalThis.console;
export { close, console, open, Session, url, waitForDebugger };
export default {
close,
console,
open,
Session,
url,
waitForDebugger,
};