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denoland-deno/ext/node/polyfills/net.ts
Bartek Iwańczuk d47147fb6a
feat(ext/node): embed std/node into the snapshot (#17724)
This commit moves "deno_std/node" in "ext/node" crate. The code is
transpiled and snapshotted during the build process.

During the first pass a minimal amount of work was done to create the
snapshot, a lot of code in "ext/node" depends on presence of "Deno"
global. This code will be gradually fixed in the follow up PRs to migrate
it to import relevant APIs from "internal:" modules.

Currently the code from snapshot is not used in any way, and all
Node/npm compatibility still uses code from 
"https://deno.land/std/node" (or from the location specified by 
"DENO_NODE_COMPAT_URL"). This will also be handled in a follow 
up PRs.

---------

Co-authored-by: crowlkats <crowlkats@toaxl.com>
Co-authored-by: Divy Srivastava <dj.srivastava23@gmail.com>
Co-authored-by: Yoshiya Hinosawa <stibium121@gmail.com>
2023-02-14 17:38:45 +01:00

2483 lines
67 KiB
TypeScript

// Copyright 2018-2023 the Deno authors. All rights reserved. MIT license.
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
import { notImplemented } from "internal:deno_node/polyfills/_utils.ts";
import { EventEmitter } from "internal:deno_node/polyfills/events.ts";
import {
isIP,
isIPv4,
isIPv6,
normalizedArgsSymbol,
} from "internal:deno_node/polyfills/internal/net.ts";
import { Duplex } from "internal:deno_node/polyfills/stream.ts";
import {
asyncIdSymbol,
defaultTriggerAsyncIdScope,
newAsyncId,
ownerSymbol,
} from "internal:deno_node/polyfills/internal/async_hooks.ts";
import {
ERR_INVALID_ADDRESS_FAMILY,
ERR_INVALID_ARG_TYPE,
ERR_INVALID_ARG_VALUE,
ERR_INVALID_FD_TYPE,
ERR_INVALID_IP_ADDRESS,
ERR_MISSING_ARGS,
ERR_SERVER_ALREADY_LISTEN,
ERR_SERVER_NOT_RUNNING,
ERR_SOCKET_CLOSED,
errnoException,
exceptionWithHostPort,
genericNodeError,
uvExceptionWithHostPort,
} from "internal:deno_node/polyfills/internal/errors.ts";
import type { ErrnoException } from "internal:deno_node/polyfills/internal/errors.ts";
import { Encodings } from "internal:deno_node/polyfills/_utils.ts";
import { isUint8Array } from "internal:deno_node/polyfills/internal/util/types.ts";
import {
kAfterAsyncWrite,
kBuffer,
kBufferCb,
kBufferGen,
kHandle,
kUpdateTimer,
onStreamRead,
setStreamTimeout,
writeGeneric,
writevGeneric,
} from "internal:deno_node/polyfills/internal/stream_base_commons.ts";
import { kTimeout } from "internal:deno_node/polyfills/internal/timers.mjs";
import { nextTick } from "internal:deno_node/polyfills/_next_tick.ts";
import {
DTRACE_NET_SERVER_CONNECTION,
DTRACE_NET_STREAM_END,
} from "internal:deno_node/polyfills/internal/dtrace.ts";
import { Buffer } from "internal:deno_node/polyfills/buffer.ts";
import type { LookupOneOptions } from "internal:deno_node/polyfills/internal/dns/utils.ts";
import {
validateAbortSignal,
validateFunction,
validateInt32,
validateNumber,
validatePort,
validateString,
} from "internal:deno_node/polyfills/internal/validators.mjs";
import {
constants as TCPConstants,
TCP,
TCPConnectWrap,
} from "internal:deno_node/polyfills/internal_binding/tcp_wrap.ts";
import {
constants as PipeConstants,
Pipe,
PipeConnectWrap,
} from "internal:deno_node/polyfills/internal_binding/pipe_wrap.ts";
import { ShutdownWrap } from "internal:deno_node/polyfills/internal_binding/stream_wrap.ts";
import { assert } from "internal:deno_node/polyfills/_util/asserts.ts";
import { isWindows } from "internal:deno_node/polyfills/_util/os.ts";
import {
ADDRCONFIG,
lookup as dnsLookup,
} from "internal:deno_node/polyfills/dns.ts";
import { codeMap } from "internal:deno_node/polyfills/internal_binding/uv.ts";
import { guessHandleType } from "internal:deno_node/polyfills/internal_binding/util.ts";
import { debuglog } from "internal:deno_node/polyfills/internal/util/debuglog.ts";
import type { DuplexOptions } from "internal:deno_node/polyfills/_stream.d.ts";
import type { BufferEncoding } from "internal:deno_node/polyfills/_global.d.ts";
import type { Abortable } from "internal:deno_node/polyfills/_events.d.ts";
import { channel } from "internal:deno_node/polyfills/diagnostics_channel.ts";
let debug = debuglog("net", (fn) => {
debug = fn;
});
const kLastWriteQueueSize = Symbol("lastWriteQueueSize");
const kSetNoDelay = Symbol("kSetNoDelay");
const kBytesRead = Symbol("kBytesRead");
const kBytesWritten = Symbol("kBytesWritten");
const DEFAULT_IPV4_ADDR = "0.0.0.0";
const DEFAULT_IPV6_ADDR = "::";
type Handle = TCP | Pipe;
interface HandleOptions {
pauseOnCreate?: boolean;
manualStart?: boolean;
handle?: Handle;
}
interface OnReadOptions {
buffer: Uint8Array | (() => Uint8Array);
/**
* This function is called for every chunk of incoming data.
*
* Two arguments are passed to it: the number of bytes written to buffer and
* a reference to buffer.
*
* Return `false` from this function to implicitly `pause()` the socket.
*/
callback(bytesWritten: number, buf: Uint8Array): boolean;
}
interface ConnectOptions {
/**
* If specified, incoming data is stored in a single buffer and passed to the
* supplied callback when data arrives on the socket.
*
* Note: this will cause the streaming functionality to not provide any data,
* however events like `"error"`, `"end"`, and `"close"` will still be
* emitted as normal and methods like `pause()` and `resume()` will also
* behave as expected.
*/
onread?: OnReadOptions;
}
interface SocketOptions extends ConnectOptions, HandleOptions, DuplexOptions {
/**
* If specified, wrap around an existing socket with the given file
* descriptor, otherwise a new socket will be created.
*/
fd?: number;
/**
* If set to `false`, then the socket will automatically end the writable
* side when the readable side ends. See `net.createServer()` and the `"end"`
* event for details. Default: `false`.
*/
allowHalfOpen?: boolean;
/**
* Allow reads on the socket when an fd is passed, otherwise ignored.
* Default: `false`.
*/
readable?: boolean;
/**
* Allow writes on the socket when an fd is passed, otherwise ignored.
* Default: `false`.
*/
writable?: boolean;
/** An Abort signal that may be used to destroy the socket. */
signal?: AbortSignal;
}
interface TcpNetConnectOptions extends TcpSocketConnectOptions, SocketOptions {
timeout?: number;
}
interface IpcNetConnectOptions extends IpcSocketConnectOptions, SocketOptions {
timeout?: number;
}
type NetConnectOptions = TcpNetConnectOptions | IpcNetConnectOptions;
interface AddressInfo {
address: string;
family?: string;
port: number;
}
type LookupFunction = (
hostname: string,
options: LookupOneOptions,
callback: (
err: ErrnoException | null,
address: string,
family: number,
) => void,
) => void;
interface TcpSocketConnectOptions extends ConnectOptions {
port: number;
host?: string;
localAddress?: string;
localPort?: number;
hints?: number;
family?: number;
lookup?: LookupFunction;
}
interface IpcSocketConnectOptions extends ConnectOptions {
path: string;
}
type SocketConnectOptions = TcpSocketConnectOptions | IpcSocketConnectOptions;
function _getNewAsyncId(handle?: Handle): number {
return !handle || typeof handle.getAsyncId !== "function"
? newAsyncId()
: handle.getAsyncId();
}
interface NormalizedArgs {
0: Partial<NetConnectOptions | ListenOptions>;
1: ConnectionListener | null;
[normalizedArgsSymbol]?: boolean;
}
const _noop = (_arrayBuffer: Uint8Array, _nread: number): undefined => {
return;
};
const netClientSocketChannel = channel("net.client.socket");
const netServerSocketChannel = channel("net.server.socket");
function _toNumber(x: unknown): number | false {
return (x = Number(x)) >= 0 ? (x as number) : false;
}
function _isPipeName(s: unknown): s is string {
return typeof s === "string" && _toNumber(s) === false;
}
function _createHandle(fd: number, isServer: boolean): Handle {
validateInt32(fd, "fd", 0);
const type = guessHandleType(fd);
if (type === "PIPE") {
return new Pipe(isServer ? PipeConstants.SERVER : PipeConstants.SOCKET);
}
if (type === "TCP") {
return new TCP(isServer ? TCPConstants.SERVER : TCPConstants.SOCKET);
}
throw new ERR_INVALID_FD_TYPE(type);
}
// Returns an array [options, cb], where options is an object,
// cb is either a function or null.
// Used to normalize arguments of `Socket.prototype.connect()` and
// `Server.prototype.listen()`. Possible combinations of parameters:
// - (options[...][, cb])
// - (path[...][, cb])
// - ([port][, host][...][, cb])
// For `Socket.prototype.connect()`, the [...] part is ignored
// For `Server.prototype.listen()`, the [...] part is [, backlog]
// but will not be handled here (handled in listen())
export function _normalizeArgs(args: unknown[]): NormalizedArgs {
let arr: NormalizedArgs;
if (args.length === 0) {
arr = [{}, null];
arr[normalizedArgsSymbol] = true;
return arr;
}
const arg0 = args[0] as Partial<NetConnectOptions> | number | string;
let options: Partial<SocketConnectOptions> = {};
if (typeof arg0 === "object" && arg0 !== null) {
// (options[...][, cb])
options = arg0;
} else if (_isPipeName(arg0)) {
// (path[...][, cb])
(options as IpcSocketConnectOptions).path = arg0;
} else {
// ([port][, host][...][, cb])
(options as TcpSocketConnectOptions).port = arg0;
if (args.length > 1 && typeof args[1] === "string") {
(options as TcpSocketConnectOptions).host = args[1];
}
}
const cb = args[args.length - 1];
if (!_isConnectionListener(cb)) {
arr = [options, null];
} else {
arr = [options, cb];
}
arr[normalizedArgsSymbol] = true;
return arr;
}
function _isTCPConnectWrap(
req: TCPConnectWrap | PipeConnectWrap,
): req is TCPConnectWrap {
return "localAddress" in req && "localPort" in req;
}
function _afterConnect(
status: number,
// deno-lint-ignore no-explicit-any
handle: any,
req: PipeConnectWrap | TCPConnectWrap,
readable: boolean,
writable: boolean,
) {
let socket = handle[ownerSymbol];
if (socket.constructor.name === "ReusedHandle") {
socket = socket.handle;
}
// Callback may come after call to destroy
if (socket.destroyed) {
return;
}
debug("afterConnect");
assert(socket.connecting);
socket.connecting = false;
socket._sockname = null;
if (status === 0) {
if (socket.readable && !readable) {
socket.push(null);
socket.read();
}
if (socket.writable && !writable) {
socket.end();
}
socket._unrefTimer();
socket.emit("connect");
socket.emit("ready");
// Start the first read, or get an immediate EOF.
// this doesn't actually consume any bytes, because len=0.
if (readable && !socket.isPaused()) {
socket.read(0);
}
} else {
socket.connecting = false;
let details;
if (_isTCPConnectWrap(req)) {
details = req.localAddress + ":" + req.localPort;
}
const ex = exceptionWithHostPort(
status,
"connect",
req.address,
(req as TCPConnectWrap).port,
details,
);
if (_isTCPConnectWrap(req)) {
ex.localAddress = req.localAddress;
ex.localPort = req.localPort;
}
socket.destroy(ex);
}
}
function _checkBindError(err: number, port: number, handle: TCP) {
// EADDRINUSE may not be reported until we call `listen()` or `connect()`.
// To complicate matters, a failed `bind()` followed by `listen()` or `connect()`
// will implicitly bind to a random port. Ergo, check that the socket is
// bound to the expected port before calling `listen()` or `connect()`.
if (err === 0 && port > 0 && handle.getsockname) {
const out: AddressInfo | Record<string, never> = {};
err = handle.getsockname(out);
if (err === 0 && port !== out.port) {
err = codeMap.get("EADDRINUSE")!;
}
}
return err;
}
function _isPipe(
options: Partial<SocketConnectOptions>,
): options is IpcSocketConnectOptions {
return "path" in options && !!options.path;
}
function _connectErrorNT(socket: Socket, err: Error) {
socket.destroy(err);
}
function _internalConnect(
socket: Socket,
address: string,
port: number,
addressType: number,
localAddress: string,
localPort: number,
flags: number,
) {
assert(socket.connecting);
let err;
if (localAddress || localPort) {
if (addressType === 4) {
localAddress = localAddress || DEFAULT_IPV4_ADDR;
err = (socket._handle as TCP).bind(localAddress, localPort);
} else {
// addressType === 6
localAddress = localAddress || DEFAULT_IPV6_ADDR;
err = (socket._handle as TCP).bind6(localAddress, localPort, flags);
}
debug(
"binding to localAddress: %s and localPort: %d (addressType: %d)",
localAddress,
localPort,
addressType,
);
err = _checkBindError(err, localPort, socket._handle as TCP);
if (err) {
const ex = exceptionWithHostPort(err, "bind", localAddress, localPort);
socket.destroy(ex);
return;
}
}
if (addressType === 6 || addressType === 4) {
const req = new TCPConnectWrap();
req.oncomplete = _afterConnect;
req.address = address;
req.port = port;
req.localAddress = localAddress;
req.localPort = localPort;
if (addressType === 4) {
err = (socket._handle as TCP).connect(req, address, port);
} else {
err = (socket._handle as TCP).connect6(req, address, port);
}
} else {
const req = new PipeConnectWrap();
req.oncomplete = _afterConnect;
req.address = address;
err = (socket._handle as Pipe).connect(req, address);
}
if (err) {
let details = "";
const sockname = socket._getsockname();
if (sockname) {
details = `${sockname.address}:${sockname.port}`;
}
const ex = exceptionWithHostPort(err, "connect", address, port, details);
socket.destroy(ex);
}
}
// Provide a better error message when we call end() as a result
// of the other side sending a FIN. The standard "write after end"
// is overly vague, and makes it seem like the user's code is to blame.
function _writeAfterFIN(
this: Socket,
// deno-lint-ignore no-explicit-any
chunk: any,
encoding?:
| BufferEncoding
| null
| ((error: Error | null | undefined) => void),
cb?: (error: Error | null | undefined) => void,
): boolean {
if (!this.writableEnded) {
return Duplex.prototype.write.call(
this,
chunk,
encoding as BufferEncoding | null,
// @ts-expect-error Using `call` seem to be interfering with the overload for write
cb,
);
}
if (typeof encoding === "function") {
cb = encoding;
encoding = null;
}
const err = genericNodeError(
"This socket has been ended by the other party",
{ code: "EPIPE" },
);
if (typeof cb === "function") {
defaultTriggerAsyncIdScope(this[asyncIdSymbol], nextTick, cb, err);
}
if (this._server) {
nextTick(() => this.destroy(err));
} else {
this.destroy(err);
}
return false;
}
function _tryReadStart(socket: Socket) {
// Not already reading, start the flow.
debug("Socket._handle.readStart");
socket._handle!.reading = true;
const err = socket._handle!.readStart();
if (err) {
socket.destroy(errnoException(err, "read"));
}
}
// Called when the "end" event is emitted.
function _onReadableStreamEnd(this: Socket) {
if (!this.allowHalfOpen) {
this.write = _writeAfterFIN;
}
}
// Called when creating new Socket, or when re-using a closed Socket
function _initSocketHandle(socket: Socket) {
socket._undestroy();
socket._sockname = undefined;
// Handle creation may be deferred to bind() or connect() time.
if (socket._handle) {
// deno-lint-ignore no-explicit-any
(socket._handle as any)[ownerSymbol] = socket;
socket._handle.onread = onStreamRead;
socket[asyncIdSymbol] = _getNewAsyncId(socket._handle);
let userBuf = socket[kBuffer];
if (userBuf) {
const bufGen = socket[kBufferGen];
if (bufGen !== null) {
userBuf = bufGen();
if (!isUint8Array(userBuf)) {
return;
}
socket[kBuffer] = userBuf;
}
socket._handle.useUserBuffer(userBuf);
}
}
}
function _lookupAndConnect(
self: Socket,
options: TcpSocketConnectOptions,
) {
const { localAddress, localPort } = options;
const host = options.host || "localhost";
let { port } = options;
if (localAddress && !isIP(localAddress)) {
throw new ERR_INVALID_IP_ADDRESS(localAddress);
}
if (localPort) {
validateNumber(localPort, "options.localPort");
}
if (typeof port !== "undefined") {
if (typeof port !== "number" && typeof port !== "string") {
throw new ERR_INVALID_ARG_TYPE(
"options.port",
["number", "string"],
port,
);
}
validatePort(port);
}
port |= 0;
// If host is an IP, skip performing a lookup
const addressType = isIP(host);
if (addressType) {
defaultTriggerAsyncIdScope(self[asyncIdSymbol], nextTick, () => {
if (self.connecting) {
defaultTriggerAsyncIdScope(
self[asyncIdSymbol],
_internalConnect,
self,
host,
port,
addressType,
localAddress,
localPort,
);
}
});
return;
}
if (options.lookup !== undefined) {
validateFunction(options.lookup, "options.lookup");
}
const dnsOpts = {
family: options.family,
hints: options.hints || 0,
};
if (
!isWindows &&
dnsOpts.family !== 4 &&
dnsOpts.family !== 6 &&
dnsOpts.hints === 0
) {
dnsOpts.hints = ADDRCONFIG;
}
debug("connect: find host", host);
debug("connect: dns options", dnsOpts);
self._host = host;
const lookup = options.lookup || dnsLookup;
defaultTriggerAsyncIdScope(self[asyncIdSymbol], function () {
lookup(
host,
dnsOpts,
function emitLookup(
err: ErrnoException | null,
ip: string,
addressType: number,
) {
self.emit("lookup", err, ip, addressType, host);
// It's possible we were destroyed while looking this up.
// XXX it would be great if we could cancel the promise returned by
// the look up.
if (!self.connecting) {
return;
}
if (err) {
// net.createConnection() creates a net.Socket object and immediately
// calls net.Socket.connect() on it (that's us). There are no event
// listeners registered yet so defer the error event to the next tick.
nextTick(_connectErrorNT, self, err);
} else if (!isIP(ip)) {
err = new ERR_INVALID_IP_ADDRESS(ip);
nextTick(_connectErrorNT, self, err);
} else if (addressType !== 4 && addressType !== 6) {
err = new ERR_INVALID_ADDRESS_FAMILY(
`${addressType}`,
options.host!,
options.port,
);
nextTick(_connectErrorNT, self, err);
} else {
self._unrefTimer();
defaultTriggerAsyncIdScope(
self[asyncIdSymbol],
_internalConnect,
self,
ip,
port,
addressType,
localAddress,
localPort,
);
}
},
);
});
}
function _afterShutdown(this: ShutdownWrap<TCP>) {
// deno-lint-ignore no-explicit-any
const self: any = this.handle[ownerSymbol];
debug("afterShutdown destroyed=%j", self.destroyed, self._readableState);
this.callback();
}
function _emitCloseNT(s: Socket | Server) {
debug("SERVER: emit close");
s.emit("close");
}
/**
* This class is an abstraction of a TCP socket or a streaming `IPC` endpoint
* (uses named pipes on Windows, and Unix domain sockets otherwise). It is also
* an `EventEmitter`.
*
* A `net.Socket` can be created by the user and used directly to interact with
* a server. For example, it is returned by `createConnection`,
* so the user can use it to talk to the server.
*
* It can also be created by Node.js and passed to the user when a connection
* is received. For example, it is passed to the listeners of a `"connection"` event emitted on a `Server`, so the user can use
* it to interact with the client.
*/
export class Socket extends Duplex {
// Problem with this is that users can supply their own handle, that may not
// have `handle.getAsyncId()`. In this case an `[asyncIdSymbol]` should
// probably be supplied by `async_hooks`.
[asyncIdSymbol] = -1;
[kHandle]: Handle | null = null;
[kSetNoDelay] = false;
[kLastWriteQueueSize] = 0;
// deno-lint-ignore no-explicit-any
[kTimeout]: any = null;
[kBuffer]: Uint8Array | boolean | null = null;
[kBufferCb]: OnReadOptions["callback"] | null = null;
[kBufferGen]: (() => Uint8Array) | null = null;
// Used after `.destroy()`
[kBytesRead] = 0;
[kBytesWritten] = 0;
// Reserved properties
server = null;
// deno-lint-ignore no-explicit-any
_server: any = null;
_peername?: AddressInfo | Record<string, never>;
_sockname?: AddressInfo | Record<string, never>;
_pendingData: Uint8Array | string | null = null;
_pendingEncoding = "";
_host: string | null = null;
// deno-lint-ignore no-explicit-any
_parent: any = null;
constructor(options: SocketOptions | number) {
if (typeof options === "number") {
// Legacy interface.
options = { fd: options };
} else {
options = { ...options };
}
// Default to *not* allowing half open sockets.
options.allowHalfOpen = Boolean(options.allowHalfOpen);
// For backwards compat do not emit close on destroy.
options.emitClose = false;
options.autoDestroy = true;
// Handle strings directly.
options.decodeStrings = false;
super(options);
if (options.handle) {
this._handle = options.handle;
this[asyncIdSymbol] = _getNewAsyncId(this._handle);
} else if (options.fd !== undefined) {
// REF: https://github.com/denoland/deno/issues/6529
notImplemented("net.Socket.prototype.constructor with fd option");
}
const onread = options.onread;
if (
onread !== null &&
typeof onread === "object" &&
(isUint8Array(onread.buffer) || typeof onread.buffer === "function") &&
typeof onread.callback === "function"
) {
if (typeof onread.buffer === "function") {
this[kBuffer] = true;
this[kBufferGen] = onread.buffer;
} else {
this[kBuffer] = onread.buffer;
}
this[kBufferCb] = onread.callback;
}
this.on("end", _onReadableStreamEnd);
_initSocketHandle(this);
// If we have a handle, then start the flow of data into the
// buffer. If not, then this will happen when we connect.
if (this._handle && options.readable !== false) {
if (options.pauseOnCreate) {
// Stop the handle from reading and pause the stream
this._handle.reading = false;
this._handle.readStop();
// @ts-expect-error This property shouldn't be modified
this.readableFlowing = false;
} else if (!options.manualStart) {
this.read(0);
}
}
}
/**
* Initiate a connection on a given socket.
*
* Possible signatures:
*
* - `socket.connect(options[, connectListener])`
* - `socket.connect(path[, connectListener])` for `IPC` connections.
* - `socket.connect(port[, host][, connectListener])` for TCP connections.
* - Returns: `net.Socket` The socket itself.
*
* This function is asynchronous. When the connection is established, the `"connect"` event will be emitted. If there is a problem connecting,
* instead of a `"connect"` event, an `"error"` event will be emitted with
* the error passed to the `"error"` listener.
* The last parameter `connectListener`, if supplied, will be added as a listener
* for the `"connect"` event **once**.
*
* This function should only be used for reconnecting a socket after `"close"` has been emitted or otherwise it may lead to undefined
* behavior.
*/
connect(
options: SocketConnectOptions | NormalizedArgs,
connectionListener?: ConnectionListener,
): this;
connect(
port: number,
host: string,
connectionListener?: ConnectionListener,
): this;
connect(port: number, connectionListener?: ConnectionListener): this;
connect(path: string, connectionListener?: ConnectionListener): this;
connect(...args: unknown[]): this {
let normalized: NormalizedArgs;
// If passed an array, it's treated as an array of arguments that have
// already been normalized (so we don't normalize more than once). This has
// been solved before in https://github.com/nodejs/node/pull/12342, but was
// reverted as it had unintended side effects.
if (
Array.isArray(args[0]) &&
(args[0] as unknown as NormalizedArgs)[normalizedArgsSymbol]
) {
normalized = args[0] as unknown as NormalizedArgs;
} else {
normalized = _normalizeArgs(args);
}
const options = normalized[0];
const cb = normalized[1];
// `options.port === null` will be checked later.
if (
(options as TcpSocketConnectOptions).port === undefined &&
(options as IpcSocketConnectOptions).path == null
) {
throw new ERR_MISSING_ARGS(["options", "port", "path"]);
}
if (this.write !== Socket.prototype.write) {
this.write = Socket.prototype.write;
}
if (this.destroyed) {
this._handle = null;
this._peername = undefined;
this._sockname = undefined;
}
const { path } = options as IpcNetConnectOptions;
const pipe = _isPipe(options);
debug("pipe", pipe, path);
if (!this._handle) {
this._handle = pipe
? new Pipe(PipeConstants.SOCKET)
: new TCP(TCPConstants.SOCKET);
_initSocketHandle(this);
}
if (cb !== null) {
this.once("connect", cb);
}
this._unrefTimer();
this.connecting = true;
if (pipe) {
validateString(path, "options.path");
defaultTriggerAsyncIdScope(
this[asyncIdSymbol],
_internalConnect,
this,
path,
);
} else {
_lookupAndConnect(this, options as TcpSocketConnectOptions);
}
return this;
}
/**
* Pauses the reading of data. That is, `"data"` events will not be emitted.
* Useful to throttle back an upload.
*
* @return The socket itself.
*/
override pause(): this {
if (
this[kBuffer] &&
!this.connecting &&
this._handle &&
this._handle.reading
) {
this._handle.reading = false;
if (!this.destroyed) {
const err = this._handle.readStop();
if (err) {
this.destroy(errnoException(err, "read"));
}
}
}
return Duplex.prototype.pause.call(this) as unknown as this;
}
/**
* Resumes reading after a call to `socket.pause()`.
*
* @return The socket itself.
*/
override resume(): this {
if (
this[kBuffer] &&
!this.connecting &&
this._handle &&
!this._handle.reading
) {
_tryReadStart(this);
}
return Duplex.prototype.resume.call(this) as this;
}
/**
* Sets the socket to timeout after `timeout` milliseconds of inactivity on
* the socket. By default `net.Socket` do not have a timeout.
*
* When an idle timeout is triggered the socket will receive a `"timeout"` event but the connection will not be severed. The user must manually call `socket.end()` or `socket.destroy()` to
* end the connection.
*
* If `timeout` is `0`, then the existing idle timeout is disabled.
*
* The optional `callback` parameter will be added as a one-time listener for the `"timeout"` event.
* @return The socket itself.
*/
setTimeout = setStreamTimeout;
/**
* Enable/disable the use of Nagle's algorithm.
*
* When a TCP connection is created, it will have Nagle's algorithm enabled.
*
* Nagle's algorithm delays data before it is sent via the network. It attempts
* to optimize throughput at the expense of latency.
*
* Passing `true` for `noDelay` or not passing an argument will disable Nagle's
* algorithm for the socket. Passing `false` for `noDelay` will enable Nagle's
* algorithm.
*
* @param noDelay
* @return The socket itself.
*/
setNoDelay(noDelay?: boolean): this {
if (!this._handle) {
this.once(
"connect",
noDelay ? this.setNoDelay : () => this.setNoDelay(noDelay),
);
return this;
}
// Backwards compatibility: assume true when `noDelay` is omitted
const newValue = noDelay === undefined ? true : !!noDelay;
if (
"setNoDelay" in this._handle &&
this._handle.setNoDelay &&
newValue !== this[kSetNoDelay]
) {
this[kSetNoDelay] = newValue;
this._handle.setNoDelay(newValue);
}
return this;
}
/**
* Enable/disable keep-alive functionality, and optionally set the initial
* delay before the first keepalive probe is sent on an idle socket.
*
* Set `initialDelay` (in milliseconds) to set the delay between the last
* data packet received and the first keepalive probe. Setting `0` for`initialDelay` will leave the value unchanged from the default
* (or previous) setting.
*
* Enabling the keep-alive functionality will set the following socket options:
*
* - `SO_KEEPALIVE=1`
* - `TCP_KEEPIDLE=initialDelay`
* - `TCP_KEEPCNT=10`
* - `TCP_KEEPINTVL=1`
*
* @param enable
* @param initialDelay
* @return The socket itself.
*/
setKeepAlive(enable: boolean, initialDelay?: number): this {
if (!this._handle) {
this.once("connect", () => this.setKeepAlive(enable, initialDelay));
return this;
}
if ("setKeepAlive" in this._handle) {
this._handle.setKeepAlive(enable, ~~(initialDelay! / 1000));
}
return this;
}
/**
* Returns the bound `address`, the address `family` name and `port` of the
* socket as reported by the operating system:`{ port: 12346, family: "IPv4", address: "127.0.0.1" }`
*/
address(): AddressInfo | Record<string, never> {
return this._getsockname();
}
/**
* Calling `unref()` on a socket will allow the program to exit if this is the only
* active socket in the event system. If the socket is already `unref`ed calling`unref()` again will have no effect.
*
* @return The socket itself.
*/
unref(): this {
if (!this._handle) {
this.once("connect", this.unref);
return this;
}
if (typeof this._handle.unref === "function") {
this._handle.unref();
}
return this;
}
/**
* Opposite of `unref()`, calling `ref()` on a previously `unref`ed socket will_not_ let the program exit if it's the only socket left (the default behavior).
* If the socket is `ref`ed calling `ref` again will have no effect.
*
* @return The socket itself.
*/
ref(): this {
if (!this._handle) {
this.once("connect", this.ref);
return this;
}
if (typeof this._handle.ref === "function") {
this._handle.ref();
}
return this;
}
/**
* This property shows the number of characters buffered for writing. The buffer
* may contain strings whose length after encoding is not yet known. So this number
* is only an approximation of the number of bytes in the buffer.
*
* `net.Socket` has the property that `socket.write()` always works. This is to
* help users get up and running quickly. The computer cannot always keep up
* with the amount of data that is written to a socket. The network connection
* simply might be too slow. Node.js will internally queue up the data written to a
* socket and send it out over the wire when it is possible.
*
* The consequence of this internal buffering is that memory may grow.
* Users who experience large or growing `bufferSize` should attempt to
* "throttle" the data flows in their program with `socket.pause()` and `socket.resume()`.
*
* @deprecated Use `writableLength` instead.
*/
get bufferSize(): number {
if (this._handle) {
return this.writableLength;
}
return 0;
}
/**
* The amount of received bytes.
*/
get bytesRead(): number {
return this._handle ? this._handle.bytesRead : this[kBytesRead];
}
/**
* The amount of bytes sent.
*/
get bytesWritten(): number | undefined {
let bytes = this._bytesDispatched;
const data = this._pendingData;
const encoding = this._pendingEncoding;
const writableBuffer = this.writableBuffer;
if (!writableBuffer) {
return undefined;
}
for (const el of writableBuffer) {
bytes += el!.chunk instanceof Buffer
? el!.chunk.length
: Buffer.byteLength(el!.chunk, el!.encoding);
}
if (Array.isArray(data)) {
// Was a writev, iterate over chunks to get total length
for (let i = 0; i < data.length; i++) {
const chunk = data[i];
// deno-lint-ignore no-explicit-any
if ((data as any).allBuffers || chunk instanceof Buffer) {
bytes += chunk.length;
} else {
bytes += Buffer.byteLength(chunk.chunk, chunk.encoding);
}
}
} else if (data) {
// Writes are either a string or a Buffer.
if (typeof data !== "string") {
bytes += (data as Buffer).length;
} else {
bytes += Buffer.byteLength(data, encoding);
}
}
return bytes;
}
/**
* If `true`,`socket.connect(options[, connectListener])` was
* called and has not yet finished. It will stay `true` until the socket becomes
* connected, then it is set to `false` and the `"connect"` event is emitted. Note
* that the `socket.connect(options[, connectListener])` callback is a listener for the `"connect"` event.
*/
connecting = false;
/**
* The string representation of the local IP address the remote client is
* connecting on. For example, in a server listening on `"0.0.0.0"`, if a client
* connects on `"192.168.1.1"`, the value of `socket.localAddress` would be`"192.168.1.1"`.
*/
get localAddress(): string {
return this._getsockname().address;
}
/**
* The numeric representation of the local port. For example, `80` or `21`.
*/
get localPort(): number {
return this._getsockname().port;
}
/**
* The string representation of the local IP family. `"IPv4"` or `"IPv6"`.
*/
get localFamily(): string | undefined {
return this._getsockname().family;
}
/**
* The string representation of the remote IP address. For example,`"74.125.127.100"` or `"2001:4860:a005::68"`. Value may be `undefined` if
* the socket is destroyed (for example, if the client disconnected).
*/
get remoteAddress(): string | undefined {
return this._getpeername().address;
}
/**
* The string representation of the remote IP family. `"IPv4"` or `"IPv6"`.
*/
get remoteFamily(): string | undefined {
const { family } = this._getpeername();
return family ? `IPv${family}` : family;
}
/**
* The numeric representation of the remote port. For example, `80` or `21`.
*/
get remotePort(): number | undefined {
return this._getpeername().port;
}
get pending(): boolean {
return !this._handle || this.connecting;
}
get readyState(): string {
if (this.connecting) {
return "opening";
} else if (this.readable && this.writable) {
return "open";
} else if (this.readable && !this.writable) {
return "readOnly";
} else if (!this.readable && this.writable) {
return "writeOnly";
}
return "closed";
}
/**
* Half-closes the socket. i.e., it sends a FIN packet. It is possible the
* server will still send some data.
*
* See `writable.end()` for further details.
*
* @param encoding Only used when data is `string`.
* @param cb Optional callback for when the socket is finished.
* @return The socket itself.
*/
override end(cb?: () => void): this;
override end(buffer: Uint8Array | string, cb?: () => void): this;
override end(
data: Uint8Array | string,
encoding?: Encodings,
cb?: () => void,
): this;
override end(
data?: Uint8Array | string | (() => void),
encoding?: Encodings | (() => void),
cb?: () => void,
): this {
Duplex.prototype.end.call(this, data, encoding as Encodings, cb);
DTRACE_NET_STREAM_END(this);
return this;
}
/**
* @param size Optional argument to specify how much data to read.
*/
override read(
size?: number,
): string | Uint8Array | Buffer | null | undefined {
if (
this[kBuffer] &&
!this.connecting &&
this._handle &&
!this._handle.reading
) {
_tryReadStart(this);
}
return Duplex.prototype.read.call(this, size);
}
destroySoon() {
if (this.writable) {
this.end();
}
if (this.writableFinished) {
this.destroy();
} else {
this.once("finish", this.destroy);
}
}
_unrefTimer() {
// deno-lint-ignore no-this-alias
for (let s = this; s !== null; s = s._parent) {
if (s[kTimeout]) {
s[kTimeout].refresh();
}
}
}
// The user has called .end(), and all the bytes have been
// sent out to the other side.
// deno-lint-ignore no-explicit-any
override _final(cb: any): any {
// If still connecting - defer handling `_final` until 'connect' will happen
if (this.pending) {
debug("_final: not yet connected");
return this.once("connect", () => this._final(cb));
}
if (!this._handle) {
return cb();
}
debug("_final: not ended, call shutdown()");
const req = new ShutdownWrap<Handle>();
req.oncomplete = _afterShutdown;
req.handle = this._handle;
req.callback = cb;
const err = this._handle.shutdown(req);
if (err === 1 || err === codeMap.get("ENOTCONN")) {
// synchronous finish
return cb();
} else if (err !== 0) {
return cb(errnoException(err, "shutdown"));
}
}
_onTimeout() {
const handle = this._handle;
const lastWriteQueueSize = this[kLastWriteQueueSize];
if (lastWriteQueueSize > 0 && handle) {
// `lastWriteQueueSize !== writeQueueSize` means there is
// an active write in progress, so we suppress the timeout.
const { writeQueueSize } = handle;
if (lastWriteQueueSize !== writeQueueSize) {
this[kLastWriteQueueSize] = writeQueueSize;
this._unrefTimer();
return;
}
}
debug("_onTimeout");
this.emit("timeout");
}
override _read(size?: number) {
debug("_read");
if (this.connecting || !this._handle) {
debug("_read wait for connection");
this.once("connect", () => this._read(size));
} else if (!this._handle.reading) {
_tryReadStart(this);
}
}
override _destroy(exception: Error | null, cb: (err: Error | null) => void) {
debug("destroy");
this.connecting = false;
// deno-lint-ignore no-this-alias
for (let s = this; s !== null; s = s._parent) {
clearTimeout(s[kTimeout]);
}
debug("close");
if (this._handle) {
debug("close handle");
const isException = exception ? true : false;
// `bytesRead` and `kBytesWritten` should be accessible after `.destroy()`
this[kBytesRead] = this._handle.bytesRead;
this[kBytesWritten] = this._handle.bytesWritten;
this._handle.close(() => {
this._handle!.onread = _noop;
this._handle = null;
this._sockname = undefined;
debug("emit close");
this.emit("close", isException);
});
cb(exception);
} else {
cb(exception);
nextTick(_emitCloseNT, this);
}
if (this._server) {
debug("has server");
this._server._connections--;
if (this._server._emitCloseIfDrained) {
this._server._emitCloseIfDrained();
}
}
}
_getpeername(): AddressInfo | Record<string, never> {
if (!this._handle || !("getpeername" in this._handle) || this.connecting) {
return this._peername || {};
} else if (!this._peername) {
this._peername = {};
this._handle.getpeername(this._peername);
}
return this._peername;
}
_getsockname(): AddressInfo | Record<string, never> {
if (!this._handle || !("getsockname" in this._handle)) {
return {};
} else if (!this._sockname) {
this._sockname = {};
this._handle.getsockname(this._sockname);
}
return this._sockname;
}
_writeGeneric(
writev: boolean,
// deno-lint-ignore no-explicit-any
data: any,
encoding: string,
cb: (error?: Error | null) => void,
) {
// If we are still connecting, then buffer this for later.
// The Writable logic will buffer up any more writes while
// waiting for this one to be done.
if (this.connecting) {
this._pendingData = data;
this._pendingEncoding = encoding;
this.once("connect", function connect(this: Socket) {
this._writeGeneric(writev, data, encoding, cb);
});
return;
}
this._pendingData = null;
this._pendingEncoding = "";
if (!this._handle) {
cb(new ERR_SOCKET_CLOSED());
return false;
}
this._unrefTimer();
let req;
if (writev) {
req = writevGeneric(this, data, cb);
} else {
req = writeGeneric(this, data, encoding, cb);
}
if (req.async) {
this[kLastWriteQueueSize] = req.bytes;
}
}
// @ts-ignore Duplex defining as a property when want a method.
_writev(
// deno-lint-ignore no-explicit-any
chunks: Array<{ chunk: any; encoding: string }>,
cb: (error?: Error | null) => void,
) {
this._writeGeneric(true, chunks, "", cb);
}
override _write(
// deno-lint-ignore no-explicit-any
data: any,
encoding: string,
cb: (error?: Error | null) => void,
) {
this._writeGeneric(false, data, encoding, cb);
}
[kAfterAsyncWrite]() {
this[kLastWriteQueueSize] = 0;
}
get [kUpdateTimer]() {
return this._unrefTimer;
}
get _connecting(): boolean {
return this.connecting;
}
// Legacy alias. Having this is probably being overly cautious, but it doesn't
// really hurt anyone either. This can probably be removed safely if desired.
get _bytesDispatched(): number {
return this._handle ? this._handle.bytesWritten : this[kBytesWritten];
}
get _handle(): Handle | null {
return this[kHandle];
}
set _handle(v: Handle | null) {
this[kHandle] = v;
}
}
export const Stream = Socket;
// Target API:
//
// let s = net.connect({port: 80, host: 'google.com'}, function() {
// ...
// });
//
// There are various forms:
//
// connect(options, [cb])
// connect(port, [host], [cb])
// connect(path, [cb]);
//
export function connect(
options: NetConnectOptions,
connectionListener?: () => void,
): Socket;
export function connect(
port: number,
host?: string,
connectionListener?: () => void,
): Socket;
export function connect(path: string, connectionListener?: () => void): Socket;
export function connect(...args: unknown[]) {
const normalized = _normalizeArgs(args);
const options = normalized[0] as Partial<NetConnectOptions>;
debug("createConnection", normalized);
const socket = new Socket(options);
if (netClientSocketChannel.hasSubscribers) {
netClientSocketChannel.publish({
socket,
});
}
if (options.timeout) {
socket.setTimeout(options.timeout);
}
return socket.connect(normalized);
}
export const createConnection = connect;
export interface ListenOptions extends Abortable {
fd?: number;
port?: number | undefined;
host?: string | undefined;
backlog?: number | undefined;
path?: string | undefined;
exclusive?: boolean | undefined;
readableAll?: boolean | undefined;
writableAll?: boolean | undefined;
/**
* Default: `false`
*/
ipv6Only?: boolean | undefined;
}
type ConnectionListener = (socket: Socket) => void;
interface ServerOptions {
/**
* Indicates whether half-opened TCP connections are allowed.
* Default: false
*/
allowHalfOpen?: boolean | undefined;
/**
* Indicates whether the socket should be paused on incoming connections.
* Default: false
*/
pauseOnConnect?: boolean | undefined;
}
function _isServerSocketOptions(
options: unknown,
): options is null | undefined | ServerOptions {
return (
options === null ||
typeof options === "undefined" ||
typeof options === "object"
);
}
function _isConnectionListener(
connectionListener: unknown,
): connectionListener is ConnectionListener {
return typeof connectionListener === "function";
}
function _getFlags(ipv6Only?: boolean): number {
return ipv6Only === true ? TCPConstants.UV_TCP_IPV6ONLY : 0;
}
function _listenInCluster(
server: Server,
address: string | null,
port: number | null,
addressType: number | null,
backlog: number,
fd?: number | null,
exclusive?: boolean,
flags?: number,
) {
exclusive = !!exclusive;
// TODO(cmorten): here we deviate somewhat from the Node implementation which
// makes use of the https://nodejs.org/api/cluster.html module to run servers
// across a "cluster" of Node processes to take advantage of multi-core
// systems.
//
// Though Deno has has a Worker capability from which we could simulate this,
// for now we assert that we are _always_ on the primary process.
const isPrimary = true;
if (isPrimary || exclusive) {
// Will create a new handle
// _listen2 sets up the listened handle, it is still named like this
// to avoid breaking code that wraps this method
server._listen2(address, port, addressType, backlog, fd, flags);
return;
}
}
function _lookupAndListen(
server: Server,
port: number,
address: string,
backlog: number,
exclusive: boolean,
flags: number,
) {
dnsLookup(address, function doListen(err, ip, addressType) {
if (err) {
server.emit("error", err);
} else {
addressType = ip ? addressType : 4;
_listenInCluster(
server,
ip,
port,
addressType,
backlog,
null,
exclusive,
flags,
);
}
});
}
function _addAbortSignalOption(server: Server, options: ListenOptions) {
if (options?.signal === undefined) {
return;
}
validateAbortSignal(options.signal, "options.signal");
const { signal } = options;
const onAborted = () => {
server.close();
};
if (signal.aborted) {
nextTick(onAborted);
} else {
signal.addEventListener("abort", onAborted);
server.once("close", () => signal.removeEventListener("abort", onAborted));
}
}
// Returns handle if it can be created, or error code if it can't
export function _createServerHandle(
address: string | null,
port: number | null,
addressType: number | null,
fd?: number | null,
flags?: number,
): Handle | number {
let err = 0;
// Assign handle in listen, and clean up if bind or listen fails
let handle;
let isTCP = false;
if (typeof fd === "number" && fd >= 0) {
try {
handle = _createHandle(fd, true);
} catch (e) {
// Not a fd we can listen on. This will trigger an error.
debug("listen invalid fd=%d:", fd, (e as Error).message);
return codeMap.get("EINVAL")!;
}
err = handle.open(fd);
if (err) {
return err;
}
assert(!address && !port);
} else if (port === -1 && addressType === -1) {
handle = new Pipe(PipeConstants.SERVER);
if (isWindows) {
const instances = Number.parseInt(
Deno.env.get("NODE_PENDING_PIPE_INSTANCES") ?? "",
);
if (!Number.isNaN(instances)) {
handle.setPendingInstances!(instances);
}
}
} else {
handle = new TCP(TCPConstants.SERVER);
isTCP = true;
}
if (address || port || isTCP) {
debug("bind to", address || "any");
if (!address) {
// TODO(@bartlomieju): differs from Node which tries to bind to IPv6 first when no
// address is provided.
//
// Forcing IPv4 as a workaround for Deno not aligning with Node on
// implicit binding on Windows.
//
// REF: https://github.com/denoland/deno/issues/10762
// Try binding to ipv6 first
// err = (handle as TCP).bind6(DEFAULT_IPV6_ADDR, port ?? 0, flags ?? 0);
// if (err) {
// handle.close();
// Fallback to ipv4
return _createServerHandle(DEFAULT_IPV4_ADDR, port, 4, null, flags);
// }
} else if (addressType === 6) {
err = (handle as TCP).bind6(address, port ?? 0, flags ?? 0);
} else {
err = (handle as TCP).bind(address, port ?? 0);
}
}
if (err) {
handle.close();
return err;
}
return handle;
}
function _emitErrorNT(server: Server, err: Error) {
server.emit("error", err);
}
function _emitListeningNT(server: Server) {
// Ensure handle hasn't closed
if (server._handle) {
server.emit("listening");
}
}
// deno-lint-ignore no-explicit-any
function _onconnection(this: any, err: number, clientHandle?: Handle) {
// deno-lint-ignore no-this-alias
const handle = this;
const self = handle[ownerSymbol];
debug("onconnection");
if (err) {
self.emit("error", errnoException(err, "accept"));
return;
}
if (self.maxConnections && self._connections >= self.maxConnections) {
clientHandle!.close();
return;
}
const socket = new Socket({
handle: clientHandle,
allowHalfOpen: self.allowHalfOpen,
pauseOnCreate: self.pauseOnConnect,
readable: true,
writable: true,
});
// TODO(@bartlomieju): implement noDelay and setKeepAlive
self._connections++;
socket.server = self;
socket._server = self;
DTRACE_NET_SERVER_CONNECTION(socket);
self.emit("connection", socket);
if (netServerSocketChannel.hasSubscribers) {
netServerSocketChannel.publish({
socket,
});
}
}
function _setupListenHandle(
this: Server,
address: string | null,
port: number | null,
addressType: number | null,
backlog: number,
fd?: number | null,
flags?: number,
) {
debug("setupListenHandle", address, port, addressType, backlog, fd);
// If there is not yet a handle, we need to create one and bind.
// In the case of a server sent via IPC, we don't need to do this.
if (this._handle) {
debug("setupListenHandle: have a handle already");
} else {
debug("setupListenHandle: create a handle");
let rval = null;
// Try to bind to the unspecified IPv6 address, see if IPv6 is available
if (!address && typeof fd !== "number") {
// TODO(@bartlomieju): differs from Node which tries to bind to IPv6 first
// when no address is provided.
//
// Forcing IPv4 as a workaround for Deno not aligning with Node on
// implicit binding on Windows.
//
// REF: https://github.com/denoland/deno/issues/10762
// rval = _createServerHandle(DEFAULT_IPV6_ADDR, port, 6, fd, flags);
// if (typeof rval === "number") {
// rval = null;
address = DEFAULT_IPV4_ADDR;
addressType = 4;
// } else {
// address = DEFAULT_IPV6_ADDR;
// addressType = 6;
// }
}
if (rval === null) {
rval = _createServerHandle(address, port, addressType, fd, flags);
}
if (typeof rval === "number") {
const error = uvExceptionWithHostPort(rval, "listen", address, port);
nextTick(_emitErrorNT, this, error);
return;
}
this._handle = rval;
}
this[asyncIdSymbol] = _getNewAsyncId(this._handle);
this._handle.onconnection = _onconnection;
this._handle[ownerSymbol] = this;
// Use a backlog of 512 entries. We pass 511 to the listen() call because
// the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
// which will thus give us a backlog of 512 entries.
const err = this._handle.listen(backlog || 511);
if (err) {
const ex = uvExceptionWithHostPort(err, "listen", address, port);
this._handle.close();
this._handle = null;
defaultTriggerAsyncIdScope(
this[asyncIdSymbol],
nextTick,
_emitErrorNT,
this,
ex,
);
return;
}
// Generate connection key, this should be unique to the connection
this._connectionKey = addressType + ":" + address + ":" + port;
// Unref the handle if the server was unref'ed prior to listening
if (this._unref) {
this.unref();
}
defaultTriggerAsyncIdScope(
this[asyncIdSymbol],
nextTick,
_emitListeningNT,
this,
);
}
/** This class is used to create a TCP or IPC server. */
export class Server extends EventEmitter {
[asyncIdSymbol] = -1;
allowHalfOpen = false;
pauseOnConnect = false;
// deno-lint-ignore no-explicit-any
_handle: any = null;
_connections = 0;
_usingWorkers = false;
// deno-lint-ignore no-explicit-any
_workers: any[] = [];
_unref = false;
_pipeName?: string;
_connectionKey?: string;
/**
* `net.Server` is an `EventEmitter` with the following events:
*
* - `"close"` - Emitted when the server closes. If connections exist, this
* event is not emitted until all connections are ended.
* - `"connection"` - Emitted when a new connection is made. `socket` is an
* instance of `net.Socket`.
* - `"error"` - Emitted when an error occurs. Unlike `net.Socket`, the
* `"close"` event will not be emitted directly following this event unless
* `server.close()` is manually called. See the example in discussion of
* `server.listen()`.
* - `"listening"` - Emitted when the server has been bound after calling
* `server.listen()`.
*/
constructor(connectionListener?: ConnectionListener);
constructor(options?: ServerOptions, connectionListener?: ConnectionListener);
constructor(
options?: ServerOptions | ConnectionListener,
connectionListener?: ConnectionListener,
) {
super();
if (_isConnectionListener(options)) {
this.on("connection", options);
} else if (_isServerSocketOptions(options)) {
this.allowHalfOpen = options?.allowHalfOpen || false;
this.pauseOnConnect = !!options?.pauseOnConnect;
if (_isConnectionListener(connectionListener)) {
this.on("connection", connectionListener);
}
} else {
throw new ERR_INVALID_ARG_TYPE("options", "Object", options);
}
}
/**
* Start a server listening for connections. A `net.Server` can be a TCP or
* an `IPC` server depending on what it listens to.
*
* Possible signatures:
*
* - `server.listen(handle[, backlog][, callback])`
* - `server.listen(options[, callback])`
* - `server.listen(path[, backlog][, callback])` for `IPC` servers
* - `server.listen([port[, host[, backlog]]][, callback])` for TCP servers
*
* This function is asynchronous. When the server starts listening, the `'listening'` event will be emitted. The last parameter `callback`will be added as a listener for the `'listening'`
* event.
*
* All `listen()` methods can take a `backlog` parameter to specify the maximum
* length of the queue of pending connections. The actual length will be determined
* by the OS through sysctl settings such as `tcp_max_syn_backlog` and `somaxconn` on Linux. The default value of this parameter is 511 (not 512).
*
* All `Socket` are set to `SO_REUSEADDR` (see [`socket(7)`](https://man7.org/linux/man-pages/man7/socket.7.html) for
* details).
*
* The `server.listen()` method can be called again if and only if there was an
* error during the first `server.listen()` call or `server.close()` has been
* called. Otherwise, an `ERR_SERVER_ALREADY_LISTEN` error will be thrown.
*
* One of the most common errors raised when listening is `EADDRINUSE`.
* This happens when another server is already listening on the requested`port`/`path`/`handle`. One way to handle this would be to retry
* after a certain amount of time:
*/
listen(
port?: number,
hostname?: string,
backlog?: number,
listeningListener?: () => void,
): this;
listen(
port?: number,
hostname?: string,
listeningListener?: () => void,
): this;
listen(port?: number, backlog?: number, listeningListener?: () => void): this;
listen(port?: number, listeningListener?: () => void): this;
listen(path: string, backlog?: number, listeningListener?: () => void): this;
listen(path: string, listeningListener?: () => void): this;
listen(options: ListenOptions, listeningListener?: () => void): this;
// deno-lint-ignore no-explicit-any
listen(handle: any, backlog?: number, listeningListener?: () => void): this;
// deno-lint-ignore no-explicit-any
listen(handle: any, listeningListener?: () => void): this;
listen(...args: unknown[]): this {
const normalized = _normalizeArgs(args);
let options = normalized[0] as Partial<ListenOptions>;
const cb = normalized[1];
if (this._handle) {
throw new ERR_SERVER_ALREADY_LISTEN();
}
if (cb !== null) {
this.once("listening", cb);
}
const backlogFromArgs: number =
// (handle, backlog) or (path, backlog) or (port, backlog)
_toNumber(args.length > 1 && args[1]) ||
(_toNumber(args.length > 2 && args[2]) as number); // (port, host, backlog)
// deno-lint-ignore no-explicit-any
options = (options as any)._handle || (options as any).handle || options;
const flags = _getFlags(options.ipv6Only);
// (handle[, backlog][, cb]) where handle is an object with a handle
if (options instanceof TCP) {
this._handle = options;
this[asyncIdSymbol] = this._handle.getAsyncId();
_listenInCluster(this, null, -1, -1, backlogFromArgs);
return this;
}
_addAbortSignalOption(this, options);
// (handle[, backlog][, cb]) where handle is an object with a fd
if (typeof options.fd === "number" && options.fd >= 0) {
_listenInCluster(this, null, null, null, backlogFromArgs, options.fd);
return this;
}
// ([port][, host][, backlog][, cb]) where port is omitted,
// that is, listen(), listen(null), listen(cb), or listen(null, cb)
// or (options[, cb]) where options.port is explicitly set as undefined or
// null, bind to an arbitrary unused port
if (
args.length === 0 ||
typeof args[0] === "function" ||
(typeof options.port === "undefined" && "port" in options) ||
options.port === null
) {
options.port = 0;
}
// ([port][, host][, backlog][, cb]) where port is specified
// or (options[, cb]) where options.port is specified
// or if options.port is normalized as 0 before
let backlog;
if (typeof options.port === "number" || typeof options.port === "string") {
validatePort(options.port, "options.port");
backlog = options.backlog || backlogFromArgs;
// start TCP server listening on host:port
if (options.host) {
_lookupAndListen(
this,
options.port | 0,
options.host,
backlog,
!!options.exclusive,
flags,
);
} else {
// Undefined host, listens on unspecified address
// Default addressType 4 will be used to search for primary server
_listenInCluster(
this,
null,
options.port | 0,
4,
backlog,
undefined,
options.exclusive,
);
}
return this;
}
// (path[, backlog][, cb]) or (options[, cb])
// where path or options.path is a UNIX domain socket or Windows pipe
if (options.path && _isPipeName(options.path)) {
const pipeName = (this._pipeName = options.path);
backlog = options.backlog || backlogFromArgs;
_listenInCluster(
this,
pipeName,
-1,
-1,
backlog,
undefined,
options.exclusive,
);
if (!this._handle) {
// Failed and an error shall be emitted in the next tick.
// Therefore, we directly return.
return this;
}
let mode = 0;
if (options.readableAll === true) {
mode |= PipeConstants.UV_READABLE;
}
if (options.writableAll === true) {
mode |= PipeConstants.UV_WRITABLE;
}
if (mode !== 0) {
const err = this._handle.fchmod(mode);
if (err) {
this._handle.close();
this._handle = null;
throw errnoException(err, "uv_pipe_chmod");
}
}
return this;
}
if (!("port" in options || "path" in options)) {
throw new ERR_INVALID_ARG_VALUE(
"options",
options,
'must have the property "port" or "path"',
);
}
throw new ERR_INVALID_ARG_VALUE("options", options);
}
/**
* Stops the server from accepting new connections and keeps existing
* connections. This function is asynchronous, the server is finally closed
* when all connections are ended and the server emits a `"close"` event.
* The optional `callback` will be called once the `"close"` event occurs. Unlike
* that event, it will be called with an `Error` as its only argument if the server
* was not open when it was closed.
*
* @param cb Called when the server is closed.
*/
close(cb?: (err?: Error) => void): this {
if (typeof cb === "function") {
if (!this._handle) {
this.once("close", function close() {
cb(new ERR_SERVER_NOT_RUNNING());
});
} else {
this.once("close", cb);
}
}
if (this._handle) {
(this._handle as TCP).close();
this._handle = null;
}
if (this._usingWorkers) {
let left = this._workers.length;
const onWorkerClose = () => {
if (--left !== 0) {
return;
}
this._connections = 0;
this._emitCloseIfDrained();
};
// Increment connections to be sure that, even if all sockets will be closed
// during polling of workers, `close` event will be emitted only once.
this._connections++;
// Poll workers
for (let n = 0; n < this._workers.length; n++) {
this._workers[n].close(onWorkerClose);
}
} else {
this._emitCloseIfDrained();
}
return this;
}
/**
* Returns the bound `address`, the address `family` name, and `port` of the server
* as reported by the operating system if listening on an IP socket
* (useful to find which port was assigned when getting an OS-assigned address):`{ port: 12346, family: "IPv4", address: "127.0.0.1" }`.
*
* For a server listening on a pipe or Unix domain socket, the name is returned
* as a string.
*
* `server.address()` returns `null` before the `"listening"` event has been
* emitted or after calling `server.close()`.
*/
address(): AddressInfo | string | null {
if (this._handle && this._handle.getsockname) {
const out = {};
const err = this._handle.getsockname(out);
if (err) {
throw errnoException(err, "address");
}
return out as AddressInfo;
} else if (this._pipeName) {
return this._pipeName;
}
return null;
}
/**
* Asynchronously get the number of concurrent connections on the server. Works
* when sockets were sent to forks.
*
* Callback should take two arguments `err` and `count`.
*/
getConnections(cb: (err: Error | null, count: number) => void): this {
// deno-lint-ignore no-this-alias
const server = this;
function end(err: Error | null, connections?: number) {
defaultTriggerAsyncIdScope(
server[asyncIdSymbol],
nextTick,
cb,
err,
connections,
);
}
if (!this._usingWorkers) {
end(null, this._connections);
return this;
}
// Poll workers
let left = this._workers.length;
let total = this._connections;
function oncount(err: Error, count: number) {
if (err) {
left = -1;
return end(err);
}
total += count;
if (--left === 0) {
return end(null, total);
}
}
for (let n = 0; n < this._workers.length; n++) {
this._workers[n].getConnections(oncount);
}
return this;
}
/**
* Calling `unref()` on a server will allow the program to exit if this is the only
* active server in the event system. If the server is already `unref`ed calling `unref()` again will have no effect.
*/
unref(): this {
this._unref = true;
if (this._handle) {
this._handle.unref();
}
return this;
}
/**
* Opposite of `unref()`, calling `ref()` on a previously `unref`ed server will _not_ let the program exit if it's the only server left (the default behavior).
* If the server is `ref`ed calling `ref()` again will have no effect.
*/
ref(): this {
this._unref = false;
if (this._handle) {
this._handle.ref();
}
return this;
}
/**
* Indicates whether or not the server is listening for connections.
*/
get listening(): boolean {
return !!this._handle;
}
_listen2 = _setupListenHandle;
_emitCloseIfDrained() {
debug("SERVER _emitCloseIfDrained");
if (this._handle || this._connections) {
debug(
`SERVER handle? ${!!this._handle} connections? ${this._connections}`,
);
return;
}
// We use setTimeout instead of nextTick here to avoid EADDRINUSE error
// when the same port listened immediately after the 'close' event.
// ref: https://github.com/denoland/deno_std/issues/2788
defaultTriggerAsyncIdScope(
this[asyncIdSymbol],
setTimeout,
_emitCloseNT,
0,
this,
);
}
_setupWorker(socketList: EventEmitter) {
this._usingWorkers = true;
this._workers.push(socketList);
// deno-lint-ignore no-explicit-any
socketList.once("exit", (socketList: any) => {
const index = this._workers.indexOf(socketList);
this._workers.splice(index, 1);
});
}
[EventEmitter.captureRejectionSymbol](
err: Error,
event: string,
sock: Socket,
) {
switch (event) {
case "connection": {
sock.destroy(err);
break;
}
default: {
this.emit("error", err);
}
}
}
}
/**
* Creates a new TCP or IPC server.
*
* Accepts an `options` object with properties `allowHalfOpen` (default `false`)
* and `pauseOnConnect` (default `false`).
*
* If `allowHalfOpen` is set to `false`, then the socket will
* automatically end the writable side when the readable side ends.
*
* If `allowHalfOpen` is set to `true`, when the other end of the socket
* signals the end of transmission, the server will only send back the end of
* transmission when `socket.end()` is explicitly called. For example, in the
* context of TCP, when a FIN packed is received, a FIN packed is sent back
* only when `socket.end()` is explicitly called. Until then the connection is
* half-closed (non-readable but still writable). See `"end"` event and RFC 1122
* (section 4.2.2.13) for more information.
*
* `pauseOnConnect` indicates whether the socket should be paused on incoming
* connections.
*
* If `pauseOnConnect` is set to `true`, then the socket associated with each
* incoming connection will be paused, and no data will be read from its
* handle. This allows connections to be passed between processes without any
* data being read by the original process. To begin reading data from a paused
* socket, call `socket.resume()`.
*
* The server can be a TCP server or an IPC server, depending on what it
* `listen()` to.
*
* Here is an example of an TCP echo server which listens for connections on
* port 8124:
*
* @param options Socket options.
* @param connectionListener Automatically set as a listener for the `"connection"` event.
* @return A `net.Server`.
*/
export function createServer(
options?: ServerOptions,
connectionListener?: ConnectionListener,
): Server {
return new Server(options, connectionListener);
}
export { isIP, isIPv4, isIPv6 };
export default {
_createServerHandle,
_normalizeArgs,
isIP,
isIPv4,
isIPv6,
connect,
createConnection,
createServer,
Server,
Socket,
Stream,
};