mirror of
https://github.com/denoland/deno.git
synced 2024-12-20 14:24:48 -05:00
407 lines
11 KiB
Rust
407 lines
11 KiB
Rust
// Copyright 2018-2024 the Deno authors. All rights reserved. MIT license.
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use deno_core::op2;
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use deno_core::OpState;
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use deno_core::Resource;
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use deno_core::ResourceId;
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use serde::Deserialize;
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use std::borrow::Cow;
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use std::cell::RefCell;
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use std::rc::Rc;
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use super::error::WebGpuResult;
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#[derive(Debug, thiserror::Error)]
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pub enum BundleError {
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#[error(transparent)]
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Resource(deno_core::error::AnyError),
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#[error("size must be larger than 0")]
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InvalidSize,
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}
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struct WebGpuRenderBundleEncoder(
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RefCell<wgpu_core::command::RenderBundleEncoder>,
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);
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impl Resource for WebGpuRenderBundleEncoder {
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fn name(&self) -> Cow<str> {
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"webGPURenderBundleEncoder".into()
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}
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}
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pub(crate) struct WebGpuRenderBundle(
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pub(crate) super::Instance,
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pub(crate) wgpu_core::id::RenderBundleId,
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);
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impl Resource for WebGpuRenderBundle {
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fn name(&self) -> Cow<str> {
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"webGPURenderBundle".into()
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}
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fn close(self: Rc<Self>) {
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gfx_select!(self.1 => self.0.render_bundle_drop(self.1));
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}
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}
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#[derive(Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreateRenderBundleEncoderArgs {
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device_rid: ResourceId,
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label: String,
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color_formats: Vec<Option<wgpu_types::TextureFormat>>,
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depth_stencil_format: Option<wgpu_types::TextureFormat>,
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sample_count: u32,
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depth_read_only: bool,
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stencil_read_only: bool,
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_create_render_bundle_encoder(
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state: &mut OpState,
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#[serde] args: CreateRenderBundleEncoderArgs,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let device_resource = state
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.resource_table
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.get::<super::WebGpuDevice>(args.device_rid)?;
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let device = device_resource.1;
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let depth_stencil = args.depth_stencil_format.map(|format| {
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wgpu_types::RenderBundleDepthStencil {
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format,
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depth_read_only: args.depth_read_only,
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stencil_read_only: args.stencil_read_only,
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}
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});
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let descriptor = wgpu_core::command::RenderBundleEncoderDescriptor {
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label: Some(Cow::Owned(args.label)),
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color_formats: Cow::from(args.color_formats),
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sample_count: args.sample_count,
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depth_stencil,
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multiview: None,
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};
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let res =
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wgpu_core::command::RenderBundleEncoder::new(&descriptor, device, None);
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let (render_bundle_encoder, maybe_err) = match res {
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Ok(encoder) => (encoder, None),
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Err(e) => (
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wgpu_core::command::RenderBundleEncoder::dummy(device),
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Some(e),
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),
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};
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let rid = state
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.resource_table
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.add(WebGpuRenderBundleEncoder(RefCell::new(
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render_bundle_encoder,
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)));
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Ok(WebGpuResult::rid_err(rid, maybe_err))
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_finish(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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#[string] label: Cow<str>,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let render_bundle_encoder_resource =
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state
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.resource_table
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.take::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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let render_bundle_encoder = Rc::try_unwrap(render_bundle_encoder_resource)
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.ok()
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.expect("unwrapping render_bundle_encoder_resource should succeed")
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.0
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.into_inner();
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let instance = state.borrow::<super::Instance>();
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gfx_put!(render_bundle_encoder.parent() => instance.render_bundle_encoder_finish(
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render_bundle_encoder,
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&wgpu_core::command::RenderBundleDescriptor {
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label: Some(label),
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},
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None
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) => state, WebGpuRenderBundle)
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_set_bind_group(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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index: u32,
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#[smi] bind_group: ResourceId,
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#[buffer] dynamic_offsets_data: &[u32],
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#[number] dynamic_offsets_data_start: usize,
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#[number] dynamic_offsets_data_length: usize,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let bind_group_resource =
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state
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.resource_table
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.get::<super::binding::WebGpuBindGroup>(bind_group)?;
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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let start = dynamic_offsets_data_start;
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let len = dynamic_offsets_data_length;
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// Assert that length and start are both in bounds
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assert!(start <= dynamic_offsets_data.len());
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assert!(len <= dynamic_offsets_data.len() - start);
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let dynamic_offsets_data = &dynamic_offsets_data[start..start + len];
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// SAFETY: the raw pointer and length are of the same slice, and that slice
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// lives longer than the below function invocation.
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unsafe {
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_bind_group(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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index,
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bind_group_resource.1,
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dynamic_offsets_data.as_ptr(),
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dynamic_offsets_data.len(),
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);
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}
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_push_debug_group(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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#[string] group_label: &str,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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let label = std::ffi::CString::new(group_label).unwrap();
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// SAFETY: the string the raw pointer points to lives longer than the below
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// function invocation.
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unsafe {
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_push_debug_group(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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label.as_ptr(),
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);
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}
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_pop_debug_group(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_pop_debug_group(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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);
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_insert_debug_marker(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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#[string] marker_label: &str,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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let label = std::ffi::CString::new(marker_label).unwrap();
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// SAFETY: the string the raw pointer points to lives longer than the below
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// function invocation.
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unsafe {
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_insert_debug_marker(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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label.as_ptr(),
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);
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}
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_set_pipeline(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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#[smi] pipeline: ResourceId,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let render_pipeline_resource =
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state
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.resource_table
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.get::<super::pipeline::WebGpuRenderPipeline>(pipeline)?;
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_pipeline(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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render_pipeline_resource.1,
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);
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_set_index_buffer(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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#[smi] buffer: ResourceId,
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#[serde] index_format: wgpu_types::IndexFormat,
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#[number] offset: u64,
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#[number] size: u64,
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) -> Result<WebGpuResult, BundleError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(buffer)
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.map_err(BundleError::Resource)?;
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let render_bundle_encoder_resource = state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)
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.map_err(BundleError::Resource)?;
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let size =
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Some(std::num::NonZeroU64::new(size).ok_or(BundleError::InvalidSize)?);
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render_bundle_encoder_resource
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.0
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.borrow_mut()
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.set_index_buffer(buffer_resource.1, index_format, offset, size);
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_set_vertex_buffer(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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slot: u32,
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#[smi] buffer: ResourceId,
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#[number] offset: u64,
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#[number] size: Option<u64>,
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) -> Result<WebGpuResult, BundleError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(buffer)
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.map_err(BundleError::Resource)?;
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let render_bundle_encoder_resource = state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)
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.map_err(BundleError::Resource)?;
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let size = if let Some(size) = size {
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Some(std::num::NonZeroU64::new(size).ok_or(BundleError::InvalidSize)?)
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} else {
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None
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};
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_set_vertex_buffer(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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slot,
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buffer_resource.1,
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offset,
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size,
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);
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_draw(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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vertex_count: u32,
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instance_count: u32,
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first_vertex: u32,
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first_instance: u32,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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vertex_count,
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instance_count,
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first_vertex,
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first_instance,
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);
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_draw_indexed(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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index_count: u32,
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instance_count: u32,
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first_index: u32,
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base_vertex: i32,
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first_instance: u32,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw_indexed(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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index_count,
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instance_count,
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first_index,
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base_vertex,
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first_instance,
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);
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Ok(WebGpuResult::empty())
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}
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#[op2]
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#[serde]
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pub fn op_webgpu_render_bundle_encoder_draw_indirect(
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state: &mut OpState,
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#[smi] render_bundle_encoder_rid: ResourceId,
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#[smi] indirect_buffer: ResourceId,
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#[number] indirect_offset: u64,
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) -> Result<WebGpuResult, deno_core::error::AnyError> {
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let buffer_resource = state
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.resource_table
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.get::<super::buffer::WebGpuBuffer>(indirect_buffer)?;
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let render_bundle_encoder_resource =
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state
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.resource_table
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.get::<WebGpuRenderBundleEncoder>(render_bundle_encoder_rid)?;
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wgpu_core::command::bundle_ffi::wgpu_render_bundle_draw_indirect(
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&mut render_bundle_encoder_resource.0.borrow_mut(),
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buffer_resource.1,
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indirect_offset,
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);
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Ok(WebGpuResult::empty())
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}
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