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denoland-rusty-v8/src/value.rs

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use std::num::NonZeroI32;
use crate::support::int;
use crate::support::Maybe;
use crate::BigInt;
use crate::Boolean;
use crate::Context;
use crate::HandleScope;
use crate::Int32;
use crate::Integer;
use crate::Isolate;
use crate::Local;
use crate::Number;
use crate::Object;
use crate::String;
use crate::Uint32;
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use crate::Value;
extern "C" {
fn v8__Value__IsUndefined(this: *const Value) -> bool;
fn v8__Value__IsNull(this: *const Value) -> bool;
fn v8__Value__IsNullOrUndefined(this: *const Value) -> bool;
fn v8__Value__IsTrue(this: *const Value) -> bool;
fn v8__Value__IsFalse(this: *const Value) -> bool;
fn v8__Value__IsName(this: *const Value) -> bool;
fn v8__Value__IsString(this: *const Value) -> bool;
fn v8__Value__IsSymbol(this: *const Value) -> bool;
fn v8__Value__IsFunction(this: *const Value) -> bool;
fn v8__Value__IsArray(this: *const Value) -> bool;
fn v8__Value__IsObject(this: *const Value) -> bool;
fn v8__Value__IsBigInt(this: *const Value) -> bool;
fn v8__Value__IsBoolean(this: *const Value) -> bool;
fn v8__Value__IsNumber(this: *const Value) -> bool;
fn v8__Value__IsExternal(this: *const Value) -> bool;
fn v8__Value__IsInt32(this: *const Value) -> bool;
fn v8__Value__IsUint32(this: *const Value) -> bool;
fn v8__Value__IsDate(this: *const Value) -> bool;
fn v8__Value__IsArgumentsObject(this: *const Value) -> bool;
fn v8__Value__IsBigIntObject(this: *const Value) -> bool;
fn v8__Value__IsBooleanObject(this: *const Value) -> bool;
fn v8__Value__IsNumberObject(this: *const Value) -> bool;
fn v8__Value__IsStringObject(this: *const Value) -> bool;
fn v8__Value__IsSymbolObject(this: *const Value) -> bool;
fn v8__Value__IsNativeError(this: *const Value) -> bool;
fn v8__Value__IsRegExp(this: *const Value) -> bool;
fn v8__Value__IsAsyncFunction(this: *const Value) -> bool;
fn v8__Value__IsGeneratorFunction(this: *const Value) -> bool;
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#[allow(dead_code)]
fn v8__Value__IsGeneratorObject(this: *const Value) -> bool;
fn v8__Value__IsPromise(this: *const Value) -> bool;
fn v8__Value__IsMap(this: *const Value) -> bool;
fn v8__Value__IsSet(this: *const Value) -> bool;
fn v8__Value__IsMapIterator(this: *const Value) -> bool;
fn v8__Value__IsSetIterator(this: *const Value) -> bool;
fn v8__Value__IsWeakMap(this: *const Value) -> bool;
fn v8__Value__IsWeakSet(this: *const Value) -> bool;
fn v8__Value__IsArrayBuffer(this: *const Value) -> bool;
fn v8__Value__IsArrayBufferView(this: *const Value) -> bool;
fn v8__Value__IsTypedArray(this: *const Value) -> bool;
fn v8__Value__IsUint8Array(this: *const Value) -> bool;
fn v8__Value__IsUint8ClampedArray(this: *const Value) -> bool;
fn v8__Value__IsInt8Array(this: *const Value) -> bool;
fn v8__Value__IsUint16Array(this: *const Value) -> bool;
fn v8__Value__IsInt16Array(this: *const Value) -> bool;
fn v8__Value__IsUint32Array(this: *const Value) -> bool;
fn v8__Value__IsInt32Array(this: *const Value) -> bool;
fn v8__Value__IsFloat32Array(this: *const Value) -> bool;
fn v8__Value__IsFloat64Array(this: *const Value) -> bool;
fn v8__Value__IsBigInt64Array(this: *const Value) -> bool;
fn v8__Value__IsBigUint64Array(this: *const Value) -> bool;
fn v8__Value__IsDataView(this: *const Value) -> bool;
fn v8__Value__IsSharedArrayBuffer(this: *const Value) -> bool;
fn v8__Value__IsProxy(this: *const Value) -> bool;
fn v8__Value__IsWasmMemoryObject(this: *const Value) -> bool;
fn v8__Value__IsWasmModuleObject(this: *const Value) -> bool;
fn v8__Value__IsModuleNamespaceObject(this: *const Value) -> bool;
fn v8__Value__StrictEquals(this: *const Value, that: *const Value) -> bool;
fn v8__Value__SameValue(this: *const Value, that: *const Value) -> bool;
fn v8__Value__InstanceOf(
this: *const Value,
context: *const Context,
object: *const Object,
out: *mut Maybe<bool>,
);
fn v8__Value__ToBigInt(
this: *const Value,
context: *const Context,
) -> *const BigInt;
fn v8__Value__ToNumber(
this: *const Value,
context: *const Context,
) -> *const Number;
fn v8__Value__ToString(
this: *const Value,
context: *const Context,
) -> *const String;
fn v8__Value__ToDetailString(
this: *const Value,
context: *const Context,
) -> *const String;
fn v8__Value__ToObject(
this: *const Value,
context: *const Context,
) -> *const Object;
fn v8__Value__ToInteger(
this: *const Value,
context: *const Context,
) -> *const Integer;
fn v8__Value__ToUint32(
this: *const Value,
context: *const Context,
) -> *const Uint32;
fn v8__Value__ToInt32(
this: *const Value,
context: *const Context,
) -> *const Int32;
fn v8__Value__ToBoolean(
this: *const Value,
isolate: *mut Isolate,
) -> *const Boolean;
fn v8__Value__NumberValue(
this: *const Value,
context: *const Context,
out: *mut Maybe<f64>,
);
fn v8__Value__IntegerValue(
this: *const Value,
context: *const Context,
out: *mut Maybe<i64>,
);
fn v8__Value__Uint32Value(
this: *const Value,
context: *const Context,
out: *mut Maybe<u32>,
);
fn v8__Value__Int32Value(
this: *const Value,
context: *const Context,
out: *mut Maybe<i32>,
);
fn v8__Value__BooleanValue(this: *const Value, isolate: *mut Isolate)
-> bool;
fn v8__Value__GetHash(this: *const Value) -> int;
}
impl Value {
/// Returns true if this value is the undefined value. See ECMA-262 4.3.10.
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#[inline(always)]
pub fn is_undefined(&self) -> bool {
unsafe { v8__Value__IsUndefined(self) }
}
/// Returns true if this value is the null value. See ECMA-262 4.3.11.
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#[inline(always)]
pub fn is_null(&self) -> bool {
unsafe { v8__Value__IsNull(self) }
}
/// Returns true if this value is either the null or the undefined value.
/// See ECMA-262 4.3.11. and 4.3.12
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#[inline(always)]
pub fn is_null_or_undefined(&self) -> bool {
unsafe { v8__Value__IsNullOrUndefined(self) }
}
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/// Returns true if this value is true.
/// This is not the same as `BooleanValue()`. The latter performs a
/// conversion to boolean, i.e. the result of `Boolean(value)` in JS, whereas
/// this checks `value === true`.
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#[inline(always)]
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pub fn is_true(&self) -> bool {
unsafe { v8__Value__IsTrue(self) }
}
/// Returns true if this value is false.
/// This is not the same as `!BooleanValue()`. The latter performs a
/// conversion to boolean, i.e. the result of `!Boolean(value)` in JS, whereas
/// this checks `value === false`.
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#[inline(always)]
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pub fn is_false(&self) -> bool {
unsafe { v8__Value__IsFalse(self) }
}
/// Returns true if this value is a symbol or a string.
/// This is equivalent to
/// `typeof value === 'string' || typeof value === 'symbol'` in JS.
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#[inline(always)]
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pub fn is_name(&self) -> bool {
unsafe { v8__Value__IsName(self) }
}
/// Returns true if this value is an instance of the String type.
/// See ECMA-262 8.4.
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#[inline(always)]
pub fn is_string(&self) -> bool {
unsafe { v8__Value__IsString(self) }
}
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/// Returns true if this value is a symbol.
/// This is equivalent to `typeof value === 'symbol'` in JS.
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#[inline(always)]
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pub fn is_symbol(&self) -> bool {
unsafe { v8__Value__IsSymbol(self) }
}
/// Returns true if this value is a function.
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#[inline(always)]
pub fn is_function(&self) -> bool {
unsafe { v8__Value__IsFunction(self) }
}
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/// Returns true if this value is an array. Note that it will return false for
/// an Proxy for an array.
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#[inline(always)]
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pub fn is_array(&self) -> bool {
unsafe { v8__Value__IsArray(self) }
}
/// Returns true if this value is an object.
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#[inline(always)]
pub fn is_object(&self) -> bool {
unsafe { v8__Value__IsObject(self) }
}
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/// Returns true if this value is a bigint.
/// This is equivalent to `typeof value === 'bigint'` in JS.
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#[inline(always)]
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pub fn is_big_int(&self) -> bool {
unsafe { v8__Value__IsBigInt(self) }
}
/// Returns true if this value is boolean.
/// This is equivalent to `typeof value === 'boolean'` in JS.
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#[inline(always)]
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pub fn is_boolean(&self) -> bool {
unsafe { v8__Value__IsBoolean(self) }
}
/// Returns true if this value is a number.
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#[inline(always)]
pub fn is_number(&self) -> bool {
unsafe { v8__Value__IsNumber(self) }
}
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/// Returns true if this value is an `External` object.
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#[inline(always)]
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pub fn is_external(&self) -> bool {
unsafe { v8__Value__IsExternal(self) }
}
/// Returns true if this value is a 32-bit signed integer.
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#[inline(always)]
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pub fn is_int32(&self) -> bool {
unsafe { v8__Value__IsInt32(self) }
}
/// Returns true if this value is a 32-bit unsigned integer.
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#[inline(always)]
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pub fn is_uint32(&self) -> bool {
unsafe { v8__Value__IsUint32(self) }
}
/// Returns true if this value is a Date.
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#[inline(always)]
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pub fn is_date(&self) -> bool {
unsafe { v8__Value__IsDate(self) }
}
/// Returns true if this value is an Arguments object.
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#[inline(always)]
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pub fn is_arguments_object(&self) -> bool {
unsafe { v8__Value__IsArgumentsObject(self) }
}
/// Returns true if this value is a BigInt object.
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#[inline(always)]
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pub fn is_big_int_object(&self) -> bool {
unsafe { v8__Value__IsBigIntObject(self) }
}
/// Returns true if this value is a Boolean object.
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#[inline(always)]
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pub fn is_boolean_object(&self) -> bool {
unsafe { v8__Value__IsBooleanObject(self) }
}
/// Returns true if this value is a Number object.
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#[inline(always)]
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pub fn is_number_object(&self) -> bool {
unsafe { v8__Value__IsNumberObject(self) }
}
/// Returns true if this value is a String object.
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#[inline(always)]
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pub fn is_string_object(&self) -> bool {
unsafe { v8__Value__IsStringObject(self) }
}
/// Returns true if this value is a Symbol object.
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#[inline(always)]
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pub fn is_symbol_object(&self) -> bool {
unsafe { v8__Value__IsSymbolObject(self) }
}
/// Returns true if this value is a NativeError.
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#[inline(always)]
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pub fn is_native_error(&self) -> bool {
unsafe { v8__Value__IsNativeError(self) }
}
/// Returns true if this value is a RegExp.
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#[inline(always)]
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pub fn is_reg_exp(&self) -> bool {
unsafe { v8__Value__IsRegExp(self) }
}
/// Returns true if this value is an async function.
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#[inline(always)]
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pub fn is_async_function(&self) -> bool {
unsafe { v8__Value__IsAsyncFunction(self) }
}
/// Returns true if this value is a Generator function.
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#[inline(always)]
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pub fn is_generator_function(&self) -> bool {
unsafe { v8__Value__IsGeneratorFunction(self) }
}
/// Returns true if this value is a Promise.
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#[inline(always)]
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pub fn is_promise(&self) -> bool {
unsafe { v8__Value__IsPromise(self) }
}
/// Returns true if this value is a Map.
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#[inline(always)]
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pub fn is_map(&self) -> bool {
unsafe { v8__Value__IsMap(self) }
}
/// Returns true if this value is a Set.
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#[inline(always)]
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pub fn is_set(&self) -> bool {
unsafe { v8__Value__IsSet(self) }
}
/// Returns true if this value is a Map Iterator.
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#[inline(always)]
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pub fn is_map_iterator(&self) -> bool {
unsafe { v8__Value__IsMapIterator(self) }
}
/// Returns true if this value is a Set Iterator.
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#[inline(always)]
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pub fn is_set_iterator(&self) -> bool {
unsafe { v8__Value__IsSetIterator(self) }
}
/// Returns true if this value is a WeakMap.
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#[inline(always)]
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pub fn is_weak_map(&self) -> bool {
unsafe { v8__Value__IsWeakMap(self) }
}
/// Returns true if this value is a WeakSet.
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#[inline(always)]
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pub fn is_weak_set(&self) -> bool {
unsafe { v8__Value__IsWeakSet(self) }
}
/// Returns true if this value is an ArrayBuffer.
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#[inline(always)]
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pub fn is_array_buffer(&self) -> bool {
unsafe { v8__Value__IsArrayBuffer(self) }
}
/// Returns true if this value is an ArrayBufferView.
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#[inline(always)]
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pub fn is_array_buffer_view(&self) -> bool {
unsafe { v8__Value__IsArrayBufferView(self) }
}
/// Returns true if this value is one of TypedArrays.
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#[inline(always)]
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pub fn is_typed_array(&self) -> bool {
unsafe { v8__Value__IsTypedArray(self) }
}
/// Returns true if this value is an Uint8Array.
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#[inline(always)]
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pub fn is_uint8_array(&self) -> bool {
unsafe { v8__Value__IsUint8Array(self) }
}
/// Returns true if this value is an Uint8ClampedArray.
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#[inline(always)]
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pub fn is_uint8_clamped_array(&self) -> bool {
unsafe { v8__Value__IsUint8ClampedArray(self) }
}
/// Returns true if this value is an Int8Array.
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#[inline(always)]
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pub fn is_int8_array(&self) -> bool {
unsafe { v8__Value__IsInt8Array(self) }
}
/// Returns true if this value is an Uint16Array.
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#[inline(always)]
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pub fn is_uint16_array(&self) -> bool {
unsafe { v8__Value__IsUint16Array(self) }
}
/// Returns true if this value is an Int16Array.
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#[inline(always)]
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pub fn is_int16_array(&self) -> bool {
unsafe { v8__Value__IsInt16Array(self) }
}
/// Returns true if this value is an Uint32Array.
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#[inline(always)]
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pub fn is_uint32_array(&self) -> bool {
unsafe { v8__Value__IsUint32Array(self) }
}
/// Returns true if this value is an Int32Array.
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#[inline(always)]
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pub fn is_int32_array(&self) -> bool {
unsafe { v8__Value__IsInt32Array(self) }
}
/// Returns true if this value is a Float32Array.
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#[inline(always)]
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pub fn is_float32_array(&self) -> bool {
unsafe { v8__Value__IsFloat32Array(self) }
}
/// Returns true if this value is a Float64Array.
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#[inline(always)]
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pub fn is_float64_array(&self) -> bool {
unsafe { v8__Value__IsFloat64Array(self) }
}
/// Returns true if this value is a BigInt64Array.
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#[inline(always)]
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pub fn is_big_int64_array(&self) -> bool {
unsafe { v8__Value__IsBigInt64Array(self) }
}
/// Returns true if this value is a BigUint64Array.
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#[inline(always)]
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pub fn is_big_uint64_array(&self) -> bool {
unsafe { v8__Value__IsBigUint64Array(self) }
}
/// Returns true if this value is a DataView.
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#[inline(always)]
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pub fn is_data_view(&self) -> bool {
unsafe { v8__Value__IsDataView(self) }
}
/// Returns true if this value is a SharedArrayBuffer.
/// This is an experimental feature.
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#[inline(always)]
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pub fn is_shared_array_buffer(&self) -> bool {
unsafe { v8__Value__IsSharedArrayBuffer(self) }
}
/// Returns true if this value is a JavaScript Proxy.
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#[inline(always)]
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pub fn is_proxy(&self) -> bool {
unsafe { v8__Value__IsProxy(self) }
}
/// Returns true if this value is a WasmMemoryObject.
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#[inline(always)]
pub fn is_wasm_memory_object(&self) -> bool {
unsafe { v8__Value__IsWasmMemoryObject(self) }
}
/// Returns true if this value is a WasmModuleObject.
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#[inline(always)]
pub fn is_wasm_module_object(&self) -> bool {
unsafe { v8__Value__IsWasmModuleObject(self) }
}
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/// Returns true if the value is a Module Namespace Object.
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#[inline(always)]
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pub fn is_module_namespace_object(&self) -> bool {
unsafe { v8__Value__IsModuleNamespaceObject(self) }
}
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#[inline(always)]
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pub fn strict_equals(&self, that: Local<Value>) -> bool {
unsafe { v8__Value__StrictEquals(self, &*that) }
}
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#[inline(always)]
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pub fn same_value(&self, that: Local<Value>) -> bool {
unsafe { v8__Value__SameValue(self, &*that) }
}
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/// Implements the the abstract operation `SameValueZero`, which is defined in
/// ECMA-262 6th edition § 7.2.10
/// (http://ecma-international.org/ecma-262/6.0/#sec-samevaluezero).
///
/// This operation is used to compare values for the purpose of insertion into
/// a `Set`, or determining whether `Map` keys are equivalent. Its semantics
/// are almost the same as `strict_equals()` and `same_value()`, with the
/// following important distinctions:
/// - It considers `NaN` equal to `NaN` (unlike `strict_equals()`).
/// - It considers `-0` equal to `0` (unlike `same_value()`).
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#[inline(always)]
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pub fn same_value_zero(&self, that: Local<Value>) -> bool {
// The SMI representation of zero is also zero. In debug builds, double
// check this, so in the unlikely event that V8 changes its internal
// representation of SMIs such that this invariant no longer holds, we'd
// catch it.
self.same_value(that) || {
let zero = Integer::zero().into();
self.strict_equals(zero) && that.strict_equals(zero)
}
}
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#[inline(always)]
pub fn to_big_int<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, BigInt>> {
unsafe {
scope
.cast_local(|sd| v8__Value__ToBigInt(self, &*sd.get_current_context()))
}
}
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#[inline(always)]
pub fn to_number<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, Number>> {
unsafe {
scope
.cast_local(|sd| v8__Value__ToNumber(self, &*sd.get_current_context()))
}
}
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#[inline(always)]
pub fn to_string<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, String>> {
unsafe {
scope
.cast_local(|sd| v8__Value__ToString(self, &*sd.get_current_context()))
}
}
/// Convenience function not present in the original V8 API.
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#[inline(always)]
pub fn to_rust_string_lossy<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> std::string::String {
self
.to_string(scope)
.map_or_else(std::string::String::new, |s| s.to_rust_string_lossy(scope))
}
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#[inline(always)]
pub fn to_detail_string<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, String>> {
unsafe {
scope.cast_local(|sd| {
v8__Value__ToDetailString(self, &*sd.get_current_context())
})
}
}
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#[inline(always)]
pub fn to_object<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, Object>> {
unsafe {
scope
.cast_local(|sd| v8__Value__ToObject(self, &*sd.get_current_context()))
}
}
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#[inline(always)]
pub fn to_integer<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, Integer>> {
unsafe {
scope
.cast_local(|sd| v8__Value__ToInteger(self, &*sd.get_current_context()))
}
}
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#[inline(always)]
pub fn to_uint32<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, Uint32>> {
unsafe {
scope
.cast_local(|sd| v8__Value__ToUint32(self, &*sd.get_current_context()))
}
}
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#[inline(always)]
pub fn to_int32<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, Int32>> {
unsafe {
scope
.cast_local(|sd| v8__Value__ToInt32(self, &*sd.get_current_context()))
}
}
/// Perform the equivalent of Boolean(value) in JS. This can never fail.
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#[inline(always)]
pub fn to_boolean<'s>(
&self,
scope: &mut HandleScope<'s, ()>,
) -> Local<'s, Boolean> {
unsafe {
scope.cast_local(|sd| v8__Value__ToBoolean(self, sd.get_isolate_ptr()))
}
.unwrap()
}
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#[inline(always)]
pub fn instance_of<'s>(
&self,
scope: &mut HandleScope<'s>,
object: Local<Object>,
) -> Option<bool> {
let mut out = Maybe::<bool>::default();
unsafe {
v8__Value__InstanceOf(
self,
&*scope.get_current_context(),
&*object,
&mut out,
);
}
out.into()
}
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#[inline(always)]
pub fn number_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option<f64> {
let mut out = Maybe::<f64>::default();
unsafe {
v8__Value__NumberValue(self, &*scope.get_current_context(), &mut out)
};
out.into()
}
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#[inline(always)]
pub fn integer_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option<i64> {
let mut out = Maybe::<i64>::default();
unsafe {
v8__Value__IntegerValue(self, &*scope.get_current_context(), &mut out)
};
out.into()
}
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#[inline(always)]
pub fn uint32_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option<u32> {
let mut out = Maybe::<u32>::default();
unsafe {
v8__Value__Uint32Value(self, &*scope.get_current_context(), &mut out)
};
out.into()
}
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#[inline(always)]
pub fn int32_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option<i32> {
let mut out = Maybe::<i32>::default();
unsafe {
v8__Value__Int32Value(self, &*scope.get_current_context(), &mut out)
};
out.into()
}
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#[inline(always)]
pub fn boolean_value<'s>(&self, scope: &mut HandleScope<'s, ()>) -> bool {
unsafe { v8__Value__BooleanValue(self, scope.get_isolate_ptr()) }
}
/// Returns the V8 hash value for this value. The current implementation
/// uses a hidden property to store the identity hash on some object types.
///
/// The return value will never be 0. Also, it is not guaranteed to be
/// unique.
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#[inline(always)]
pub fn get_hash(&self) -> NonZeroI32 {
unsafe { NonZeroI32::new_unchecked(v8__Value__GetHash(self)) }
}
}