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Add rustdoc for v8::Local (#81)
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33
src/local.rs
33
src/local.rs
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@ -4,6 +4,39 @@ use std::ops::Deref;
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use std::ops::DerefMut;
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use std::ptr::NonNull;
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/// An object reference managed by the v8 garbage collector.
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///
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/// All objects returned from v8 have to be tracked by the garbage
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/// collector so that it knows that the objects are still alive. Also,
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/// because the garbage collector may move objects, it is unsafe to
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/// point directly to an object. Instead, all objects are stored in
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/// handles which are known by the garbage collector and updated
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/// whenever an object moves. Handles should always be passed by value
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/// (except in cases like out-parameters) and they should never be
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/// allocated on the heap.
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///
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/// There are two types of handles: local and persistent handles.
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///
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/// Local handles are light-weight and transient and typically used in
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/// local operations. They are managed by HandleScopes. That means that a
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/// HandleScope must exist on the stack when they are created and that they are
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/// only valid inside of the HandleScope active during their creation.
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/// For passing a local handle to an outer HandleScope, an EscapableHandleScope
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/// and its Escape() method must be used.
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///
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/// Persistent handles can be used when storing objects across several
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/// independent operations and have to be explicitly deallocated when they're no
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/// longer used.
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///
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/// It is safe to extract the object stored in the handle by
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/// dereferencing the handle (for instance, to extract the *Object from
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/// a Local<Object>); the value will still be governed by a handle
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/// behind the scenes and the same rules apply to these values as to
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/// their handles.
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///
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/// Note: Local handles in Rusty V8 differ from the V8 C++ API in that they are
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/// never empty. In situations where empty handles are needed, use
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/// Option<Local>.
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pub struct Local<'sc, T>(NonNull<T>, PhantomData<&'sc ()>);
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impl<'sc, T> Copy for Local<'sc, T> {}
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