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isolate: add termination related methods (#157)
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3 changed files with 100 additions and 0 deletions
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@ -149,6 +149,18 @@ v8::Value* v8__Isolate__ThrowException(v8::Isolate& isolate,
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return local_to_ptr(isolate.ThrowException(ptr_to_local(exception)));
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}
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void v8__Isolate__TerminateExecution(v8::Isolate& isolate) {
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isolate.TerminateExecution();
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}
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bool v8__Isolate__IsExecutionTerminating(v8::Isolate& isolate) {
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return isolate.IsExecutionTerminating();
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}
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void v8__Isolate__CancelTerminateExecution(v8::Isolate& isolate) {
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isolate.CancelTerminateExecution();
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}
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v8::Isolate::CreateParams* v8__Isolate__CreateParams__NEW() {
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return new v8::Isolate::CreateParams();
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}
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@ -93,6 +93,9 @@ extern "C" {
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isolate: &Isolate,
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exception: &Value,
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) -> *mut Value;
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fn v8__Isolate__TerminateExecution(isolate: &Isolate);
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fn v8__Isolate__IsExecutionTerminating(isolate: &Isolate) -> bool;
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fn v8__Isolate__CancelTerminateExecution(isolate: &Isolate);
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fn v8__Isolate__CreateParams__NEW() -> *mut CreateParams;
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fn v8__Isolate__CreateParams__DELETE(this: &mut CreateParams);
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@ -244,6 +247,41 @@ impl Isolate {
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}
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}
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/// Forcefully terminate the current thread of JavaScript execution
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/// in the given isolate.
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///
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/// This method can be used by any thread even if that thread has not
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/// acquired the V8 lock with a Locker object.
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pub fn terminate_execution(&self) {
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unsafe { v8__Isolate__TerminateExecution(self) }
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}
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/// Is V8 terminating JavaScript execution.
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///
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/// Returns true if JavaScript execution is currently terminating
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/// because of a call to TerminateExecution. In that case there are
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/// still JavaScript frames on the stack and the termination
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/// exception is still active.
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pub fn is_execution_terminating(&self) -> bool {
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unsafe { v8__Isolate__IsExecutionTerminating(self) }
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}
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/// Resume execution capability in the given isolate, whose execution
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/// was previously forcefully terminated using TerminateExecution().
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///
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/// When execution is forcefully terminated using TerminateExecution(),
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/// the isolate can not resume execution until all JavaScript frames
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/// have propagated the uncatchable exception which is generated. This
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/// method allows the program embedding the engine to handle the
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/// termination event and resume execution capability, even if
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/// JavaScript frames remain on the stack.
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///
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/// This method can be used by any thread even if that thread has not
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/// acquired the V8 lock with a Locker object.
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pub fn cancel_terminate_execution(&self) {
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unsafe { v8__Isolate__CancelTerminateExecution(self) }
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}
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/// Disposes the isolate. The isolate must not be entered by any
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/// thread to be disposable.
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pub unsafe fn dispose(&mut self) {
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@ -386,6 +386,56 @@ fn throw_exception() {
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}
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}
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#[test]
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fn terminate_execution() {
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let g = setup();
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let mut params = v8::Isolate::create_params();
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params.set_array_buffer_allocator(v8::new_default_allocator());
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let isolate = v8::Isolate::new(params);
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let mut locker = v8::Locker::new(&isolate);
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// Originally run fine.
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{
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let mut hs = v8::HandleScope::new(&mut locker);
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let scope = hs.enter();
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let mut context = v8::Context::new(scope);
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context.enter();
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let result = eval(scope, context, "true").unwrap();
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let true_val = v8::new_true(scope).into();
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assert!(result.same_value(true_val));
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context.exit();
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}
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// Terminate.
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isolate.terminate_execution();
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// Below run should fail with terminated knowledge.
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{
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let mut hs = v8::HandleScope::new(&mut locker);
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let scope = hs.enter();
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let mut context = v8::Context::new(scope);
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context.enter();
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let mut try_catch = v8::TryCatch::new(scope);
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let tc = try_catch.enter();
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let _ = eval(scope, context, "true");
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assert!(tc.has_caught());
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assert!(tc.has_terminated());
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context.exit();
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}
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// Cancel termination.
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isolate.cancel_terminate_execution();
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// Works again.
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{
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let mut hs = v8::HandleScope::new(&mut locker);
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let scope = hs.enter();
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let mut context = v8::Context::new(scope);
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context.enter();
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let result = eval(scope, context, "true").unwrap();
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let true_val = v8::new_true(scope).into();
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assert!(result.same_value(true_val));
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context.exit();
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}
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drop(locker);
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drop(g);
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}
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#[test]
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fn add_message_listener() {
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let g = setup();
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