use std::num::NonZeroI32; use crate::support::int; use crate::support::Maybe; use crate::BigInt; use crate::Boolean; use crate::Context; use crate::HandleScope; use crate::Int32; use crate::Integer; use crate::Isolate; use crate::Local; use crate::Number; use crate::Object; use crate::String; use crate::Uint32; use crate::Value; extern "C" { fn v8__Value__IsUndefined(this: *const Value) -> bool; fn v8__Value__IsNull(this: *const Value) -> bool; fn v8__Value__IsNullOrUndefined(this: *const Value) -> bool; fn v8__Value__IsTrue(this: *const Value) -> bool; fn v8__Value__IsFalse(this: *const Value) -> bool; fn v8__Value__IsName(this: *const Value) -> bool; fn v8__Value__IsString(this: *const Value) -> bool; fn v8__Value__IsSymbol(this: *const Value) -> bool; fn v8__Value__IsFunction(this: *const Value) -> bool; fn v8__Value__IsArray(this: *const Value) -> bool; fn v8__Value__IsObject(this: *const Value) -> bool; fn v8__Value__IsBigInt(this: *const Value) -> bool; fn v8__Value__IsBoolean(this: *const Value) -> bool; fn v8__Value__IsNumber(this: *const Value) -> bool; fn v8__Value__IsExternal(this: *const Value) -> bool; fn v8__Value__IsInt32(this: *const Value) -> bool; fn v8__Value__IsUint32(this: *const Value) -> bool; fn v8__Value__IsDate(this: *const Value) -> bool; fn v8__Value__IsArgumentsObject(this: *const Value) -> bool; fn v8__Value__IsBigIntObject(this: *const Value) -> bool; fn v8__Value__IsBooleanObject(this: *const Value) -> bool; fn v8__Value__IsNumberObject(this: *const Value) -> bool; fn v8__Value__IsStringObject(this: *const Value) -> bool; fn v8__Value__IsSymbolObject(this: *const Value) -> bool; fn v8__Value__IsNativeError(this: *const Value) -> bool; fn v8__Value__IsRegExp(this: *const Value) -> bool; fn v8__Value__IsAsyncFunction(this: *const Value) -> bool; fn v8__Value__IsGeneratorFunction(this: *const Value) -> bool; #[allow(dead_code)] fn v8__Value__IsGeneratorObject(this: *const Value) -> bool; fn v8__Value__IsPromise(this: *const Value) -> bool; fn v8__Value__IsMap(this: *const Value) -> bool; fn v8__Value__IsSet(this: *const Value) -> bool; fn v8__Value__IsMapIterator(this: *const Value) -> bool; fn v8__Value__IsSetIterator(this: *const Value) -> bool; fn v8__Value__IsWeakMap(this: *const Value) -> bool; fn v8__Value__IsWeakSet(this: *const Value) -> bool; fn v8__Value__IsArrayBuffer(this: *const Value) -> bool; fn v8__Value__IsArrayBufferView(this: *const Value) -> bool; fn v8__Value__IsTypedArray(this: *const Value) -> bool; fn v8__Value__IsUint8Array(this: *const Value) -> bool; fn v8__Value__IsUint8ClampedArray(this: *const Value) -> bool; fn v8__Value__IsInt8Array(this: *const Value) -> bool; fn v8__Value__IsUint16Array(this: *const Value) -> bool; fn v8__Value__IsInt16Array(this: *const Value) -> bool; fn v8__Value__IsUint32Array(this: *const Value) -> bool; fn v8__Value__IsInt32Array(this: *const Value) -> bool; fn v8__Value__IsFloat32Array(this: *const Value) -> bool; fn v8__Value__IsFloat64Array(this: *const Value) -> bool; fn v8__Value__IsBigInt64Array(this: *const Value) -> bool; fn v8__Value__IsBigUint64Array(this: *const Value) -> bool; fn v8__Value__IsDataView(this: *const Value) -> bool; fn v8__Value__IsSharedArrayBuffer(this: *const Value) -> bool; fn v8__Value__IsProxy(this: *const Value) -> bool; fn v8__Value__IsWasmMemoryObject(this: *const Value) -> bool; fn v8__Value__IsWasmModuleObject(this: *const Value) -> bool; fn v8__Value__IsModuleNamespaceObject(this: *const Value) -> bool; fn v8__Value__StrictEquals(this: *const Value, that: *const Value) -> bool; fn v8__Value__SameValue(this: *const Value, that: *const Value) -> bool; fn v8__Value__InstanceOf( this: *const Value, context: *const Context, object: *const Object, out: *mut Maybe, ); fn v8__Value__ToBigInt( this: *const Value, context: *const Context, ) -> *const BigInt; fn v8__Value__ToNumber( this: *const Value, context: *const Context, ) -> *const Number; fn v8__Value__ToString( this: *const Value, context: *const Context, ) -> *const String; fn v8__Value__ToDetailString( this: *const Value, context: *const Context, ) -> *const String; fn v8__Value__ToObject( this: *const Value, context: *const Context, ) -> *const Object; fn v8__Value__ToInteger( this: *const Value, context: *const Context, ) -> *const Integer; fn v8__Value__ToUint32( this: *const Value, context: *const Context, ) -> *const Uint32; fn v8__Value__ToInt32( this: *const Value, context: *const Context, ) -> *const Int32; fn v8__Value__ToBoolean( this: *const Value, isolate: *mut Isolate, ) -> *const Boolean; fn v8__Value__NumberValue( this: *const Value, context: *const Context, out: *mut Maybe, ); fn v8__Value__IntegerValue( this: *const Value, context: *const Context, out: *mut Maybe, ); fn v8__Value__Uint32Value( this: *const Value, context: *const Context, out: *mut Maybe, ); fn v8__Value__Int32Value( this: *const Value, context: *const Context, out: *mut Maybe, ); fn v8__Value__BooleanValue(this: *const Value, isolate: *mut Isolate) -> bool; fn v8__Value__GetHash(this: *const Value) -> int; } impl Value { /// Returns true if this value is the undefined value. See ECMA-262 4.3.10. #[inline(always)] pub fn is_undefined(&self) -> bool { unsafe { v8__Value__IsUndefined(self) } } /// Returns true if this value is the null value. See ECMA-262 4.3.11. #[inline(always)] pub fn is_null(&self) -> bool { unsafe { v8__Value__IsNull(self) } } /// Returns true if this value is either the null or the undefined value. /// See ECMA-262 4.3.11. and 4.3.12 #[inline(always)] pub fn is_null_or_undefined(&self) -> bool { unsafe { v8__Value__IsNullOrUndefined(self) } } /// Returns true if this value is true. /// This is not the same as `BooleanValue()`. The latter performs a /// conversion to boolean, i.e. the result of `Boolean(value)` in JS, whereas /// this checks `value === true`. #[inline(always)] pub fn is_true(&self) -> bool { unsafe { v8__Value__IsTrue(self) } } /// Returns true if this value is false. /// This is not the same as `!BooleanValue()`. The latter performs a /// conversion to boolean, i.e. the result of `!Boolean(value)` in JS, whereas /// this checks `value === false`. #[inline(always)] pub fn is_false(&self) -> bool { unsafe { v8__Value__IsFalse(self) } } /// Returns true if this value is a symbol or a string. /// This is equivalent to /// `typeof value === 'string' || typeof value === 'symbol'` in JS. #[inline(always)] pub fn is_name(&self) -> bool { unsafe { v8__Value__IsName(self) } } /// Returns true if this value is an instance of the String type. /// See ECMA-262 8.4. #[inline(always)] pub fn is_string(&self) -> bool { unsafe { v8__Value__IsString(self) } } /// Returns true if this value is a symbol. /// This is equivalent to `typeof value === 'symbol'` in JS. #[inline(always)] pub fn is_symbol(&self) -> bool { unsafe { v8__Value__IsSymbol(self) } } /// Returns true if this value is a function. #[inline(always)] pub fn is_function(&self) -> bool { unsafe { v8__Value__IsFunction(self) } } /// Returns true if this value is an array. Note that it will return false for /// an Proxy for an array. #[inline(always)] pub fn is_array(&self) -> bool { unsafe { v8__Value__IsArray(self) } } /// Returns true if this value is an object. #[inline(always)] pub fn is_object(&self) -> bool { unsafe { v8__Value__IsObject(self) } } /// Returns true if this value is a bigint. /// This is equivalent to `typeof value === 'bigint'` in JS. #[inline(always)] pub fn is_big_int(&self) -> bool { unsafe { v8__Value__IsBigInt(self) } } /// Returns true if this value is boolean. /// This is equivalent to `typeof value === 'boolean'` in JS. #[inline(always)] pub fn is_boolean(&self) -> bool { unsafe { v8__Value__IsBoolean(self) } } /// Returns true if this value is a number. #[inline(always)] pub fn is_number(&self) -> bool { unsafe { v8__Value__IsNumber(self) } } /// Returns true if this value is an `External` object. #[inline(always)] pub fn is_external(&self) -> bool { unsafe { v8__Value__IsExternal(self) } } /// Returns true if this value is a 32-bit signed integer. #[inline(always)] pub fn is_int32(&self) -> bool { unsafe { v8__Value__IsInt32(self) } } /// Returns true if this value is a 32-bit unsigned integer. #[inline(always)] pub fn is_uint32(&self) -> bool { unsafe { v8__Value__IsUint32(self) } } /// Returns true if this value is a Date. #[inline(always)] pub fn is_date(&self) -> bool { unsafe { v8__Value__IsDate(self) } } /// Returns true if this value is an Arguments object. #[inline(always)] pub fn is_arguments_object(&self) -> bool { unsafe { v8__Value__IsArgumentsObject(self) } } /// Returns true if this value is a BigInt object. #[inline(always)] pub fn is_big_int_object(&self) -> bool { unsafe { v8__Value__IsBigIntObject(self) } } /// Returns true if this value is a Boolean object. #[inline(always)] pub fn is_boolean_object(&self) -> bool { unsafe { v8__Value__IsBooleanObject(self) } } /// Returns true if this value is a Number object. #[inline(always)] pub fn is_number_object(&self) -> bool { unsafe { v8__Value__IsNumberObject(self) } } /// Returns true if this value is a String object. #[inline(always)] pub fn is_string_object(&self) -> bool { unsafe { v8__Value__IsStringObject(self) } } /// Returns true if this value is a Symbol object. #[inline(always)] pub fn is_symbol_object(&self) -> bool { unsafe { v8__Value__IsSymbolObject(self) } } /// Returns true if this value is a NativeError. #[inline(always)] pub fn is_native_error(&self) -> bool { unsafe { v8__Value__IsNativeError(self) } } /// Returns true if this value is a RegExp. #[inline(always)] pub fn is_reg_exp(&self) -> bool { unsafe { v8__Value__IsRegExp(self) } } /// Returns true if this value is an async function. #[inline(always)] pub fn is_async_function(&self) -> bool { unsafe { v8__Value__IsAsyncFunction(self) } } /// Returns true if this value is a Generator function. #[inline(always)] pub fn is_generator_function(&self) -> bool { unsafe { v8__Value__IsGeneratorFunction(self) } } /// Returns true if this value is a Promise. #[inline(always)] pub fn is_promise(&self) -> bool { unsafe { v8__Value__IsPromise(self) } } /// Returns true if this value is a Map. #[inline(always)] pub fn is_map(&self) -> bool { unsafe { v8__Value__IsMap(self) } } /// Returns true if this value is a Set. #[inline(always)] pub fn is_set(&self) -> bool { unsafe { v8__Value__IsSet(self) } } /// Returns true if this value is a Map Iterator. #[inline(always)] pub fn is_map_iterator(&self) -> bool { unsafe { v8__Value__IsMapIterator(self) } } /// Returns true if this value is a Set Iterator. #[inline(always)] pub fn is_set_iterator(&self) -> bool { unsafe { v8__Value__IsSetIterator(self) } } /// Returns true if this value is a WeakMap. #[inline(always)] pub fn is_weak_map(&self) -> bool { unsafe { v8__Value__IsWeakMap(self) } } /// Returns true if this value is a WeakSet. #[inline(always)] pub fn is_weak_set(&self) -> bool { unsafe { v8__Value__IsWeakSet(self) } } /// Returns true if this value is an ArrayBuffer. #[inline(always)] pub fn is_array_buffer(&self) -> bool { unsafe { v8__Value__IsArrayBuffer(self) } } /// Returns true if this value is an ArrayBufferView. #[inline(always)] pub fn is_array_buffer_view(&self) -> bool { unsafe { v8__Value__IsArrayBufferView(self) } } /// Returns true if this value is one of TypedArrays. #[inline(always)] pub fn is_typed_array(&self) -> bool { unsafe { v8__Value__IsTypedArray(self) } } /// Returns true if this value is an Uint8Array. #[inline(always)] pub fn is_uint8_array(&self) -> bool { unsafe { v8__Value__IsUint8Array(self) } } /// Returns true if this value is an Uint8ClampedArray. #[inline(always)] pub fn is_uint8_clamped_array(&self) -> bool { unsafe { v8__Value__IsUint8ClampedArray(self) } } /// Returns true if this value is an Int8Array. #[inline(always)] pub fn is_int8_array(&self) -> bool { unsafe { v8__Value__IsInt8Array(self) } } /// Returns true if this value is an Uint16Array. #[inline(always)] pub fn is_uint16_array(&self) -> bool { unsafe { v8__Value__IsUint16Array(self) } } /// Returns true if this value is an Int16Array. #[inline(always)] pub fn is_int16_array(&self) -> bool { unsafe { v8__Value__IsInt16Array(self) } } /// Returns true if this value is an Uint32Array. #[inline(always)] pub fn is_uint32_array(&self) -> bool { unsafe { v8__Value__IsUint32Array(self) } } /// Returns true if this value is an Int32Array. #[inline(always)] pub fn is_int32_array(&self) -> bool { unsafe { v8__Value__IsInt32Array(self) } } /// Returns true if this value is a Float32Array. #[inline(always)] pub fn is_float32_array(&self) -> bool { unsafe { v8__Value__IsFloat32Array(self) } } /// Returns true if this value is a Float64Array. #[inline(always)] pub fn is_float64_array(&self) -> bool { unsafe { v8__Value__IsFloat64Array(self) } } /// Returns true if this value is a BigInt64Array. #[inline(always)] pub fn is_big_int64_array(&self) -> bool { unsafe { v8__Value__IsBigInt64Array(self) } } /// Returns true if this value is a BigUint64Array. #[inline(always)] pub fn is_big_uint64_array(&self) -> bool { unsafe { v8__Value__IsBigUint64Array(self) } } /// Returns true if this value is a DataView. #[inline(always)] pub fn is_data_view(&self) -> bool { unsafe { v8__Value__IsDataView(self) } } /// Returns true if this value is a SharedArrayBuffer. /// This is an experimental feature. #[inline(always)] pub fn is_shared_array_buffer(&self) -> bool { unsafe { v8__Value__IsSharedArrayBuffer(self) } } /// Returns true if this value is a JavaScript Proxy. #[inline(always)] pub fn is_proxy(&self) -> bool { unsafe { v8__Value__IsProxy(self) } } /// Returns true if this value is a WasmMemoryObject. #[inline(always)] pub fn is_wasm_memory_object(&self) -> bool { unsafe { v8__Value__IsWasmMemoryObject(self) } } /// Returns true if this value is a WasmModuleObject. #[inline(always)] pub fn is_wasm_module_object(&self) -> bool { unsafe { v8__Value__IsWasmModuleObject(self) } } /// Returns true if the value is a Module Namespace Object. #[inline(always)] pub fn is_module_namespace_object(&self) -> bool { unsafe { v8__Value__IsModuleNamespaceObject(self) } } #[inline(always)] pub fn strict_equals(&self, that: Local) -> bool { unsafe { v8__Value__StrictEquals(self, &*that) } } #[inline(always)] pub fn same_value(&self, that: Local) -> bool { unsafe { v8__Value__SameValue(self, &*that) } } /// Implements the the abstract operation `SameValueZero`, which is defined in /// ECMA-262 6th edition ยง 7.2.10 /// (http://ecma-international.org/ecma-262/6.0/#sec-samevaluezero). /// /// This operation is used to compare values for the purpose of insertion into /// a `Set`, or determining whether `Map` keys are equivalent. Its semantics /// are almost the same as `strict_equals()` and `same_value()`, with the /// following important distinctions: /// - It considers `NaN` equal to `NaN` (unlike `strict_equals()`). /// - It considers `-0` equal to `0` (unlike `same_value()`). #[inline(always)] pub fn same_value_zero(&self, that: Local) -> bool { // The SMI representation of zero is also zero. In debug builds, double // check this, so in the unlikely event that V8 changes its internal // representation of SMIs such that this invariant no longer holds, we'd // catch it. self.same_value(that) || { let zero = Integer::zero().into(); self.strict_equals(zero) && that.strict_equals(zero) } } #[inline(always)] pub fn to_big_int<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope .cast_local(|sd| v8__Value__ToBigInt(self, &*sd.get_current_context())) } } #[inline(always)] pub fn to_number<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope .cast_local(|sd| v8__Value__ToNumber(self, &*sd.get_current_context())) } } #[inline(always)] pub fn to_string<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope .cast_local(|sd| v8__Value__ToString(self, &*sd.get_current_context())) } } /// Convenience function not present in the original V8 API. #[inline(always)] pub fn to_rust_string_lossy<'s>( &self, scope: &mut HandleScope<'s>, ) -> std::string::String { self .to_string(scope) .map_or_else(std::string::String::new, |s| s.to_rust_string_lossy(scope)) } #[inline(always)] pub fn to_detail_string<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope.cast_local(|sd| { v8__Value__ToDetailString(self, &*sd.get_current_context()) }) } } #[inline(always)] pub fn to_object<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope .cast_local(|sd| v8__Value__ToObject(self, &*sd.get_current_context())) } } #[inline(always)] pub fn to_integer<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope .cast_local(|sd| v8__Value__ToInteger(self, &*sd.get_current_context())) } } #[inline(always)] pub fn to_uint32<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope .cast_local(|sd| v8__Value__ToUint32(self, &*sd.get_current_context())) } } #[inline(always)] pub fn to_int32<'s>( &self, scope: &mut HandleScope<'s>, ) -> Option> { unsafe { scope .cast_local(|sd| v8__Value__ToInt32(self, &*sd.get_current_context())) } } /// Perform the equivalent of Boolean(value) in JS. This can never fail. #[inline(always)] pub fn to_boolean<'s>( &self, scope: &mut HandleScope<'s, ()>, ) -> Local<'s, Boolean> { unsafe { scope.cast_local(|sd| v8__Value__ToBoolean(self, sd.get_isolate_ptr())) } .unwrap() } #[inline(always)] pub fn instance_of<'s>( &self, scope: &mut HandleScope<'s>, object: Local, ) -> Option { let mut out = Maybe::::default(); unsafe { v8__Value__InstanceOf( self, &*scope.get_current_context(), &*object, &mut out, ); } out.into() } #[inline(always)] pub fn number_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option { let mut out = Maybe::::default(); unsafe { v8__Value__NumberValue(self, &*scope.get_current_context(), &mut out) }; out.into() } #[inline(always)] pub fn integer_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option { let mut out = Maybe::::default(); unsafe { v8__Value__IntegerValue(self, &*scope.get_current_context(), &mut out) }; out.into() } #[inline(always)] pub fn uint32_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option { let mut out = Maybe::::default(); unsafe { v8__Value__Uint32Value(self, &*scope.get_current_context(), &mut out) }; out.into() } #[inline(always)] pub fn int32_value<'s>(&self, scope: &mut HandleScope<'s>) -> Option { let mut out = Maybe::::default(); unsafe { v8__Value__Int32Value(self, &*scope.get_current_context(), &mut out) }; out.into() } #[inline(always)] pub fn boolean_value<'s>(&self, scope: &mut HandleScope<'s, ()>) -> bool { unsafe { v8__Value__BooleanValue(self, scope.get_isolate_ptr()) } } /// Returns the V8 hash value for this value. The current implementation /// uses a hidden property to store the identity hash on some object types. /// /// The return value will never be 0. Also, it is not guaranteed to be /// unique. #[inline(always)] pub fn get_hash(&self) -> NonZeroI32 { unsafe { NonZeroI32::new_unchecked(v8__Value__GetHash(self)) } } }