0df04f2129
This doesn't really follow the current V8 API (it's pretty close to how V8 used to be back in 2012 though.) However: 1. The C++ API is very C++-y and doesn't carry over well to Rust, and 2. It addresses the immediate need of being able to take heap snapshots. Refs #298 |
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.github/workflows | ||
base/trace_event | ||
build@e854654b50 | ||
buildtools@b7faa4551a | ||
src | ||
tests | ||
third_party | ||
tools | ||
v8@62aeb04515 | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
.gn | ||
.rustfmt.toml | ||
BUILD.gn | ||
build.rs | ||
Cargo.lock | ||
Cargo.toml | ||
LICENSE | ||
README.md |
Rusty V8 Binding
V8 Version: 8.1.310, 2020-01-30
Goals
-
Provide high quality Rust bindings to V8's C++ API. The API should match the original API as closely as possible
-
Do not introduce additional call overhead. (For example, previous attempts at Rust V8 bindings forced the use of Persistent handles.)
-
Do not rely on a binary
libv8.a
built outside of cargo. V8 is a very large project (over 600,000 lines of C++) which often takes 30 minutes to compile. Furthermore, V8 relies on Chromium's bespoke build system (gn + ninja) which is not easy to use outside of Chromium. For this reason many attempts to bind to V8 rely on pre-built binaries that are built separately from the binding itself. While this is simple, it makes upgrading V8 difficult, it makes CI difficult, it makes producing builds with different configurations difficult, and it is a security concern since binary blobs can hide malicious code. For this reason we believe it is imperative to build V8 from source code during "cargo build". -
Publish the crate on crates.io and allow docs.rs to generate documentation. Due to the complexity and size of V8's build, this is nontrivial. For example the crate size must be kept under 10 MiB in order to publish.
Build
Use cargo build -vv
to build the crate.
Depends on Python 2.7, not Python 3. Do not open issues with us regarding Python 3; it's something that must be fixed in Chromium..
For linux builds: glib-2.0 development files need to be installed such that
pkg-config can find them. On Ubuntu, run sudo apt install libglib2.0-dev
to
install them.
For Windows builds: the 64-bit toolchain needs to be used. 32-bit targets are not supported.
The build depends on several binary tools: gn
, ninja
and a recent version
of clang
(V8 relies on bleeding edge features). Because these are not
generally available they are automatically download during the build by default.
It should be possible to opt out of the gn and ninja download by specifying the
$GN
and $NINJA
environmental variables. The clang download can be skipped by
providing a $CLANG_BASE_PATH
environmental variable pointing to a recent
llvm
/clang
installation (currently LLVM v8.0+ or Apple clang v11.0+).
You could also pass in additional arguments to gn
by setting the $GN_ARGS
environmental variable.
Env vars used in build.rs: SCCACHE
, GN
, NINJA
, CLANG_BASE_PATH
, GN_ARGS
FAQ
Building V8 takes over 30 minutes, this is too slow for me to use this crate. What should I do?
Install sccache. Our build scripts will
detect and use sccache. Set the $SCCACHE
environmental variable if it's not in
your path.
What are all these random directories for like build
and buildtools
are
these really necessary?
In order to build V8 from source code, we must provide a certain directory structure with some git submodules from Chromium. We welcome any simplifications to the code base, but this is a structure we have found after many failed attempts that carefully balances the requirements of cargo crates and GN/Ninja.
V8 has a very large API with hundreds of methods. Why don't you automate the generation of this binding code?
In the limit we would like to auto-generate bindings. We have actually started down this route several times, however due to many excentric features of the V8 API, this has not proven successful. Therefore we are proceeding in a brute-force fashion for now, focusing on solving our stated goals first. We hope to auto-generate bindings in the future.
Why are you building this?
This is to support the Deno project. We previously have gotten away with a simpler high-level Rust binding to V8 called libdeno. But as Deno has matured we've found ourselves continually needing access to an increasing amount of V8's API in Rust.
When building I get unknown argument: '-gno-inline-line-tables'
Use export GN_ARGS="no_inline_line_tables=false"
during build.