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denoland-rusty-v8/src/object.rs

280 lines
7.7 KiB
Rust

use crate::isolate::Isolate;
use crate::support::int;
use crate::support::MapFnTo;
use crate::support::MaybeBool;
use crate::AccessorNameGetterCallback;
use crate::Array;
use crate::Context;
use crate::Local;
use crate::Name;
use crate::Object;
use crate::PropertyAttribute;
use crate::ToLocal;
use crate::Value;
extern "C" {
fn v8__Object__New(isolate: *mut Isolate) -> *mut Object;
fn v8__Object__New__with_prototype_and_properties(
isolate: *mut Isolate,
prototype_or_null: Local<Value>,
names: *mut Local<Name>,
values: *mut Local<Value>,
length: usize,
) -> *mut Object;
fn v8__Object__SetAccessor(
self_: &Object,
context: Local<Context>,
name: Local<Name>,
getter: AccessorNameGetterCallback,
) -> MaybeBool;
fn v8__Object__Get(
object: &Object,
context: Local<Context>,
key: Local<Value>,
) -> *mut Value;
fn v8__Object__GetIndex(
object: &Object,
context: Local<Context>,
index: u32,
) -> *mut Value;
fn v8__Object__GetPrototype(object: &Object) -> *mut Value;
fn v8__Object__Set(
object: &Object,
context: Local<Context>,
key: Local<Value>,
value: Local<Value>,
) -> MaybeBool;
fn v8__Object__SetIndex(
object: &Object,
context: Local<Context>,
index: u32,
value: Local<Value>,
) -> MaybeBool;
fn v8__Object__SetPrototype(
object: &Object,
context: Local<Context>,
prototype: Local<Value>,
) -> MaybeBool;
fn v8__Object__CreateDataProperty(
object: &Object,
context: Local<Context>,
key: Local<Name>,
value: Local<Value>,
) -> MaybeBool;
fn v8__Object__DefineOwnProperty(
object: &Object,
context: Local<Context>,
key: Local<Name>,
value: Local<Value>,
attr: PropertyAttribute,
) -> MaybeBool;
fn v8__Object__GetIdentityHash(object: &Object) -> int;
fn v8__Object__CreationContext(object: &Object) -> *mut Context;
fn v8__Array__New(isolate: *mut Isolate, length: int) -> *mut Array;
fn v8__Array__New_with_elements(
isolate: *mut Isolate,
elements: *const Local<Value>,
length: usize,
) -> *mut Array;
fn v8__Array__Length(array: &Array) -> u32;
}
impl Object {
/// Creates an empty object.
pub fn new<'sc>(scope: &mut impl ToLocal<'sc>) -> Local<'sc, Object> {
let ptr = unsafe { v8__Object__New(scope.isolate()) };
unsafe { scope.to_local(ptr) }.unwrap()
}
/// Creates a JavaScript object with the given properties, and
/// a the given prototype_or_null (which can be any JavaScript
/// value, and if it's null, the newly created object won't have
/// a prototype at all). This is similar to Object.create().
/// All properties will be created as enumerable, configurable
/// and writable properties.
pub fn with_prototype_and_properties<'sc>(
scope: &mut impl ToLocal<'sc>,
prototype_or_null: Local<'sc, Value>,
names: &[Local<Name>],
values: &[Local<Value>],
) -> Local<'sc, Object> {
assert_eq!(names.len(), values.len());
unsafe {
let object = v8__Object__New__with_prototype_and_properties(
scope.isolate(),
prototype_or_null,
names.as_ptr() as *mut Local<Name>,
values.as_ptr() as *mut Local<Value>,
names.len(),
);
scope.to_local(object).unwrap()
}
}
/// Set only return Just(true) or Empty(), so if it should never fail, use
/// result.Check().
pub fn set(
&self,
context: Local<Context>,
key: Local<Value>,
value: Local<Value>,
) -> Option<bool> {
unsafe { v8__Object__Set(self, context, key, value) }.into()
}
/// Set only return Just(true) or Empty(), so if it should never fail, use
/// result.Check().
pub fn set_index(
&self,
context: Local<Context>,
index: u32,
value: Local<Value>,
) -> Option<bool> {
unsafe { v8__Object__SetIndex(self, context, index, value) }.into()
}
/// Set the prototype object. This does not skip objects marked to be
/// skipped by proto and it does not consult the security handler.
pub fn set_prototype(
&self,
context: Local<Context>,
prototype: Local<Value>,
) -> Option<bool> {
unsafe { v8__Object__SetPrototype(self, context, prototype) }.into()
}
/// Implements CreateDataProperty (ECMA-262, 7.3.4).
///
/// Defines a configurable, writable, enumerable property with the given value
/// on the object unless the property already exists and is not configurable
/// or the object is not extensible.
///
/// Returns true on success.
pub fn create_data_property(
&self,
context: Local<Context>,
key: Local<Name>,
value: Local<Value>,
) -> Option<bool> {
unsafe { v8__Object__CreateDataProperty(self, context, key, value) }.into()
}
/// Implements DefineOwnProperty.
///
/// In general, CreateDataProperty will be faster, however, does not allow
/// for specifying attributes.
///
/// Returns true on success.
pub fn define_own_property(
&self,
context: Local<Context>,
key: Local<Name>,
value: Local<Value>,
attr: PropertyAttribute,
) -> Option<bool> {
unsafe { v8__Object__DefineOwnProperty(self, context, key, value, attr) }
.into()
}
pub fn get<'a>(
&self,
scope: &mut impl ToLocal<'a>,
context: Local<Context>,
key: Local<Value>,
) -> Option<Local<'a, Value>> {
unsafe {
let ptr = v8__Object__Get(self, context, key);
scope.to_local(ptr)
}
}
pub fn get_index<'a>(
&self,
scope: &mut impl ToLocal<'a>,
context: Local<Context>,
index: u32,
) -> Option<Local<'a, Value>> {
unsafe {
let ptr = v8__Object__GetIndex(self, context, index);
scope.to_local(ptr)
}
}
/// Get the prototype object. This does not skip objects marked to be
/// skipped by proto and it does not consult the security handler.
pub fn get_prototype<'a>(
&self,
scope: &mut impl ToLocal<'a>,
) -> Option<Local<'a, Value>> {
unsafe {
let ptr = v8__Object__GetPrototype(self);
scope.to_local(ptr)
}
}
/// Note: SideEffectType affects the getter only, not the setter.
pub fn set_accessor(
&mut self,
context: Local<Context>,
name: Local<Name>,
getter: impl for<'s> MapFnTo<AccessorNameGetterCallback<'s>>,
) -> Option<bool> {
unsafe { v8__Object__SetAccessor(self, context, name, getter.map_fn_to()) }
.into()
}
/// Returns the identity hash for this object. The current implementation
/// uses a hidden property on the object to store the identity hash.
///
/// The return value will never be 0. Also, it is not guaranteed to be
/// unique.
pub fn get_identity_hash(&self) -> int {
unsafe { v8__Object__GetIdentityHash(self) }
}
/// Returns the context in which the object was created.
pub fn creation_context<'a>(
&self,
scope: &mut impl ToLocal<'a>,
) -> Local<'a, Context> {
unsafe {
let ptr = v8__Object__CreationContext(self);
scope.to_local(ptr).unwrap()
}
}
}
impl Array {
/// Creates a JavaScript array with the given length. If the length
/// is negative the returned array will have length 0.
pub fn new<'sc>(
scope: &mut impl ToLocal<'sc>,
length: i32,
) -> Local<'sc, Array> {
let ptr = unsafe { v8__Array__New(scope.isolate(), length) };
unsafe { scope.to_local(ptr) }.unwrap()
}
/// Creates a JavaScript array out of a Local<Value> array with a known length.
pub fn new_with_elements<'sc>(
scope: &mut impl ToLocal<'sc>,
elements: &[Local<Value>],
) -> Local<'sc, Array> {
if elements.is_empty() {
return Self::new(scope, 0);
}
let ptr = unsafe {
v8__Array__New_with_elements(
scope.isolate(),
&elements[0],
elements.len(),
)
};
unsafe { scope.to_local(ptr) }.unwrap()
}
pub fn length(&self) -> u32 {
unsafe { v8__Array__Length(self) }
}
}