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denoland-rusty-v8/src/object.rs
Luca Casonato 43b798a39d
Add more Object methods (#1240)
Specifically Object::get_own_property_descriptor
and Object::get_property_attributes
2023-05-25 13:04:50 +00:00

988 lines
26 KiB
Rust

use crate::isolate::Isolate;
use crate::support::int;
use crate::support::MapFnTo;
use crate::support::Maybe;
use crate::support::MaybeBool;
use crate::AccessorConfiguration;
use crate::AccessorNameGetterCallback;
use crate::AccessorNameSetterCallback;
use crate::Array;
use crate::Context;
use crate::GetPropertyNamesArgs;
use crate::HandleScope;
use crate::IndexFilter;
use crate::KeyCollectionMode;
use crate::KeyConversionMode;
use crate::Local;
use crate::Map;
use crate::Name;
use crate::Object;
use crate::Private;
use crate::PropertyAttribute;
use crate::PropertyDescriptor;
use crate::PropertyFilter;
use crate::Set;
use crate::String;
use crate::Value;
use std::convert::TryFrom;
use std::ffi::c_void;
use std::num::NonZeroI32;
use std::ptr::null;
extern "C" {
fn v8__Object__New(isolate: *mut Isolate) -> *const Object;
fn v8__Object__New__with_prototype_and_properties(
isolate: *mut Isolate,
prototype_or_null: *const Value,
names: *const *const Name,
values: *const *const Value,
length: usize,
) -> *const Object;
fn v8__Object__SetAccessor(
this: *const Object,
context: *const Context,
key: *const Name,
getter: AccessorNameGetterCallback,
setter: Option<AccessorNameSetterCallback>,
data_or_null: *const Value,
attr: PropertyAttribute,
) -> MaybeBool;
fn v8__Object__Get(
this: *const Object,
context: *const Context,
key: *const Value,
) -> *const Value;
fn v8__Object__GetIndex(
this: *const Object,
context: *const Context,
index: u32,
) -> *const Value;
fn v8__Object__GetPrototype(this: *const Object) -> *const Value;
fn v8__Object__Set(
this: *const Object,
context: *const Context,
key: *const Value,
value: *const Value,
) -> MaybeBool;
fn v8__Object__SetIndex(
this: *const Object,
context: *const Context,
index: u32,
value: *const Value,
) -> MaybeBool;
fn v8__Object__SetPrototype(
this: *const Object,
context: *const Context,
prototype: *const Value,
) -> MaybeBool;
fn v8__Object__GetConstructorName(this: *const Object) -> *const String;
fn v8__Object__CreateDataProperty(
this: *const Object,
context: *const Context,
key: *const Name,
value: *const Value,
) -> MaybeBool;
fn v8__Object__DefineOwnProperty(
this: *const Object,
context: *const Context,
key: *const Name,
value: *const Value,
attr: PropertyAttribute,
) -> MaybeBool;
fn v8__Object__DefineProperty(
this: *const Object,
context: *const Context,
key: *const Name,
desc: *const PropertyDescriptor,
) -> MaybeBool;
fn v8__Object__GetIdentityHash(this: *const Object) -> int;
fn v8__Object__GetCreationContext(this: *const Object) -> *const Context;
fn v8__Object__GetOwnPropertyNames(
this: *const Object,
context: *const Context,
filter: PropertyFilter,
key_conversion: KeyConversionMode,
) -> *const Array;
fn v8__Object__GetPropertyNames(
this: *const Object,
context: *const Context,
mode: KeyCollectionMode,
property_filter: PropertyFilter,
index_filter: IndexFilter,
key_conversion: KeyConversionMode,
) -> *const Array;
fn v8__Object__Has(
this: *const Object,
context: *const Context,
key: *const Value,
) -> MaybeBool;
fn v8__Object__HasIndex(
this: *const Object,
context: *const Context,
index: u32,
) -> MaybeBool;
fn v8__Object__HasOwnProperty(
this: *const Object,
context: *const Context,
key: *const Name,
) -> MaybeBool;
fn v8__Object__Delete(
this: *const Object,
context: *const Context,
key: *const Value,
) -> MaybeBool;
fn v8__Object__DeleteIndex(
this: *const Object,
context: *const Context,
index: u32,
) -> MaybeBool;
fn v8__Object__InternalFieldCount(this: *const Object) -> int;
fn v8__Object__GetInternalField(
this: *const Object,
index: int,
) -> *const Value;
fn v8__Object__GetAlignedPointerFromInternalField(
this: *const Object,
index: int,
) -> *const c_void;
fn v8__Object__SetAlignedPointerInInternalField(
this: *const Object,
index: int,
value: *const c_void,
);
fn v8__Object__SetIntegrityLevel(
this: *const Object,
context: *const Context,
level: IntegrityLevel,
) -> MaybeBool;
fn v8__Object__SetInternalField(
this: *const Object,
index: int,
value: *const Value,
);
fn v8__Object__GetPrivate(
this: *const Object,
context: *const Context,
key: *const Private,
) -> *const Value;
fn v8__Object__SetPrivate(
this: *const Object,
context: *const Context,
key: *const Private,
value: *const Value,
) -> MaybeBool;
fn v8__Object__DeletePrivate(
this: *const Object,
context: *const Context,
key: *const Private,
) -> MaybeBool;
fn v8__Object__HasPrivate(
this: *const Object,
context: *const Context,
key: *const Private,
) -> MaybeBool;
fn v8__Object__GetPropertyAttributes(
this: *const Object,
context: *const Context,
key: *const Value,
out: *mut Maybe<PropertyAttribute>,
);
fn v8__Object__GetOwnPropertyDescriptor(
this: *const Object,
context: *const Context,
key: *const Name,
) -> *const Value;
fn v8__Array__New(isolate: *mut Isolate, length: int) -> *const Array;
fn v8__Array__New_with_elements(
isolate: *mut Isolate,
elements: *const *const Value,
length: usize,
) -> *const Array;
fn v8__Array__Length(array: *const Array) -> u32;
fn v8__Map__New(isolate: *mut Isolate) -> *const Map;
fn v8__Map__Clear(this: *const Map);
fn v8__Map__Get(
this: *const Map,
context: *const Context,
key: *const Value,
) -> *const Value;
fn v8__Map__Set(
this: *const Map,
context: *const Context,
key: *const Value,
value: *const Value,
) -> *const Map;
fn v8__Map__Has(
this: *const Map,
context: *const Context,
key: *const Value,
) -> MaybeBool;
fn v8__Map__Delete(
this: *const Map,
context: *const Context,
key: *const Value,
) -> MaybeBool;
fn v8__Map__Size(map: *const Map) -> usize;
fn v8__Map__As__Array(this: *const Map) -> *const Array;
fn v8__Set__New(isolate: *mut Isolate) -> *const Set;
fn v8__Set__Clear(this: *const Set);
fn v8__Set__Add(
this: *const Set,
context: *const Context,
key: *const Value,
) -> *const Set;
fn v8__Set__Has(
this: *const Set,
context: *const Context,
key: *const Value,
) -> MaybeBool;
fn v8__Set__Delete(
this: *const Set,
context: *const Context,
key: *const Value,
) -> MaybeBool;
fn v8__Set__Size(map: *const Set) -> usize;
fn v8__Set__As__Array(this: *const Set) -> *const Array;
}
impl Object {
/// Creates an empty object.
#[inline(always)]
pub fn new<'s>(scope: &mut HandleScope<'s>) -> Local<'s, Object> {
unsafe { scope.cast_local(|sd| v8__Object__New(sd.get_isolate_ptr())) }
.unwrap()
}
/// Creates a JavaScript object with the given properties, and the given
/// prototype_or_null (which can be any JavaScript value, and if it's null,
/// the newly created object won't have a prototype at all). This is similar
/// to Object.create(). All properties will be created as enumerable,
/// configurable and writable properties.
#[inline(always)]
pub fn with_prototype_and_properties<'s>(
scope: &mut HandleScope<'s>,
prototype_or_null: Local<'s, Value>,
names: &[Local<Name>],
values: &[Local<Value>],
) -> Local<'s, Object> {
assert_eq!(names.len(), values.len());
let names = Local::slice_into_raw(names);
let values = Local::slice_into_raw(values);
unsafe {
scope.cast_local(|sd| {
v8__Object__New__with_prototype_and_properties(
sd.get_isolate_ptr(),
&*prototype_or_null,
names.as_ptr(),
values.as_ptr(),
names.len(),
)
})
}
.unwrap()
}
/// Set only return Just(true) or Empty(), so if it should never fail, use
/// result.Check().
#[inline(always)]
pub fn set(
&self,
scope: &mut HandleScope,
key: Local<Value>,
value: Local<Value>,
) -> Option<bool> {
unsafe {
v8__Object__Set(self, &*scope.get_current_context(), &*key, &*value)
}
.into()
}
/// Set only return Just(true) or Empty(), so if it should never fail, use
/// result.Check().
#[inline(always)]
pub fn set_index(
&self,
scope: &mut HandleScope,
index: u32,
value: Local<Value>,
) -> Option<bool> {
unsafe {
v8__Object__SetIndex(self, &*scope.get_current_context(), index, &*value)
}
.into()
}
/// Set the prototype object. This does not skip objects marked to be
/// skipped by proto and it does not consult the security handler.
#[inline(always)]
pub fn set_prototype(
&self,
scope: &mut HandleScope,
prototype: Local<Value>,
) -> Option<bool> {
unsafe {
v8__Object__SetPrototype(self, &*scope.get_current_context(), &*prototype)
}
.into()
}
/// Returns the name of the function invoked as a constructor for this object.
#[inline(always)]
pub fn get_constructor_name(&self) -> Local<String> {
unsafe { Local::from_raw(v8__Object__GetConstructorName(self)) }.unwrap()
}
/// Implements CreateDataProperty (ECMA-262, 7.3.4).
///
/// Defines a configurable, writable, enumerable property with the given value
/// on the object unless the property already exists and is not configurable
/// or the object is not extensible.
///
/// Returns true on success.
#[inline(always)]
pub fn create_data_property(
&self,
scope: &mut HandleScope,
key: Local<Name>,
value: Local<Value>,
) -> Option<bool> {
unsafe {
v8__Object__CreateDataProperty(
self,
&*scope.get_current_context(),
&*key,
&*value,
)
}
.into()
}
/// Implements DefineOwnProperty.
///
/// In general, CreateDataProperty will be faster, however, does not allow
/// for specifying attributes.
///
/// Returns true on success.
#[inline(always)]
pub fn define_own_property(
&self,
scope: &mut HandleScope,
key: Local<Name>,
value: Local<Value>,
attr: PropertyAttribute,
) -> Option<bool> {
unsafe {
v8__Object__DefineOwnProperty(
self,
&*scope.get_current_context(),
&*key,
&*value,
attr,
)
}
.into()
}
#[inline(always)]
pub fn define_property(
&self,
scope: &mut HandleScope,
key: Local<Name>,
descriptor: &PropertyDescriptor,
) -> Option<bool> {
unsafe {
v8__Object__DefineProperty(
self,
&*scope.get_current_context(),
&*key,
descriptor,
)
.into()
}
}
#[inline(always)]
pub fn get<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Value>,
) -> Option<Local<'s, Value>> {
unsafe {
scope
.cast_local(|sd| v8__Object__Get(self, sd.get_current_context(), &*key))
}
}
#[inline(always)]
pub fn get_index<'s>(
&self,
scope: &mut HandleScope<'s>,
index: u32,
) -> Option<Local<'s, Value>> {
unsafe {
scope.cast_local(|sd| {
v8__Object__GetIndex(self, sd.get_current_context(), index)
})
}
}
/// Get the prototype object. This does not skip objects marked to be
/// skipped by proto and it does not consult the security handler.
#[inline(always)]
pub fn get_prototype<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, Value>> {
unsafe { scope.cast_local(|_| v8__Object__GetPrototype(self)) }
}
/// Note: SideEffectType affects the getter only, not the setter.
#[inline(always)]
pub fn set_accessor(
&self,
scope: &mut HandleScope,
name: Local<Name>,
getter: impl for<'s> MapFnTo<AccessorNameGetterCallback<'s>>,
) -> Option<bool> {
self.set_accessor_with_configuration(
scope,
name,
AccessorConfiguration::new(getter),
)
}
#[inline(always)]
pub fn set_accessor_with_setter(
&self,
scope: &mut HandleScope,
name: Local<Name>,
getter: impl for<'s> MapFnTo<AccessorNameGetterCallback<'s>>,
setter: impl for<'s> MapFnTo<AccessorNameSetterCallback<'s>>,
) -> Option<bool> {
self.set_accessor_with_configuration(
scope,
name,
AccessorConfiguration::new(getter).setter(setter),
)
}
#[inline(always)]
pub fn set_accessor_with_configuration(
&self,
scope: &mut HandleScope,
name: Local<Name>,
configuration: AccessorConfiguration,
) -> Option<bool> {
unsafe {
v8__Object__SetAccessor(
self,
&*scope.get_current_context(),
&*name,
configuration.getter,
configuration.setter,
configuration.data.map_or_else(null, |p| &*p),
configuration.property_attribute,
)
}
.into()
}
/// Returns the V8 hash value for this value. The current implementation
/// uses a hidden property to store the identity hash.
///
/// The return value will never be 0. Also, it is not guaranteed to be
/// unique.
#[inline(always)]
pub fn get_identity_hash(&self) -> NonZeroI32 {
unsafe { NonZeroI32::new_unchecked(v8__Object__GetIdentityHash(self)) }
}
/// Returns the context in which the object was created.
#[inline(always)]
pub fn get_creation_context<'s>(
&self,
scope: &mut HandleScope<'s>,
) -> Option<Local<'s, Context>> {
unsafe { scope.cast_local(|_| v8__Object__GetCreationContext(self)) }
}
/// This function has the same functionality as GetPropertyNames but the
/// returned array doesn't contain the names of properties from prototype
/// objects.
#[inline(always)]
pub fn get_own_property_names<'s>(
&self,
scope: &mut HandleScope<'s>,
args: GetPropertyNamesArgs,
) -> Option<Local<'s, Array>> {
unsafe {
scope.cast_local(|sd| {
v8__Object__GetOwnPropertyNames(
self,
sd.get_current_context(),
args.property_filter,
args.key_conversion,
)
})
}
}
/// Returns an array containing the names of the filtered properties of this
/// object, including properties from prototype objects. The array returned by
/// this method contains the same values as would be enumerated by a for-in
/// statement over this object.
#[inline(always)]
pub fn get_property_names<'s>(
&self,
scope: &mut HandleScope<'s>,
args: GetPropertyNamesArgs,
) -> Option<Local<'s, Array>> {
unsafe {
scope.cast_local(|sd| {
v8__Object__GetPropertyNames(
self,
sd.get_current_context(),
args.mode,
args.property_filter,
args.index_filter,
args.key_conversion,
)
})
}
}
// Calls the abstract operation HasProperty(O, P) described in ECMA-262,
// 7.3.10. Returns true, if the object has the property, either own or on the
// prototype chain. Interceptors, i.e., PropertyQueryCallbacks, are called if
// present.
//
// This function has the same side effects as JavaScript's variable in object.
// For example, calling this on a revoked proxy will throw an exception.
//
// Note: This function converts the key to a name, which possibly calls back
// into JavaScript.
#[inline(always)]
pub fn has<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Value>,
) -> Option<bool> {
unsafe { v8__Object__Has(self, &*scope.get_current_context(), &*key) }
.into()
}
#[inline(always)]
pub fn has_index<'s>(
&self,
scope: &mut HandleScope<'s>,
index: u32,
) -> Option<bool> {
unsafe { v8__Object__HasIndex(self, &*scope.get_current_context(), index) }
.into()
}
/// HasOwnProperty() is like JavaScript's Object.prototype.hasOwnProperty().
#[inline(always)]
pub fn has_own_property<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Name>,
) -> Option<bool> {
unsafe {
v8__Object__HasOwnProperty(self, &*scope.get_current_context(), &*key)
}
.into()
}
#[inline(always)]
pub fn delete<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Value>,
) -> Option<bool> {
unsafe { v8__Object__Delete(self, &*scope.get_current_context(), &*key) }
.into()
}
pub fn delete_index<'s>(
&self,
scope: &mut HandleScope<'s>,
index: u32,
) -> Option<bool> {
unsafe {
v8__Object__DeleteIndex(self, &*scope.get_current_context(), index)
}
.into()
}
/// Gets the number of internal fields for this Object.
#[inline(always)]
pub fn internal_field_count(&self) -> usize {
let count = unsafe { v8__Object__InternalFieldCount(self) };
usize::try_from(count).expect("bad internal field count") // Can't happen.
}
/// Gets the value from an internal field.
#[inline(always)]
pub fn get_internal_field<'s>(
&self,
scope: &mut HandleScope<'s>,
index: usize,
) -> Option<Local<'s, Value>> {
// Trying to access out-of-bounds internal fields makes V8 abort
// in debug mode and access out-of-bounds memory in release mode.
// The C++ API takes an i32 but doesn't check for indexes < 0, which
// results in an out-of-bounds access in both debug and release mode.
if index < self.internal_field_count() {
if let Ok(index) = int::try_from(index) {
return unsafe {
scope.cast_local(|_| v8__Object__GetInternalField(self, index))
};
}
}
None
}
/// Gets a 2-byte-aligned native pointer from an internal field.
///
/// # Safety
/// This field must have been set by SetAlignedPointerInInternalField, everything else leads to undefined behavior.
#[inline(always)]
pub unsafe fn get_aligned_pointer_from_internal_field(
&self,
index: i32,
) -> *const c_void {
v8__Object__GetAlignedPointerFromInternalField(self, index)
}
/// Sets a 2-byte-aligned native pointer in an internal field.
/// To retrieve such a field, GetAlignedPointerFromInternalField must be used.
#[allow(clippy::not_unsafe_ptr_arg_deref)]
#[inline(always)]
pub fn set_aligned_pointer_in_internal_field(
&self,
index: i32,
value: *const c_void,
) {
unsafe { v8__Object__SetAlignedPointerInInternalField(self, index, value) }
}
/// Sets the integrity level of the object.
#[inline(always)]
pub fn set_integrity_level(
&self,
scope: &mut HandleScope,
level: IntegrityLevel,
) -> Option<bool> {
unsafe {
v8__Object__SetIntegrityLevel(self, &*scope.get_current_context(), level)
}
.into()
}
/// Sets the value in an internal field. Returns false when the index
/// is out of bounds, true otherwise.
#[inline(always)]
pub fn set_internal_field(&self, index: usize, value: Local<Value>) -> bool {
// Trying to access out-of-bounds internal fields makes V8 abort
// in debug mode and access out-of-bounds memory in release mode.
// The C++ API takes an i32 but doesn't check for indexes < 0, which
// results in an out-of-bounds access in both debug and release mode.
if index < self.internal_field_count() {
if let Ok(index) = int::try_from(index) {
unsafe { v8__Object__SetInternalField(self, index, &*value) };
return true;
}
}
false
}
/// Functionality for private properties.
/// This is an experimental feature, use at your own risk.
/// Note: Private properties are not inherited. Do not rely on this, since it
/// may change.
#[inline(always)]
pub fn get_private<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Private>,
) -> Option<Local<'s, Value>> {
unsafe {
scope.cast_local(|sd| {
v8__Object__GetPrivate(self, sd.get_current_context(), &*key)
})
}
}
/// Functionality for private properties.
/// This is an experimental feature, use at your own risk.
/// Note: Private properties are not inherited. Do not rely on this, since it
/// may change.
#[inline(always)]
pub fn set_private<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Private>,
value: Local<Value>,
) -> Option<bool> {
unsafe {
v8__Object__SetPrivate(
self,
&*scope.get_current_context(),
&*key,
&*value,
)
}
.into()
}
/// Functionality for private properties.
/// This is an experimental feature, use at your own risk.
/// Note: Private properties are not inherited. Do not rely on this, since it
/// may change.
#[inline(always)]
pub fn delete_private<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Private>,
) -> Option<bool> {
unsafe {
v8__Object__DeletePrivate(self, &*scope.get_current_context(), &*key)
}
.into()
}
/// Functionality for private properties.
/// This is an experimental feature, use at your own risk.
/// Note: Private properties are not inherited. Do not rely on this, since it
/// may change.
#[inline(always)]
pub fn has_private<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Private>,
) -> Option<bool> {
unsafe {
v8__Object__HasPrivate(self, &*scope.get_current_context(), &*key)
}
.into()
}
/// Gets the property attributes of a property which can be
/// [PropertyAttribute::NONE] or any combination of
/// [PropertyAttribute::READ_ONLY], [PropertyAttribute::DONT_ENUM] and
/// [PropertyAttribute::DONT_DELETE].
/// Returns [PropertyAttribute::NONE] when the property doesn't exist.
pub fn get_property_attributes(
&self,
scope: &mut HandleScope,
key: Local<Value>,
) -> Option<PropertyAttribute> {
let mut out = Maybe::<PropertyAttribute>::default();
unsafe {
v8__Object__GetPropertyAttributes(
self,
&*scope.get_current_context(),
&*key,
&mut out,
)
};
out.into()
}
/// Implements Object.getOwnPropertyDescriptor(O, P), see
/// https://tc39.es/ecma262/#sec-object.getownpropertydescriptor.
pub fn get_own_property_descriptor<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Name>,
) -> Option<Local<'s, Value>> {
unsafe {
scope.cast_local(|sd| {
v8__Object__GetOwnPropertyDescriptor(
self,
sd.get_current_context(),
&*key,
)
})
}
}
}
/// Object integrity levels can be used to restrict what can be done to an
/// object's properties.
#[derive(Debug)]
#[repr(C)]
pub enum IntegrityLevel {
/// Frozen objects are like Sealed objects, except all existing properties are
/// also made non-writable.
Frozen,
/// Sealed objects prevent addition of any new property on the object, makes
/// all existing properties non-configurable, meaning they cannot be deleted,
/// have their enumerability, configurability, or writability changed.
Sealed,
}
impl Array {
/// Creates a JavaScript array with the given length. If the length
/// is negative the returned array will have length 0.
#[inline(always)]
pub fn new<'s>(scope: &mut HandleScope<'s>, length: i32) -> Local<'s, Array> {
unsafe {
scope.cast_local(|sd| v8__Array__New(sd.get_isolate_ptr(), length))
}
.unwrap()
}
/// Creates a JavaScript array out of a Local<Value> array with a known
/// length.
#[inline(always)]
pub fn new_with_elements<'s>(
scope: &mut HandleScope<'s>,
elements: &[Local<Value>],
) -> Local<'s, Array> {
if elements.is_empty() {
return Self::new(scope, 0);
}
let elements = Local::slice_into_raw(elements);
unsafe {
scope.cast_local(|sd| {
v8__Array__New_with_elements(
sd.get_isolate_ptr(),
elements.as_ptr(),
elements.len(),
)
})
}
.unwrap()
}
#[inline(always)]
pub fn length(&self) -> u32 {
unsafe { v8__Array__Length(self) }
}
}
impl Map {
#[inline(always)]
pub fn new<'s>(scope: &mut HandleScope<'s>) -> Local<'s, Map> {
unsafe { scope.cast_local(|sd| v8__Map__New(sd.get_isolate_ptr())) }
.unwrap()
}
#[inline(always)]
pub fn size(&self) -> usize {
unsafe { v8__Map__Size(self) }
}
#[inline(always)]
pub fn clear(&self) {
unsafe { v8__Map__Clear(self) }
}
#[inline(always)]
pub fn get<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Value>,
) -> Option<Local<'s, Value>> {
unsafe {
scope.cast_local(|sd| v8__Map__Get(self, sd.get_current_context(), &*key))
}
}
#[inline(always)]
pub fn set<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Value>,
value: Local<Value>,
) -> Option<Local<'s, Map>> {
unsafe {
scope.cast_local(|sd| {
v8__Map__Set(self, sd.get_current_context(), &*key, &*value)
})
}
}
#[inline(always)]
pub fn has(
&self,
scope: &mut HandleScope,
key: Local<Value>,
) -> Option<bool> {
unsafe { v8__Map__Has(self, &*scope.get_current_context(), &*key) }.into()
}
#[inline(always)]
pub fn delete(
&self,
scope: &mut HandleScope,
key: Local<Value>,
) -> Option<bool> {
unsafe { v8__Map__Delete(self, &*scope.get_current_context(), &*key) }
.into()
}
/// Returns an array of length size() * 2, where index N is the Nth key and
/// index N + 1 is the Nth value.
#[inline(always)]
pub fn as_array<'s>(&self, scope: &mut HandleScope<'s>) -> Local<'s, Array> {
unsafe { scope.cast_local(|_| v8__Map__As__Array(self)) }.unwrap()
}
}
impl Set {
#[inline(always)]
pub fn new<'s>(scope: &mut HandleScope<'s>) -> Local<'s, Set> {
unsafe { scope.cast_local(|sd| v8__Set__New(sd.get_isolate_ptr())) }
.unwrap()
}
#[inline(always)]
pub fn size(&self) -> usize {
unsafe { v8__Set__Size(self) }
}
#[inline(always)]
pub fn clear(&self) {
unsafe { v8__Set__Clear(self) }
}
#[inline(always)]
pub fn add<'s>(
&self,
scope: &mut HandleScope<'s>,
key: Local<Value>,
) -> Option<Local<'s, Set>> {
unsafe {
scope.cast_local(|sd| v8__Set__Add(self, sd.get_current_context(), &*key))
}
}
#[inline(always)]
pub fn has(
&self,
scope: &mut HandleScope,
key: Local<Value>,
) -> Option<bool> {
unsafe { v8__Set__Has(self, &*scope.get_current_context(), &*key) }.into()
}
#[inline(always)]
pub fn delete(
&self,
scope: &mut HandleScope,
key: Local<Value>,
) -> Option<bool> {
unsafe { v8__Set__Delete(self, &*scope.get_current_context(), &*key) }
.into()
}
/// Returns an array of length size() * 2, where index N is the Nth key and
/// index N + 1 is the Nth value.
#[inline(always)]
pub fn as_array<'s>(&self, scope: &mut HandleScope<'s>) -> Local<'s, Array> {
unsafe { scope.cast_local(|_| v8__Set__As__Array(self)) }.unwrap()
}
}