mirror of
https://github.com/denoland/rusty_v8.git
synced 2025-01-14 18:09:05 -05:00
329 lines
9.9 KiB
Rust
329 lines
9.9 KiB
Rust
use std::convert::TryFrom;
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use std::marker::PhantomData;
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use crate::scope::ScopeDefinition;
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use crate::support::MapFnFrom;
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use crate::support::MapFnTo;
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use crate::support::ToCFn;
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use crate::support::UnitType;
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use crate::support::{int, Opaque};
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use crate::Context;
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use crate::Function;
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use crate::FunctionCallbackScope;
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use crate::Local;
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use crate::Name;
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use crate::Object;
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use crate::PropertyCallbackScope;
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use crate::ToLocal;
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use crate::Value;
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extern "C" {
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fn v8__Function__New(
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context: *mut Context,
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callback: FunctionCallback,
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) -> *mut Function;
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fn v8__Function__NewWithData(
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context: *mut Context,
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callback: FunctionCallback,
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data: Local<Value>,
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) -> *mut Function;
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fn v8__Function__Call(
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function: *const Function,
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context: Local<Context>,
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recv: Local<Value>,
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argc: int,
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argv: *const Local<Value>,
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) -> *mut Value;
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fn v8__FunctionCallbackInfo__GetReturnValue(
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info: *const FunctionCallbackInfo,
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) -> *mut Value;
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fn v8__FunctionCallbackInfo__This(
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info: *const FunctionCallbackInfo,
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) -> *mut Object;
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fn v8__FunctionCallbackInfo__Length(info: *const FunctionCallbackInfo)
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-> int;
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fn v8__FunctionCallbackInfo__GetArgument(
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info: *const FunctionCallbackInfo,
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i: int,
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) -> *mut Value;
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fn v8__FunctionCallbackInfo__Data(
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info: *const FunctionCallbackInfo,
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) -> *mut Value;
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fn v8__PropertyCallbackInfo__GetReturnValue(
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info: *const PropertyCallbackInfo,
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) -> *mut Value;
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fn v8__PropertyCallbackInfo__This(
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info: *const PropertyCallbackInfo,
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) -> *mut Object;
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fn v8__ReturnValue__Set(rv: &mut ReturnValue, value: *mut Value);
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fn v8__ReturnValue__Get(rv: &ReturnValue) -> *mut Value;
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}
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// Npte: the 'cb lifetime is required because the ReturnValue object must not
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// outlive the FunctionCallbackInfo/PropertyCallbackInfo object from which it
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// is derived.
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#[repr(C)]
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pub struct ReturnValue<'cb>(*mut Value, PhantomData<&'cb ()>);
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/// In V8 ReturnValue<> has a type parameter, but
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/// it turns out that in most of the APIs it's ReturnValue<Value>
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/// and for our purposes we currently don't need
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/// other types. So for now it's a simplified version.
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impl<'cb> ReturnValue<'cb> {
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fn from_function_callback_info(info: *const FunctionCallbackInfo) -> Self {
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let slot = unsafe { v8__FunctionCallbackInfo__GetReturnValue(info) };
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Self(slot, PhantomData)
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}
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fn from_property_callback_info(info: *const PropertyCallbackInfo) -> Self {
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let slot = unsafe { v8__PropertyCallbackInfo__GetReturnValue(info) };
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Self(slot, PhantomData)
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}
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// NOTE: simplest setter, possibly we'll need to add
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// more setters specialized per type
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pub fn set(&mut self, mut value: Local<Value>) {
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unsafe { v8__ReturnValue__Set(&mut *self, &mut *value) }
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}
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/// Getter. Creates a new Local<> so it comes with a certain performance
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/// hit. If the ReturnValue was not yet set, this will return the undefined
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/// value.
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pub fn get<'sc>(
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&mut self,
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scope: &mut impl ToLocal<'sc>,
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) -> Local<'sc, Value> {
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unsafe { scope.to_local(v8__ReturnValue__Get(self)) }.unwrap()
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}
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}
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/// The argument information given to function call callbacks. This
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/// class provides access to information about the context of the call,
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/// including the receiver, the number and values of arguments, and
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/// the holder of the function.
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#[repr(C)]
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pub struct FunctionCallbackInfo {
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// The layout of this struct must match that of `class FunctionCallbackInfo`
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// as defined in v8.h.
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implicit_args: *mut Opaque,
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values: *mut Value,
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length: int,
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}
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unsafe impl<'s> ScopeDefinition<'s> for FunctionCallbackInfo {
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type Args = ();
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unsafe fn enter_scope(_: *mut Self, _: Self::Args) {}
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}
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/// The information passed to a property callback about the context
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/// of the property access.
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#[repr(C)]
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pub struct PropertyCallbackInfo {
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// The layout of this struct must match that of `class PropertyCallbackInfo`
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// as defined in v8.h.
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args: *mut Opaque,
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}
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unsafe impl<'s> ScopeDefinition<'s> for PropertyCallbackInfo {
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type Args = ();
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unsafe fn enter_scope(_: *mut Self, _: Self::Args) {}
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}
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pub struct FunctionCallbackArguments<'s> {
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info: *const FunctionCallbackInfo,
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phantom: PhantomData<&'s ()>,
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}
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impl<'s> FunctionCallbackArguments<'s> {
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fn from_function_callback_info(info: *const FunctionCallbackInfo) -> Self {
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Self {
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info,
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phantom: PhantomData,
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}
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}
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/// Returns the receiver. This corresponds to the "this" value.
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pub fn this(&self) -> Local<Object> {
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unsafe {
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Local::from_raw(v8__FunctionCallbackInfo__This(self.info)).unwrap()
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}
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}
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/// Returns the data argument specified when creating the callback.
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pub fn data(&self) -> Option<Local<Value>> {
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unsafe { Local::from_raw(v8__FunctionCallbackInfo__Data(self.info)) }
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}
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/// The number of available arguments.
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pub fn length(&self) -> int {
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unsafe {
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let length = (*self.info).length;
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debug_assert_eq!(length, v8__FunctionCallbackInfo__Length(self.info));
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length
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}
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}
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/// Accessor for the available arguments. Returns `undefined` if the index is
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/// out of bounds.
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pub fn get(&self, i: int) -> Local<Value> {
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unsafe {
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Local::from_raw(v8__FunctionCallbackInfo__GetArgument(self.info, i))
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.unwrap()
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}
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}
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}
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pub struct PropertyCallbackArguments<'s> {
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info: *const PropertyCallbackInfo,
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phantom: PhantomData<&'s ()>,
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}
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impl<'s> PropertyCallbackArguments<'s> {
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fn from_property_callback_info(info: *const PropertyCallbackInfo) -> Self {
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Self {
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info,
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phantom: PhantomData,
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}
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}
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/// Returns the receiver. In many cases, this is the object on which the
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/// property access was intercepted. When using
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/// `Reflect.get`, `Function.prototype.call`, or similar functions, it is the
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/// object passed in as receiver or thisArg.
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///
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/// ```c++
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/// void GetterCallback(Local<Name> name,
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/// const v8::PropertyCallbackInfo<v8::Value>& info) {
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/// auto context = info.GetIsolate()->GetCurrentContext();
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///
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/// v8::Local<v8::Value> a_this =
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/// info.This()
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/// ->GetRealNamedProperty(context, v8_str("a"))
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/// .ToLocalChecked();
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/// v8::Local<v8::Value> a_holder =
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/// info.Holder()
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/// ->GetRealNamedProperty(context, v8_str("a"))
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/// .ToLocalChecked();
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///
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/// CHECK(v8_str("r")->Equals(context, a_this).FromJust());
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/// CHECK(v8_str("obj")->Equals(context, a_holder).FromJust());
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///
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/// info.GetReturnValue().Set(name);
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/// }
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///
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/// v8::Local<v8::FunctionTemplate> templ =
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/// v8::FunctionTemplate::New(isolate);
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/// templ->InstanceTemplate()->SetHandler(
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/// v8::NamedPropertyHandlerConfiguration(GetterCallback));
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/// LocalContext env;
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/// env->Global()
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/// ->Set(env.local(), v8_str("obj"), templ->GetFunction(env.local())
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/// .ToLocalChecked()
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/// ->NewInstance(env.local())
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/// .ToLocalChecked())
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/// .FromJust();
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///
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/// CompileRun("obj.a = 'obj'; var r = {a: 'r'}; Reflect.get(obj, 'x', r)");
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/// ```
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pub fn this(&self) -> Local<Object> {
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unsafe {
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Local::from_raw(v8__PropertyCallbackInfo__This(self.info)).unwrap()
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}
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}
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}
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pub type FunctionCallback = extern "C" fn(*const FunctionCallbackInfo);
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impl<F> MapFnFrom<F> for FunctionCallback
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where
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F: UnitType
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+ Fn(FunctionCallbackScope, FunctionCallbackArguments, ReturnValue),
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{
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fn mapping() -> Self {
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let f = |info: *const FunctionCallbackInfo| {
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let scope: FunctionCallbackScope =
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&mut crate::scope::Entered::new_root(info as *mut FunctionCallbackInfo);
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let args = FunctionCallbackArguments::from_function_callback_info(info);
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let rv = ReturnValue::from_function_callback_info(info);
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(F::get())(scope, args, rv);
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};
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f.to_c_fn()
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}
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}
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/// AccessorNameGetterCallback is used as callback functions when getting a
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/// particular property. See Object and ObjectTemplate's method SetAccessor.
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pub type AccessorNameGetterCallback<'s> =
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extern "C" fn(Local<'s, Name>, *const PropertyCallbackInfo);
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impl<F> MapFnFrom<F> for AccessorNameGetterCallback<'_>
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where
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F: UnitType
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+ Fn(
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PropertyCallbackScope,
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Local<Name>,
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PropertyCallbackArguments,
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ReturnValue,
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),
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{
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fn mapping() -> Self {
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let f = |key: Local<Name>, info: *const PropertyCallbackInfo| {
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let scope: PropertyCallbackScope =
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&mut crate::scope::Entered::new_root(info as *mut PropertyCallbackInfo);
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let args = PropertyCallbackArguments::from_property_callback_info(info);
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let rv = ReturnValue::from_property_callback_info(info);
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(F::get())(scope, key, args, rv);
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};
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f.to_c_fn()
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}
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}
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impl Function {
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// TODO: add remaining arguments from C++
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/// Create a function in the current execution context
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/// for a given FunctionCallback.
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pub fn new<'sc>(
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scope: &mut impl ToLocal<'sc>,
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mut context: Local<Context>,
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callback: impl MapFnTo<FunctionCallback>,
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) -> Option<Local<'sc, Function>> {
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unsafe {
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scope.to_local(v8__Function__New(&mut *context, callback.map_fn_to()))
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}
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}
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/// Create a function in the current execution context
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/// for a given FunctionCallback and associated data.
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pub fn new_with_data<'sc>(
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scope: &mut impl ToLocal<'sc>,
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mut context: Local<Context>,
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data: Local<Value>,
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callback: impl MapFnTo<FunctionCallback>,
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) -> Option<Local<'sc, Function>> {
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unsafe {
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scope.to_local(v8__Function__NewWithData(
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&mut *context,
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callback.map_fn_to(),
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data,
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))
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}
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}
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pub fn call<'sc>(
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&self,
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scope: &mut impl ToLocal<'sc>,
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context: Local<Context>,
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recv: Local<Value>,
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args: &[Local<Value>],
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) -> Option<Local<'sc, Value>> {
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let argv = args.as_ptr();
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let argc = int::try_from(args.len()).unwrap();
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unsafe {
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scope.to_local(v8__Function__Call(self, context, recv, argc, argv))
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}
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}
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}
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