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forgejo/vendor/go.opentelemetry.io/otel/label/encoder.go

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// Copyright The OpenTelemetry Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package label // import "go.opentelemetry.io/otel/label"
import (
"bytes"
"sync"
"sync/atomic"
)
type (
// Encoder is a mechanism for serializing a label set into a
// specific string representation that supports caching, to
// avoid repeated serialization. An example could be an
// exporter encoding the label set into a wire representation.
Encoder interface {
// Encode returns the serialized encoding of the label
// set using its Iterator. This result may be cached
// by a label.Set.
Encode(iterator Iterator) string
// ID returns a value that is unique for each class of
// label encoder. Label encoders allocate these using
// `NewEncoderID`.
ID() EncoderID
}
// EncoderID is used to identify distinct Encoder
// implementations, for caching encoded results.
EncoderID struct {
value uint64
}
// defaultLabelEncoder uses a sync.Pool of buffers to reduce
// the number of allocations used in encoding labels. This
// implementation encodes a comma-separated list of key=value,
// with '/'-escaping of '=', ',', and '\'.
defaultLabelEncoder struct {
// pool is a pool of labelset builders. The buffers in this
// pool grow to a size that most label encodings will not
// allocate new memory.
pool sync.Pool // *bytes.Buffer
}
)
// escapeChar is used to ensure uniqueness of the label encoding where
// keys or values contain either '=' or ','. Since there is no parser
// needed for this encoding and its only requirement is to be unique,
// this choice is arbitrary. Users will see these in some exporters
// (e.g., stdout), so the backslash ('\') is used as a conventional choice.
const escapeChar = '\\'
var (
_ Encoder = &defaultLabelEncoder{}
// encoderIDCounter is for generating IDs for other label
// encoders.
encoderIDCounter uint64
defaultEncoderOnce sync.Once
defaultEncoderID = NewEncoderID()
defaultEncoderInstance *defaultLabelEncoder
)
// NewEncoderID returns a unique label encoder ID. It should be
// called once per each type of label encoder. Preferably in init() or
// in var definition.
func NewEncoderID() EncoderID {
return EncoderID{value: atomic.AddUint64(&encoderIDCounter, 1)}
}
// DefaultEncoder returns a label encoder that encodes labels
// in such a way that each escaped label's key is followed by an equal
// sign and then by an escaped label's value. All key-value pairs are
// separated by a comma.
//
// Escaping is done by prepending a backslash before either a
// backslash, equal sign or a comma.
func DefaultEncoder() Encoder {
defaultEncoderOnce.Do(func() {
defaultEncoderInstance = &defaultLabelEncoder{
pool: sync.Pool{
New: func() interface{} {
return &bytes.Buffer{}
},
},
}
})
return defaultEncoderInstance
}
// Encode is a part of an implementation of the LabelEncoder
// interface.
func (d *defaultLabelEncoder) Encode(iter Iterator) string {
buf := d.pool.Get().(*bytes.Buffer)
defer d.pool.Put(buf)
buf.Reset()
for iter.Next() {
i, keyValue := iter.IndexedLabel()
if i > 0 {
_, _ = buf.WriteRune(',')
}
copyAndEscape(buf, string(keyValue.Key))
_, _ = buf.WriteRune('=')
if keyValue.Value.Type() == STRING {
copyAndEscape(buf, keyValue.Value.AsString())
} else {
_, _ = buf.WriteString(keyValue.Value.Emit())
}
}
return buf.String()
}
// ID is a part of an implementation of the LabelEncoder interface.
func (*defaultLabelEncoder) ID() EncoderID {
return defaultEncoderID
}
// copyAndEscape escapes `=`, `,` and its own escape character (`\`),
// making the default encoding unique.
func copyAndEscape(buf *bytes.Buffer, val string) {
for _, ch := range val {
switch ch {
case '=', ',', escapeChar:
buf.WriteRune(escapeChar)
}
buf.WriteRune(ch)
}
}
// Valid returns true if this encoder ID was allocated by
// `NewEncoderID`. Invalid encoder IDs will not be cached.
func (id EncoderID) Valid() bool {
return id.value != 0
}