2021-02-28 18:08:33 -05:00
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// Copyright 2014-2021 Ulrich Kunitz. All rights reserved.
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2020-06-05 16:47:39 -04:00
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package lzma
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// Constants used by the distance codec.
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const (
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// minimum supported distance
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minDistance = 1
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// maximum supported distance, value is used for the eos marker.
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maxDistance = 1 << 32
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// number of the supported len states
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lenStates = 4
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// start for the position models
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startPosModel = 4
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// first index with align bits support
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endPosModel = 14
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// bits for the position slots
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posSlotBits = 6
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// number of align bits
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alignBits = 4
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)
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// distCodec provides encoding and decoding of distance values.
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type distCodec struct {
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posSlotCodecs [lenStates]treeCodec
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posModel [endPosModel - startPosModel]treeReverseCodec
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alignCodec treeReverseCodec
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}
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// deepcopy initializes dc as deep copy of the source.
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func (dc *distCodec) deepcopy(src *distCodec) {
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if dc == src {
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return
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}
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for i := range dc.posSlotCodecs {
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dc.posSlotCodecs[i].deepcopy(&src.posSlotCodecs[i])
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}
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for i := range dc.posModel {
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dc.posModel[i].deepcopy(&src.posModel[i])
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}
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dc.alignCodec.deepcopy(&src.alignCodec)
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}
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// newDistCodec creates a new distance codec.
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func (dc *distCodec) init() {
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for i := range dc.posSlotCodecs {
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dc.posSlotCodecs[i] = makeTreeCodec(posSlotBits)
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}
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for i := range dc.posModel {
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posSlot := startPosModel + i
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bits := (posSlot >> 1) - 1
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dc.posModel[i] = makeTreeReverseCodec(bits)
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}
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dc.alignCodec = makeTreeReverseCodec(alignBits)
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}
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// lenState converts the value l to a supported lenState value.
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func lenState(l uint32) uint32 {
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if l >= lenStates {
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l = lenStates - 1
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}
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return l
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}
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// Encode encodes the distance using the parameter l. Dist can have values from
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// the full range of uint32 values. To get the distance offset the actual match
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// distance has to be decreased by 1. A distance offset of 0xffffffff (eos)
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// indicates the end of the stream.
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func (dc *distCodec) Encode(e *rangeEncoder, dist uint32, l uint32) (err error) {
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// Compute the posSlot using nlz32
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var posSlot uint32
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var bits uint32
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if dist < startPosModel {
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posSlot = dist
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} else {
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bits = uint32(30 - nlz32(dist))
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posSlot = startPosModel - 2 + (bits << 1)
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posSlot += (dist >> uint(bits)) & 1
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}
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if err = dc.posSlotCodecs[lenState(l)].Encode(e, posSlot); err != nil {
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return
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}
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switch {
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case posSlot < startPosModel:
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return nil
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case posSlot < endPosModel:
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tc := &dc.posModel[posSlot-startPosModel]
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return tc.Encode(dist, e)
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}
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dic := directCodec(bits - alignBits)
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if err = dic.Encode(e, dist>>alignBits); err != nil {
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return
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}
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return dc.alignCodec.Encode(dist, e)
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}
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// Decode decodes the distance offset using the parameter l. The dist value
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// 0xffffffff (eos) indicates the end of the stream. Add one to the distance
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// offset to get the actual match distance.
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func (dc *distCodec) Decode(d *rangeDecoder, l uint32) (dist uint32, err error) {
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posSlot, err := dc.posSlotCodecs[lenState(l)].Decode(d)
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if err != nil {
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return
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}
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// posSlot equals distance
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if posSlot < startPosModel {
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return posSlot, nil
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}
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// posSlot uses the individual models
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bits := (posSlot >> 1) - 1
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dist = (2 | (posSlot & 1)) << bits
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var u uint32
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if posSlot < endPosModel {
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tc := &dc.posModel[posSlot-startPosModel]
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if u, err = tc.Decode(d); err != nil {
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return 0, err
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}
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dist += u
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return dist, nil
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}
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// posSlots use direct encoding and a single model for the four align
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// bits.
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dic := directCodec(bits - alignBits)
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if u, err = dic.Decode(d); err != nil {
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return 0, err
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}
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dist += u << alignBits
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if u, err = dc.alignCodec.Decode(d); err != nil {
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return 0, err
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}
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dist += u
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return dist, nil
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}
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