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forgejo/routers/web/user/avatar.go

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// Copyright 2019 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
package user
import (
"strings"
"time"
"code.gitea.io/gitea/models/avatars"
user_model "code.gitea.io/gitea/models/user"
"code.gitea.io/gitea/modules/context"
"code.gitea.io/gitea/modules/httpcache"
)
func cacheableRedirect(ctx *context.Context, location string) {
// here we should not use `setting.StaticCacheTime`, it is pretty long (default: 6 hours)
// we must make sure the redirection cache time is short enough, otherwise a user won't see the updated avatar in 6 hours
// it's OK to make the cache time short, it is only a redirection, and doesn't cost much to make a new request
httpcache.SetCacheControlInHeader(ctx.Resp.Header(), 5*time.Minute)
ctx.Redirect(location)
}
// AvatarByUserName redirect browser to user avatar of requested size
func AvatarByUserName(ctx *context.Context) {
userName := ctx.Params(":username")
size := int(ctx.ParamsInt64(":size"))
var user *user_model.User
if strings.ToLower(userName) != "ghost" {
var err error
if user, err = user_model.GetUserByName(ctx, userName); err != nil {
if user_model.IsErrUserNotExist(err) {
ctx.NotFound("GetUserByName", err)
return
}
ctx.ServerError("Invalid user: "+userName, err)
return
}
} else {
user = user_model.NewGhostUser()
}
Add context cache as a request level cache (#22294) To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared.
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cacheableRedirect(ctx, user.AvatarLinkWithSize(ctx, size))
}
// AvatarByEmailHash redirects the browser to the email avatar link
func AvatarByEmailHash(ctx *context.Context) {
hash := ctx.Params(":hash")
email, err := avatars.GetEmailForHash(hash)
if err != nil {
ctx.ServerError("invalid avatar hash: "+hash, err)
return
}
size := ctx.FormInt("size")
Add context cache as a request level cache (#22294) To avoid duplicated load of the same data in an HTTP request, we can set a context cache to do that. i.e. Some pages may load a user from a database with the same id in different areas on the same page. But the code is hidden in two different deep logic. How should we share the user? As a result of this PR, now if both entry functions accept `context.Context` as the first parameter and we just need to refactor `GetUserByID` to reuse the user from the context cache. Then it will not be loaded twice on an HTTP request. But of course, sometimes we would like to reload an object from the database, that's why `RemoveContextData` is also exposed. The core context cache is here. It defines a new context ```go type cacheContext struct { ctx context.Context data map[any]map[any]any lock sync.RWMutex } var cacheContextKey = struct{}{} func WithCacheContext(ctx context.Context) context.Context { return context.WithValue(ctx, cacheContextKey, &cacheContext{ ctx: ctx, data: make(map[any]map[any]any), }) } ``` Then you can use the below 4 methods to read/write/del the data within the same context. ```go func GetContextData(ctx context.Context, tp, key any) any func SetContextData(ctx context.Context, tp, key, value any) func RemoveContextData(ctx context.Context, tp, key any) func GetWithContextCache[T any](ctx context.Context, cacheGroupKey string, cacheTargetID any, f func() (T, error)) (T, error) ``` Then let's take a look at how `system.GetString` implement it. ```go func GetSetting(ctx context.Context, key string) (string, error) { return cache.GetWithContextCache(ctx, contextCacheKey, key, func() (string, error) { return cache.GetString(genSettingCacheKey(key), func() (string, error) { res, err := GetSettingNoCache(ctx, key) if err != nil { return "", err } return res.SettingValue, nil }) }) } ``` First, it will check if context data include the setting object with the key. If not, it will query from the global cache which may be memory or a Redis cache. If not, it will get the object from the database. In the end, if the object gets from the global cache or database, it will be set into the context cache. An object stored in the context cache will only be destroyed after the context disappeared.
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cacheableRedirect(ctx, avatars.GenerateEmailAvatarFinalLink(ctx, email, size))
}