1
0
Fork 0
mirror of https://codeberg.org/forgejo/forgejo.git synced 2024-11-21 08:31:27 -05:00

Expanding documentation in queue.go (#26889)

A set of terminology, along with a broader description, can help more
people engage with the Gitea queue system, providing insights and
ensuring its correct use.

---------

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
This commit is contained in:
zareck 2023-09-08 02:22:43 -03:00 committed by GitHub
parent 4f32abaf94
commit 4e240f2304
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -1,27 +1,62 @@
// Copyright 2023 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Package queue implements a specialized queue system for Gitea.
// Package queue implements a specialized concurrent queue system for Gitea.
//
// There are two major kinds of concepts:
// Terminology:
//
// * The "base queue": channel, level, redis:
// - They have the same abstraction, the same interface, and they are tested by the same testing code.
// - The dummy(immediate) queue is special, it's not a real queue, it's only used as a no-op queue or a testing queue.
// 1. Item:
// - An item can be a simple value, such as an integer, or a more complex structure that has multiple fields.
// Usually a item serves as a task or a message. Sets of items will be sent to a queue handler to be processed.
// - It's represented as a JSON-marshaled binary slice in the queue
//
// * The WorkerPoolQueue: it uses the "base queue" to provide "worker pool" function.
// - It calls the "handler" to process the data in the base queue.
// - Its "Push" function doesn't block forever,
// it will return an error if the queue is full after the timeout.
// 2. Batch:
// - A collection of items that are grouped together for processing. Each worker receives a batch of items.
//
// 3. Worker:
// - Individual unit of execution designed to process items from the queue. It's a goroutine that calls the Handler.
// - Workers will get new items through a channel (WorkerPoolQueue is responsible for the distribution).
// - Workers operate in parallel. The default value of max workers is determined by the setting system.
//
// 4. Handler (represented by HandlerFuncT type):
// - It's the function responsible for processing items. Each active worker will call it.
// - If an item or some items are not psuccessfully rocessed, the handler could return them as "unhandled items".
// In such scenarios, the queue system ensures these unhandled items are returned to the base queue after a brief delay.
// This mechanism is particularly beneficial in cases where the processing entity (like a document indexer) is
// temporarily unavailable. It ensures that no item is skipped or lost due to transient failures in the processing
// mechanism.
//
// 5. Base queue:
// - Represents the underlying storage mechanism for the queue. There are several implementations:
// - Channel: Uses Go's native channel constructs to manage the queue, suitable for in-memory queuing.
// - LevelDB: Especially useful in persistent queues for single instances.
// - Redis: Suitable for clusters, where we may have multiple nodes.
// - Dummy: This is special, it's not a real queue, it's a immediate no-op queue, which is useful for tests.
// - They all have the same abstraction, the same interface, and they are tested by the same testing code.
//
// 6. WorkerPoolQueue:
// - It's responsible to glue all together, using the "base queue" to provide "worker pool" functionality. It creates
// new workers if needed and can flush the queue, running all the items synchronously till it finishes.
// - Its "Push" function doesn't block forever, it will return an error if the queue is full after the timeout.
//
// 7. Manager:
// - The purpose of it is to serve as a centralized manager for multiple WorkerPoolQueue instances. Whenever we want
// to create a new queue, flush, or get a specific queue, we could use it.
//
// A queue can be "simple" or "unique". A unique queue will try to avoid duplicate items.
// Unique queue's "Has" function can be used to check whether an item is already in the queue,
// although it's not 100% reliable due to there is no proper transaction support.
// although it's not 100% reliable due to the lack of proper transaction support.
// Simple queue's "Has" function always returns "has=false".
//
// The HandlerFuncT function is called by the WorkerPoolQueue to process the data in the base queue.
// If the handler returns "unhandled" items, they will be re-queued to the base queue after a slight delay,
// in case the item processor (eg: document indexer) is not available.
// A WorkerPoolQueue is a generic struct; this means it will work with any type but just for that type.
// If you want another kind of items to run, you would have to call the manager to create a new WorkerPoolQueue for you
// with a different handler that works with this new type of item. As an example of this:
//
// func Init() error {
// itemQueue = queue.CreateSimpleQueue(graceful.GetManager().ShutdownContext(), "queue-name", handler)
// ...
// }
// func handler(items ...*mypkg.QueueItem) []*mypkg.QueueItem { ... }
package queue
import "code.gitea.io/gitea/modules/util"