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Author SHA1 Message Date
wxiaoguang
36c0840cf1
Merge template functions "dict/Dict/mergeinto" (#23932)
One of the steps in #23328


Before there were 3 different but similar functions: dict/Dict/mergeinto

The code was just copied & pasted, no test.

This PR defines a new stable `dict` function, it covers all the 3 old
functions behaviors, only +160 -171


Future developers do not need to think about or guess the different dict
functions, just use one: `dict`

Why use `dict` but not `Dict`? Because there are far more `dict` than
`Dict` in code already ......
2023-04-07 09:39:08 -05:00
wxiaoguang
8d5fbeb7a2
Use data-tooltip-content for tippy tooltip (#23649)
Follow:
* #23574
* Remove all ".tooltip[data-content=...]"

Major changes:

* Remove "tooltip" class, use "[data-tooltip-content=...]" instead of
".tooltip[data-content=...]"
* Remove legacy `data-position`, it's dead code since last Fomantic
Tooltip -> Tippy Tooltip refactoring
* Rename reaction attribute from `data-content` to
`data-reaction-content`
* Add comments for some `data-content`: `{{/* used by the form */}}`
* Remove empty "ui" class
* Use "text color" for SVG icons (a few)
2023-03-24 18:35:38 +08:00
wxiaoguang
ce73492d6f
Refactor ctx in templates (#23105)
Before, the `dict "ctx" ...` map is used to pass data between templates.

Now, more and more templates need to use real Go context:

* #22962
* #23092


`ctx` is a Go concept for `Context`, misusing it may cause problems, and
it makes it difficult to review or refactor.

This PR contains 2 major changes:

* In the top scope of a template, the `$` is the same as the `.`, so the
old labels_sidebar's `root` is the `ctx`. So this `ctx` could just be
removed.
bd7f218dce
* Rename all other `ctx` to `ctxData`, and it perfectly matches how it
comes from backend: `"ctxData": ctx.Data`.
7c01260e1d



From now on, there is no `ctx` in templates. There are only:

* `ctxData` for passing data
* `Context` for Go context
2023-03-02 11:44:06 -06:00
silverwind
647b2649b1
Make sure fmt catches all templates (#20979)
* Make sure fmt catches all templates

Make's `wildcard` is not recursive so it missed many template files, fix
that by using `find`.

* Update Makefile
2022-08-31 23:58:54 +08:00
Gusted
d55a0b7238
Refactor i18n to locale (#20153)
* Refactor `i18n` to `locale`

- Currently we're using the `i18n` variable naming for the `locale`
struct. This contains locale's specific information and cannot be used
for general i18n purpose, therefore refactoring it to `locale` makes
more sense.
- Ref: https://github.com/go-gitea/gitea/pull/20096#discussion_r906699200

* Update routers/install/install.go
2022-06-27 15:58:46 -05:00
silverwind
9da3d78e74
Replace blue button and label classes with primary (#19763)
* make blue really blue

* replace blue button and label classes with primary

* add --color-blue-dark

* add light color variants, tweak a few colors

* fix colors

* add comment

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
2022-05-20 00:08:08 +02:00
mrsdizzie
4563eb873d
Support unicode emojis and remove emojify.js (#11032)
* Support unicode emojis and remove emojify.js

This PR replaces all use of emojify.js and adds unicode emoji support to various areas of gitea.

This works in a few ways:

First it adds emoji parsing support into gitea itself. This allows us to

 * Render emojis from valid alias (😄)
 * Detect unicode emojis and let us put them in their own class with proper aria-labels and styling
 * Easily allow for custom "emoji"
 * Support all emoji rendering and features without javascript
 * Uses plain unicode and lets the system render in appropriate emoji font
 * Doesn't leave us relying on external sources for updates/fixes/features

That same list of emoji is also used to create a json file which replaces the part of emojify.js that populates the emoji search tribute. This file is about 35KB with GZIP turned on and I've set it to load after the page renders to not hinder page load time (and this removes loading emojify.js also)

For custom "emoji" it uses a pretty simple scheme of just looking for /emojis/img/name.png where name is something a user has put in the "allowed reactions" setting we already have. The gitea reaction that was previously hard coded into a forked copy of emojify.js is included and works as a custom reaction under this method.

The emoji data sourced here is from https://github.com/github/gemoji which is the gem library Github uses for their emoji rendering (and a data source for other sites). So we should be able to easily render any emoji and :alias: that Github can, removing any errors from migrated content. They also update it as well, so we can sync when there are new unicode emoji lists released.

I've included a slimmed down and slightly modified forked copy of https://github.com/knq/emoji to make up our own emoji module. The code is pretty straight forward and again allows us to have a lot of flexibility in what happens.

I had seen a few comments about performance in some of the other threads if we render this ourselves, but there doesn't seem to be any issue here. In a test it can parse, convert, and render 1,000 emojis inside of a large markdown table in about 100ms on my laptop (which is many more emojis than will ever be in any normal issue). This also prevents any flickering and other weirdness from using javascript to render some things while using go for others.

Not included here are image fall back URLS. I don't really think they are necessary for anything new being written in 2020. However, managing the emoji ourselves would allow us to add these as a feature later on if it seems necessary.

Fixes: https://github.com/go-gitea/gitea/issues/9182
Fixes: https://github.com/go-gitea/gitea/issues/8974
Fixes: https://github.com/go-gitea/gitea/issues/8953
Fixes: https://github.com/go-gitea/gitea/issues/6628
Fixes: https://github.com/go-gitea/gitea/issues/5130

* add new shared function emojiHTML

* don't increase emoji size in issue title

* Update templates/repo/issue/view_content/add_reaction.tmpl

Co-Authored-By: 6543 <6543@obermui.de>

* Support for emoji rendering in various templates

* Render code and review comments as they should be

* Better way to handle mail subjects

* insert unicode from tribute selection

* Add template helper for plain text when needed

* Use existing replace function I forgot about

* Don't include emoji greater than Unicode Version 12

Only include emoji and aliases in JSON

* Update build/generate-emoji.go

* Tweak regex slightly to really match everything including random invisible characters. Run tests for every emoji we have

* final updates

* code review

* code review

* hard code gitea custom emoji to match previous behavior

* Update .eslintrc

Co-Authored-By: silverwind <me@silverwind.io>

* disable preempt

Co-authored-by: silverwind <me@silverwind.io>
Co-authored-by: 6543 <6543@obermui.de>
Co-authored-by: Lauris BH <lauris@nix.lv>
Co-authored-by: guillep2k <18600385+guillep2k@users.noreply.github.com>
2020-04-28 15:05:39 -03:00
6543
4ee97465e9 [Fix] AllowedReaction code (#9518)
* optimize

* CI.restart()

Co-authored-by: techknowlogick <matti@mdranta.net>
Co-authored-by: zeripath <art27@cantab.net>
2019-12-27 18:43:56 -05:00
6543
668eaf95d5 [Feature] Custom Reactions (#8886)
* add [ui] Reactions

* move contend check from form to go functions

* use else if

* check if reaction is allowed only on react
(so previous custom reaction can be still removed)

* use $.AllowedReactions in templates

* use ctx.Flash.Error

* use it there too

* add redirection

* back to server error
because a wrong reaction is a template issue ...

* add emoji list link

* add docs entry

* small wording nit
suggestions from @jolheiser - thx

* same reactions as github

* fix PR reactions

* handle error so template JS could check

* Add Integrations Test

* add REACTIONS setting to cheat-sheet doc page
2019-12-01 17:57:24 -05:00
Lauris BH
5dc37b187c
Add reactions to issues/PR and comments (#2856) 2017-12-04 01:14:26 +02:00