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7 commits

Author SHA1 Message Date
silverwind
88f835192d
Replace interface{} with any (#25686)
Result of running `perl -p -i -e 's#interface\{\}#any#g' **/*` and `make fmt`.

Basically the same [as golang did](2580d0e08d).
2023-07-04 18:36:08 +00:00
silverwind
a51b115b0a
Use inline SVG for built-in OAuth providers (#25171)
The plan is that all built-in auth providers use inline SVG for more
flexibility in styling and to get the GitHub icon to follow
`currentcolor`. This only removes the `public/img/auth` directory and
adds the missing svgs to our svg build.

It should map the built-in providers to these SVGs and render them. If
the user has set a Icon URL, it should render that as an `img` tag
instead.

```
gitea-azure-ad
gitea-bitbucket
gitea-discord
gitea-dropbox
gitea-facebook
gitea-gitea
gitea-gitlab
gitea-google
gitea-mastodon
gitea-microsoftonline
gitea-nextcloud
gitea-twitter
gitea-yandex
octicon-mark-github
```

GitHub logo is now white again on dark theme:

<img width="431" alt="Screenshot 2023-06-12 at 21 45 34"
src="https://github.com/go-gitea/gitea/assets/115237/27a43504-d60a-4132-a502-336b25883e4d">

---------

Co-authored-by: wxiaoguang <wxiaoguang@gmail.com>
2023-06-13 10:51:02 +00:00
wxiaoguang
50a72e7a83
Use a general approach to access custom/static/builtin assets (#24022)
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go)

For example: when there are 2 layers: "custom", "builtin", when access
to asset "my/page.tmpl", the Layered Asset File-system will first try to
use "custom" assets, if not found, then use "builtin" assets.

This approach will hugely simplify a lot of code, make them testable.

Other changes:

* Simplify the AssetsHandlerFunc code
* Simplify the `gitea embedded` sub-command code

---------

Co-authored-by: Jason Song <i@wolfogre.com>
Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
2023-04-12 18:16:45 +08:00
wxiaoguang
a797b8458e
Keep (add if not existing) xmlns attribute for generated SVG images (#23410)
Fix #23409 

Developers could browse & preview the local SVG images files directly.

It still has clear output.

![image](https://user-images.githubusercontent.com/2114189/224317107-f4b26c76-e36a-4e80-9eee-d8dc2e16421f.png)


![image](https://user-images.githubusercontent.com/2114189/224317527-2d4ca131-978c-4933-b071-4bae483f06e1.png)

---------

Co-authored-by: silverwind <me@silverwind.io>
Co-authored-by: delvh <leon@kske.dev>
2023-03-21 13:39:27 +08:00
flynnnnnnnnnn
e81ccc406b
Implement FSFE REUSE for golang files (#21840)
Change all license headers to comply with REUSE specification.

Fix #16132

Co-authored-by: flynnnnnnnnnn <flynnnnnnnnnn@github>
Co-authored-by: John Olheiser <john.olheiser@gmail.com>
2022-11-27 18:20:29 +00:00
Lunny Xiao
2ebab42934
Move svg html render to modules/svg (#21716)
Also added more checks for the render function.

Co-authored-by: silverwind <me@silverwind.io>
2022-11-08 23:13:58 +08:00
silverwind
8188176b58
Direct SVG rendering (#12157)
Introduce 'make svg' which calls a node script that compiles svg files
to `public/img/svg`. These files are vendored to not create a dependency
on Node for the backend build.

On the frontend side, configure webpack using `raw-loader` so SVGs can
be imported as string.

Also moved our existing SVGs to web_src/svg for consistency.

Fixes: https://github.com/go-gitea/gitea/issues/11618
2020-07-12 12:10:56 +03:00