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d2ea21d0d8
* use certmagic for more extensible/robust ACME cert handling * accept TOS based on config option Signed-off-by: Andrew Thornton <art27@cantab.net> Co-authored-by: zeripath <art27@cantab.net> Co-authored-by: Lauris BH <lauris@nix.lv>
656 lines
22 KiB
Go
Vendored
656 lines
22 KiB
Go
Vendored
// Copyright 2020 Matthew Holt
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Package acmez implements the higher-level flow of the ACME specification,
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// RFC 8555: https://tools.ietf.org/html/rfc8555, specifically the sequence
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// in Section 7.1 (page 21).
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//
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// It makes it easy to obtain certificates with various challenge types
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// using pluggable challenge solvers, and provides some handy utilities for
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// implementing solvers and using the certificates. It DOES NOT manage
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// certificates, it only gets them from the ACME server.
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//
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// NOTE: This package's main function is to get a certificate, not manage it.
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// Most users will want to *manage* certificates over the lifetime of a
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// long-running program such as a HTTPS or TLS server, and should use CertMagic
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// instead: https://github.com/caddyserver/certmagic.
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package acmez
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import (
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"context"
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"crypto"
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"crypto/rand"
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"crypto/x509"
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"errors"
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"fmt"
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weakrand "math/rand"
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"net"
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"net/url"
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"sort"
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"strings"
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"sync"
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"time"
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"github.com/mholt/acmez/acme"
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"go.uber.org/zap"
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"golang.org/x/net/idna"
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)
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func init() {
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weakrand.Seed(time.Now().UnixNano())
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}
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// Client is a high-level API for ACME operations. It wraps
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// a lower-level ACME client with useful functions to make
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// common flows easier, especially for the issuance of
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// certificates.
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type Client struct {
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*acme.Client
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// Map of solvers keyed by name of the challenge type.
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ChallengeSolvers map[string]Solver
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// An optional logger. Default: no logs
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Logger *zap.Logger
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}
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// ObtainCertificateUsingCSR obtains all resulting certificate chains using the given CSR, which
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// must be completely and properly filled out (particularly its DNSNames and Raw fields - this
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// usually involves creating a template CSR, then calling x509.CreateCertificateRequest, then
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// x509.ParseCertificateRequest on the output). The Subject CommonName is NOT considered.
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//
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// It implements every single part of the ACME flow described in RFC 8555 §7.1 with the exception
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// of "Create account" because this method signature does not have a way to return the udpated
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// account object. The account's status MUST be "valid" in order to succeed.
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//
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// As far as SANs go, this method currently only supports DNSNames on the csr.
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func (c *Client) ObtainCertificateUsingCSR(ctx context.Context, account acme.Account, csr *x509.CertificateRequest) ([]acme.Certificate, error) {
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if account.Status != acme.StatusValid {
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return nil, fmt.Errorf("account status is not valid: %s", account.Status)
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}
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if csr == nil {
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return nil, fmt.Errorf("missing CSR")
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}
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var ids []acme.Identifier
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for _, name := range csr.DNSNames {
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// "The domain name MUST be encoded in the form in which it would appear
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// in a certificate. That is, it MUST be encoded according to the rules
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// in Section 7 of [RFC5280]." §7.1.4
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normalizedName, err := idna.ToASCII(name)
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if err != nil {
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return nil, fmt.Errorf("converting identifier '%s' to ASCII: %v", name, err)
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}
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ids = append(ids, acme.Identifier{
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Type: "dns",
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Value: normalizedName,
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})
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}
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if len(ids) == 0 {
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return nil, fmt.Errorf("no identifiers found")
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}
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order := acme.Order{Identifiers: ids}
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var err error
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// remember which challenge types failed for which identifiers
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// so we can retry with other challenge types
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failedChallengeTypes := make(failedChallengeMap)
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const maxAttempts = 3 // hard cap on number of retries for good measure
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for attempt := 1; attempt <= maxAttempts; attempt++ {
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if attempt > 1 {
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select {
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case <-time.After(1 * time.Second):
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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// create order for a new certificate
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order, err = c.Client.NewOrder(ctx, account, order)
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if err != nil {
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return nil, fmt.Errorf("creating new order: %w", err)
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}
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// solve one challenge for each authz on the order
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err = c.solveChallenges(ctx, account, order, failedChallengeTypes)
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// yay, we win!
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if err == nil {
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break
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}
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// for some errors, we can retry with different challenge types
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var problem acme.Problem
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if errors.As(err, &problem) {
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authz := problem.Resource.(acme.Authorization)
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if c.Logger != nil {
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c.Logger.Error("validating authorization",
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zap.String("identifier", authz.IdentifierValue()),
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zap.Error(err),
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zap.String("order", order.Location),
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zap.Int("attempt", attempt),
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zap.Int("max_attempts", maxAttempts))
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}
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err = fmt.Errorf("solving challenge: %s: %w", authz.IdentifierValue(), err)
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if errors.As(err, &retryableErr{}) {
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continue
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}
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return nil, err
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}
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return nil, fmt.Errorf("solving challenges: %w (order=%s)", err, order.Location)
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}
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if c.Logger != nil {
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c.Logger.Info("validations succeeded; finalizing order", zap.String("order", order.Location))
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}
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// finalize the order, which requests the CA to issue us a certificate
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order, err = c.Client.FinalizeOrder(ctx, account, order, csr.Raw)
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if err != nil {
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return nil, fmt.Errorf("finalizing order %s: %w", order.Location, err)
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}
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// finally, download the certificate
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certChains, err := c.Client.GetCertificateChain(ctx, account, order.Certificate)
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if err != nil {
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return nil, fmt.Errorf("downloading certificate chain from %s: %w (order=%s)",
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order.Certificate, err, order.Location)
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}
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if c.Logger != nil {
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if len(certChains) == 0 {
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c.Logger.Info("no certificate chains offered by server")
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} else {
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c.Logger.Info("successfully downloaded available certificate chains",
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zap.Int("count", len(certChains)),
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zap.String("first_url", certChains[0].URL))
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}
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}
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return certChains, nil
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}
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// ObtainCertificate is the same as ObtainCertificateUsingCSR, except it is a slight wrapper
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// that generates the CSR for you. Doing so requires the private key you will be using for
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// the certificate (different from the account private key). It obtains a certificate for
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// the given SANs (domain names) using the provided account.
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func (c *Client) ObtainCertificate(ctx context.Context, account acme.Account, certPrivateKey crypto.Signer, sans []string) ([]acme.Certificate, error) {
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if len(sans) == 0 {
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return nil, fmt.Errorf("no DNS names provided: %v", sans)
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}
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if certPrivateKey == nil {
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return nil, fmt.Errorf("missing certificate private key")
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}
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csrTemplate := new(x509.CertificateRequest)
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for _, name := range sans {
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if ip := net.ParseIP(name); ip != nil {
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csrTemplate.IPAddresses = append(csrTemplate.IPAddresses, ip)
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} else if strings.Contains(name, "@") {
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csrTemplate.EmailAddresses = append(csrTemplate.EmailAddresses, name)
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} else if u, err := url.Parse(name); err == nil && strings.Contains(name, "/") {
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csrTemplate.URIs = append(csrTemplate.URIs, u)
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} else {
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csrTemplate.DNSNames = append(csrTemplate.DNSNames, name)
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}
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}
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// to properly fill out the CSR, we need to create it, then parse it
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csrDER, err := x509.CreateCertificateRequest(rand.Reader, csrTemplate, certPrivateKey)
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if err != nil {
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return nil, fmt.Errorf("generating CSR: %v", err)
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}
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csr, err := x509.ParseCertificateRequest(csrDER)
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if err != nil {
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return nil, fmt.Errorf("parsing generated CSR: %v", err)
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}
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return c.ObtainCertificateUsingCSR(ctx, account, csr)
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}
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// getAuthzObjects constructs stateful authorization objects for each authz on the order.
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// It includes all authorizations regardless of their status so that they can be
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// deactivated at the end if necessary. Be sure to check authz status before operating
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// on the authz; not all will be "pending" - some authorizations might already be valid.
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func (c *Client) getAuthzObjects(ctx context.Context, account acme.Account, order acme.Order,
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failedChallengeTypes failedChallengeMap) ([]*authzState, error) {
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var authzStates []*authzState
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var err error
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// start by allowing each authz's solver to present for its challenge
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for _, authzURL := range order.Authorizations {
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authz := &authzState{account: account}
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authz.Authorization, err = c.Client.GetAuthorization(ctx, account, authzURL)
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if err != nil {
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return nil, fmt.Errorf("getting authorization at %s: %w", authzURL, err)
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}
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// add all offered challenge types to our memory if they
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// arent't there already; we use this for statistics to
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// choose the most successful challenge type over time;
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// if initial fill, randomize challenge order
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preferredChallengesMu.Lock()
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preferredWasEmpty := len(preferredChallenges) == 0
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for _, chal := range authz.Challenges {
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preferredChallenges.addUnique(chal.Type)
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}
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if preferredWasEmpty {
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weakrand.Shuffle(len(preferredChallenges), func(i, j int) {
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preferredChallenges[i], preferredChallenges[j] =
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preferredChallenges[j], preferredChallenges[i]
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})
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}
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preferredChallengesMu.Unlock()
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// copy over any challenges that are not known to have already
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// failed, making them candidates for solving for this authz
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failedChallengeTypes.enqueueUnfailedChallenges(authz)
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authzStates = append(authzStates, authz)
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}
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// sort authzs so that challenges which require waiting go first; no point
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// in getting authorizations quickly while others will take a long time
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sort.SliceStable(authzStates, func(i, j int) bool {
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_, iIsWaiter := authzStates[i].currentSolver.(Waiter)
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_, jIsWaiter := authzStates[j].currentSolver.(Waiter)
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// "if i is a waiter, and j is not a waiter, then i is less than j"
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return iIsWaiter && !jIsWaiter
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})
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return authzStates, nil
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}
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func (c *Client) solveChallenges(ctx context.Context, account acme.Account, order acme.Order, failedChallengeTypes failedChallengeMap) error {
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authzStates, err := c.getAuthzObjects(ctx, account, order, failedChallengeTypes)
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if err != nil {
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return err
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}
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// when the function returns, make sure we clean up any and all resources
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defer func() {
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// always clean up any remaining challenge solvers
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for _, authz := range authzStates {
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if authz.currentSolver == nil {
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// happens when authz state ended on a challenge we have no
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// solver for or if we have already cleaned up this solver
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continue
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}
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if err := authz.currentSolver.CleanUp(ctx, authz.currentChallenge); err != nil {
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if c.Logger != nil {
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c.Logger.Error("cleaning up solver",
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zap.String("identifier", authz.IdentifierValue()),
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zap.String("challenge_type", authz.currentChallenge.Type),
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zap.Error(err))
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}
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}
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}
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if err == nil {
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return
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}
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// if this function returns with an error, make sure to deactivate
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// all pending or valid authorization objects so they don't "leak"
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// See: https://github.com/go-acme/lego/issues/383 and https://github.com/go-acme/lego/issues/353
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for _, authz := range authzStates {
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if authz.Status != acme.StatusPending && authz.Status != acme.StatusValid {
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continue
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}
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updatedAuthz, err := c.Client.DeactivateAuthorization(ctx, account, authz.Location)
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if err != nil {
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if c.Logger != nil {
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c.Logger.Error("deactivating authorization",
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zap.String("identifier", authz.IdentifierValue()),
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zap.String("authz", authz.Location),
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zap.Error(err))
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}
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}
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authz.Authorization = updatedAuthz
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}
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}()
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// present for all challenges first; this allows them all to begin any
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// slow tasks up front if necessary before we start polling/waiting
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for _, authz := range authzStates {
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// see §7.1.6 for state transitions
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if authz.Status != acme.StatusPending && authz.Status != acme.StatusValid {
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return fmt.Errorf("authz %s has unexpected status; order will fail: %s", authz.Location, authz.Status)
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}
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if authz.Status == acme.StatusValid {
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continue
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}
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err = c.presentForNextChallenge(ctx, authz)
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if err != nil {
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return err
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}
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}
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// now that all solvers have had the opportunity to present, tell
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// the server to begin the selected challenge for each authz
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for _, authz := range authzStates {
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err = c.initiateCurrentChallenge(ctx, authz)
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if err != nil {
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return err
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}
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}
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// poll each authz to wait for completion of all challenges
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for _, authz := range authzStates {
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err = c.pollAuthorization(ctx, account, authz, failedChallengeTypes)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (c *Client) presentForNextChallenge(ctx context.Context, authz *authzState) error {
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if authz.Status != acme.StatusPending {
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if authz.Status == acme.StatusValid && c.Logger != nil {
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c.Logger.Info("authorization already valid",
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zap.String("identifier", authz.IdentifierValue()),
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zap.String("authz_url", authz.Location),
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zap.Time("expires", authz.Expires))
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}
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return nil
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}
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err := c.nextChallenge(authz)
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if err != nil {
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return err
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}
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if c.Logger != nil {
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c.Logger.Info("trying to solve challenge",
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zap.String("identifier", authz.IdentifierValue()),
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zap.String("challenge_type", authz.currentChallenge.Type),
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zap.String("ca", c.Directory))
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}
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err = authz.currentSolver.Present(ctx, authz.currentChallenge)
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if err != nil {
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return fmt.Errorf("presenting for challenge: %w", err)
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}
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return nil
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}
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func (c *Client) initiateCurrentChallenge(ctx context.Context, authz *authzState) error {
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if authz.Status != acme.StatusPending {
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return nil
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}
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// by now, all challenges should have had an opportunity to present, so
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// if this solver needs more time to finish presenting, wait on it now
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// (yes, this does block the initiation of the other challenges, but
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// that's probably OK, since we can't finalize the order until the slow
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// challenges are done too)
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if waiter, ok := authz.currentSolver.(Waiter); ok {
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err := waiter.Wait(ctx, authz.currentChallenge)
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if err != nil {
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return fmt.Errorf("waiting for solver %T to be ready: %w", authz.currentSolver, err)
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}
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}
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// tell the server to initiate the challenge
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var err error
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authz.currentChallenge, err = c.Client.InitiateChallenge(ctx, authz.account, authz.currentChallenge)
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if err != nil {
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return fmt.Errorf("initiating challenge with server: %w", err)
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}
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if c.Logger != nil {
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c.Logger.Debug("challenge accepted",
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zap.String("identifier", authz.IdentifierValue()),
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zap.String("challenge_type", authz.currentChallenge.Type))
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}
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return nil
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}
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// nextChallenge sets the next challenge (and associated solver) on
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// authz; it returns an error if there is no compatible challenge.
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func (c *Client) nextChallenge(authz *authzState) error {
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preferredChallengesMu.Lock()
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defer preferredChallengesMu.Unlock()
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// find the most-preferred challenge that is also in the list of
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// remaining challenges, then make sure we have a solver for it
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for _, prefChalType := range preferredChallenges {
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for i, remainingChal := range authz.remainingChallenges {
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if remainingChal.Type != prefChalType.typeName {
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continue
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}
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authz.currentChallenge = remainingChal
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authz.currentSolver = c.ChallengeSolvers[authz.currentChallenge.Type]
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if authz.currentSolver != nil {
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authz.remainingChallenges = append(authz.remainingChallenges[:i], authz.remainingChallenges[i+1:]...)
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return nil
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}
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if c.Logger != nil {
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c.Logger.Debug("no solver configured", zap.String("challenge_type", remainingChal.Type))
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}
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break
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}
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}
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return fmt.Errorf("%s: no solvers available for remaining challenges (configured=%v offered=%v remaining=%v)",
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authz.IdentifierValue(), c.enabledChallengeTypes(), authz.listOfferedChallenges(), authz.listRemainingChallenges())
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}
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func (c *Client) pollAuthorization(ctx context.Context, account acme.Account, authz *authzState, failedChallengeTypes failedChallengeMap) error {
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// In §7.5.1, the spec says:
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//
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// "For challenges where the client can tell when the server has
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// validated the challenge (e.g., by seeing an HTTP or DNS request
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// from the server), the client SHOULD NOT begin polling until it has
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// seen the validation request from the server."
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//
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// However, in practice, this is difficult in the general case because
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// we would need to design some relatively-nuanced concurrency and hope
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// that the solver implementations also get their side right -- and the
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// fact that it's even possible only sometimes makes it harder, because
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// each solver needs a way to signal whether we should wait for its
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// approval. So no, I've decided not to implement that recommendation
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// in this particular library, but any implementations that use the lower
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// ACME API directly are welcome and encouraged to do so where possible.
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var err error
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|
authz.Authorization, err = c.Client.PollAuthorization(ctx, account, authz.Authorization)
|
|
|
|
// if a challenge was attempted (i.e. did not start valid)...
|
|
if authz.currentSolver != nil {
|
|
// increment the statistics on this challenge type before handling error
|
|
preferredChallengesMu.Lock()
|
|
preferredChallenges.increment(authz.currentChallenge.Type, err == nil)
|
|
preferredChallengesMu.Unlock()
|
|
|
|
// always clean up the challenge solver after polling, regardless of error
|
|
cleanupErr := authz.currentSolver.CleanUp(ctx, authz.currentChallenge)
|
|
if cleanupErr != nil && c.Logger != nil {
|
|
c.Logger.Error("cleaning up solver",
|
|
zap.String("identifier", authz.IdentifierValue()),
|
|
zap.String("challenge_type", authz.currentChallenge.Type),
|
|
zap.Error(err))
|
|
}
|
|
authz.currentSolver = nil // avoid cleaning it up again later
|
|
}
|
|
|
|
// finally, handle any error from validating the authz
|
|
if err != nil {
|
|
var problem acme.Problem
|
|
if errors.As(err, &problem) {
|
|
if c.Logger != nil {
|
|
c.Logger.Error("challenge failed",
|
|
zap.String("identifier", authz.IdentifierValue()),
|
|
zap.String("challenge_type", authz.currentChallenge.Type),
|
|
zap.Int("status_code", problem.Status),
|
|
zap.String("problem_type", problem.Type),
|
|
zap.String("error", problem.Detail))
|
|
}
|
|
|
|
failedChallengeTypes.rememberFailedChallenge(authz)
|
|
|
|
switch problem.Type {
|
|
case acme.ProblemTypeConnection,
|
|
acme.ProblemTypeDNS,
|
|
acme.ProblemTypeServerInternal,
|
|
acme.ProblemTypeUnauthorized,
|
|
acme.ProblemTypeTLS:
|
|
// this error might be recoverable with another challenge type
|
|
return retryableErr{err}
|
|
}
|
|
}
|
|
return fmt.Errorf("[%s] %w", authz.Authorization.IdentifierValue(), err)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (c *Client) enabledChallengeTypes() []string {
|
|
enabledChallenges := make([]string, 0, len(c.ChallengeSolvers))
|
|
for name, val := range c.ChallengeSolvers {
|
|
if val != nil {
|
|
enabledChallenges = append(enabledChallenges, name)
|
|
}
|
|
}
|
|
return enabledChallenges
|
|
}
|
|
|
|
type authzState struct {
|
|
acme.Authorization
|
|
account acme.Account
|
|
currentChallenge acme.Challenge
|
|
currentSolver Solver
|
|
remainingChallenges []acme.Challenge
|
|
}
|
|
|
|
func (authz authzState) listOfferedChallenges() []string {
|
|
return challengeTypeNames(authz.Challenges)
|
|
}
|
|
|
|
func (authz authzState) listRemainingChallenges() []string {
|
|
return challengeTypeNames(authz.remainingChallenges)
|
|
}
|
|
|
|
func challengeTypeNames(challengeList []acme.Challenge) []string {
|
|
names := make([]string, 0, len(challengeList))
|
|
for _, chal := range challengeList {
|
|
names = append(names, chal.Type)
|
|
}
|
|
return names
|
|
}
|
|
|
|
// TODO: possibly configurable policy? converge to most successful (current) vs. completely random
|
|
|
|
// challengeHistory is a memory of how successful a challenge type is.
|
|
type challengeHistory struct {
|
|
typeName string
|
|
successes, total int
|
|
}
|
|
|
|
func (ch challengeHistory) successRatio() float64 {
|
|
if ch.total == 0 {
|
|
return 1.0
|
|
}
|
|
return float64(ch.successes) / float64(ch.total)
|
|
}
|
|
|
|
// failedChallengeMap keeps track of failed challenge types per identifier.
|
|
type failedChallengeMap map[string][]string
|
|
|
|
func (fcm failedChallengeMap) rememberFailedChallenge(authz *authzState) {
|
|
idKey := fcm.idKey(authz)
|
|
fcm[idKey] = append(fcm[idKey], authz.currentChallenge.Type)
|
|
}
|
|
|
|
// enqueueUnfailedChallenges enqueues each challenge offered in authz if it
|
|
// is not known to have failed for the authz's identifier already.
|
|
func (fcm failedChallengeMap) enqueueUnfailedChallenges(authz *authzState) {
|
|
idKey := fcm.idKey(authz)
|
|
for _, chal := range authz.Challenges {
|
|
if !contains(fcm[idKey], chal.Type) {
|
|
authz.remainingChallenges = append(authz.remainingChallenges, chal)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (fcm failedChallengeMap) idKey(authz *authzState) string {
|
|
return authz.Identifier.Type + authz.IdentifierValue()
|
|
}
|
|
|
|
// challengeTypes is a list of challenges we've seen and/or
|
|
// used previously. It sorts from most successful to least
|
|
// successful, such that most successful challenges are first.
|
|
type challengeTypes []challengeHistory
|
|
|
|
// Len is part of sort.Interface.
|
|
func (ct challengeTypes) Len() int { return len(ct) }
|
|
|
|
// Swap is part of sort.Interface.
|
|
func (ct challengeTypes) Swap(i, j int) { ct[i], ct[j] = ct[j], ct[i] }
|
|
|
|
// Less is part of sort.Interface. It sorts challenge
|
|
// types from highest success ratio to lowest.
|
|
func (ct challengeTypes) Less(i, j int) bool {
|
|
return ct[i].successRatio() > ct[j].successRatio()
|
|
}
|
|
|
|
func (ct *challengeTypes) addUnique(challengeType string) {
|
|
for _, c := range *ct {
|
|
if c.typeName == challengeType {
|
|
return
|
|
}
|
|
}
|
|
*ct = append(*ct, challengeHistory{typeName: challengeType})
|
|
}
|
|
|
|
func (ct challengeTypes) increment(challengeType string, successful bool) {
|
|
defer sort.Stable(ct) // keep most successful challenges in front
|
|
for i, c := range ct {
|
|
if c.typeName == challengeType {
|
|
ct[i].total++
|
|
if successful {
|
|
ct[i].successes++
|
|
}
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
func contains(haystack []string, needle string) bool {
|
|
for _, s := range haystack {
|
|
if s == needle {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// retryableErr wraps an error that indicates the caller should retry
|
|
// the operation; specifically with a different challenge type.
|
|
type retryableErr struct{ error }
|
|
|
|
func (re retryableErr) Unwrap() error { return re.error }
|
|
|
|
// Keep a list of challenges we've seen offered by servers,
|
|
// and prefer keep an ordered list of
|
|
var (
|
|
preferredChallenges challengeTypes
|
|
preferredChallengesMu sync.Mutex
|
|
)
|