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a1c9e8f266
* fix build * take flash error message back and fix more windows lint error * performance optimization * own step to check lint for windows Co-authored-by: 6543 <6543@obermui.de>
209 lines
4.8 KiB
Go
209 lines
4.8 KiB
Go
// +build windows
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// Copyright 2019 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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// This code is heavily inspired by the archived gofacebook/gracenet/net.go handler
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package graceful
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import (
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"context"
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"os"
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"strconv"
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"sync"
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"time"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/setting"
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"golang.org/x/sys/windows/svc"
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"golang.org/x/sys/windows/svc/debug"
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)
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// WindowsServiceName is the name of the Windows service
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var WindowsServiceName = "gitea"
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const (
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hammerCode = 128
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hammerCmd = svc.Cmd(hammerCode)
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acceptHammerCode = svc.Accepted(hammerCode)
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)
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// Manager manages the graceful shutdown process
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type Manager struct {
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ctx context.Context
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isChild bool
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lock *sync.RWMutex
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state state
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shutdown chan struct{}
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hammer chan struct{}
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terminate chan struct{}
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done chan struct{}
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runningServerWaitGroup sync.WaitGroup
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createServerWaitGroup sync.WaitGroup
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terminateWaitGroup sync.WaitGroup
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shutdownRequested chan struct{}
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}
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func newGracefulManager(ctx context.Context) *Manager {
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manager := &Manager{
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isChild: false,
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lock: &sync.RWMutex{},
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ctx: ctx,
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}
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manager.createServerWaitGroup.Add(numberOfServersToCreate)
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manager.start()
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return manager
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}
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func (g *Manager) start() {
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// Make channels
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g.terminate = make(chan struct{})
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g.shutdown = make(chan struct{})
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g.hammer = make(chan struct{})
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g.done = make(chan struct{})
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g.shutdownRequested = make(chan struct{})
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// Set the running state
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g.setState(stateRunning)
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if skip, _ := strconv.ParseBool(os.Getenv("SKIP_MINWINSVC")); skip {
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return
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}
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// Make SVC process
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run := svc.Run
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isInteractive, err := svc.IsWindowsService()
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if err != nil {
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log.Error("Unable to ascertain if running as an Interactive Session: %v", err)
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return
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}
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if isInteractive {
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run = debug.Run
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}
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go func() {
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_ = run(WindowsServiceName, g)
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}()
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}
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// Execute makes Manager implement svc.Handler
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func (g *Manager) Execute(args []string, changes <-chan svc.ChangeRequest, status chan<- svc.Status) (svcSpecificEC bool, exitCode uint32) {
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if setting.StartupTimeout > 0 {
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status <- svc.Status{State: svc.StartPending}
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} else {
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status <- svc.Status{State: svc.StartPending, WaitHint: uint32(setting.StartupTimeout / time.Millisecond)}
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}
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// Now need to wait for everything to start...
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if !g.awaitServer(setting.StartupTimeout) {
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return false, 1
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}
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// We need to implement some way of svc.AcceptParamChange/svc.ParamChange
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status <- svc.Status{
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State: svc.Running,
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Accepts: svc.AcceptStop | svc.AcceptShutdown | acceptHammerCode,
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}
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waitTime := 30 * time.Second
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loop:
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for {
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select {
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case <-g.ctx.Done():
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g.DoGracefulShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case <-g.shutdownRequested:
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waitTime += setting.GracefulHammerTime
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break loop
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown:
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g.DoGracefulShutdown()
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waitTime += setting.GracefulHammerTime
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break loop
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case hammerCode:
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g.DoGracefulShutdown()
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g.DoImmediateHammer()
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break loop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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}
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}
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status <- svc.Status{
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State: svc.StopPending,
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WaitHint: uint32(waitTime / time.Millisecond),
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}
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hammerLoop:
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for {
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select {
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case change := <-changes:
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switch change.Cmd {
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case svc.Interrogate:
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status <- change.CurrentStatus
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case svc.Stop, svc.Shutdown, hammerCmd:
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g.DoImmediateHammer()
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break hammerLoop
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default:
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log.Debug("Unexpected control request: %v", change.Cmd)
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}
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case <-g.hammer:
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break hammerLoop
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}
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}
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return false, 0
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}
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// DoImmediateHammer causes an immediate hammer
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func (g *Manager) DoImmediateHammer() {
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g.doHammerTime(0 * time.Second)
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}
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// DoGracefulShutdown causes a graceful shutdown
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func (g *Manager) DoGracefulShutdown() {
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g.lock.Lock()
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select {
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case <-g.shutdownRequested:
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g.lock.Unlock()
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default:
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close(g.shutdownRequested)
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g.lock.Unlock()
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g.doShutdown()
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}
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}
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// RegisterServer registers the running of a listening server.
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// Any call to RegisterServer must be matched by a call to ServerDone
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func (g *Manager) RegisterServer() {
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g.runningServerWaitGroup.Add(1)
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}
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func (g *Manager) awaitServer(limit time.Duration) bool {
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c := make(chan struct{})
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go func() {
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defer close(c)
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g.createServerWaitGroup.Wait()
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}()
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if limit > 0 {
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select {
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case <-c:
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return true // completed normally
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case <-time.After(limit):
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return false // timed out
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case <-g.IsShutdown():
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return false
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}
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} else {
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select {
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case <-c:
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return true // completed normally
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case <-g.IsShutdown():
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return false
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}
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}
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}
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