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50a72e7a83
The idea is to use a Layered Asset File-system (modules/assetfs/layered.go) For example: when there are 2 layers: "custom", "builtin", when access to asset "my/page.tmpl", the Layered Asset File-system will first try to use "custom" assets, if not found, then use "builtin" assets. This approach will hugely simplify a lot of code, make them testable. Other changes: * Simplify the AssetsHandlerFunc code * Simplify the `gitea embedded` sub-command code --------- Co-authored-by: Jason Song <i@wolfogre.com> Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
51 lines
1.4 KiB
Go
51 lines
1.4 KiB
Go
// Copyright 2021 The Gitea Authors. All rights reserved.
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// SPDX-License-Identifier: MIT
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package install
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import (
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"context"
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"code.gitea.io/gitea/modules/log"
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"code.gitea.io/gitea/modules/setting"
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"code.gitea.io/gitea/modules/svg"
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"code.gitea.io/gitea/modules/translation"
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"code.gitea.io/gitea/routers/common"
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)
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// PreloadSettings preloads the configuration to check if we need to run install
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func PreloadSettings(ctx context.Context) bool {
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setting.InitProviderAllowEmpty()
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setting.LoadCommonSettings()
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if !setting.InstallLock {
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log.Info("AppPath: %s", setting.AppPath)
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log.Info("AppWorkPath: %s", setting.AppWorkPath)
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log.Info("Custom path: %s", setting.CustomPath)
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log.Info("Log path: %s", setting.Log.RootPath)
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log.Info("Configuration file: %s", setting.CustomConf)
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log.Info("Prepare to run install page")
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translation.InitLocales(ctx)
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if setting.EnableSQLite3 {
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log.Info("SQLite3 is supported")
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}
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setting.LoadSettingsForInstall()
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_ = svg.Init()
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}
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return !setting.InstallLock
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}
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// reloadSettings reloads the existing settings and starts up the database
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func reloadSettings(ctx context.Context) {
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setting.InitProviderFromExistingFile()
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setting.LoadCommonSettings()
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setting.LoadDBSetting()
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if setting.InstallLock {
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if err := common.InitDBEngine(ctx); err == nil {
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log.Info("ORM engine initialization successful!")
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} else {
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log.Fatal("ORM engine initialization failed: %v", err)
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}
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}
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}
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