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forgejo/modules/avatar/identicon/identicon.go
Gusted 0d8478cff8
[GITEA] Drop sha256-simd in favor of stdlib
- In Go 1.21 the crypto/sha256 [got a massive
improvement](https://go.dev/doc/go1.21#crypto/sha256) by utilizing the
SHA instructions for AMD64 CPUs, which sha256-simd already was doing.
The performance is now on par and I think it's preferable to use the
standard library rather than a package when possible.

```
cpu: AMD Ryzen 5 3600X 6-Core Processor
                │  simd.txt   │               go.txt                │
                │   sec/op    │    sec/op     vs base               │
Hash/8Bytes-12    63.25n ± 1%    73.38n ± 1%  +16.02% (p=0.002 n=6)
Hash/64Bytes-12   98.73n ± 1%   105.30n ± 1%   +6.65% (p=0.002 n=6)
Hash/1K-12        567.2n ± 1%    572.8n ± 1%   +0.99% (p=0.002 n=6)
Hash/8K-12        4.062µ ± 1%    4.062µ ± 1%        ~ (p=0.396 n=6)
Hash/1M-12        512.1µ ± 0%    510.6µ ± 1%        ~ (p=0.485 n=6)
Hash/5M-12        2.556m ± 1%    2.564m ± 0%        ~ (p=0.093 n=6)
Hash/10M-12       5.112m ± 0%    5.127m ± 0%        ~ (p=0.093 n=6)
geomean           13.82µ         14.27µ        +3.28%

                │   simd.txt   │               go.txt                │
                │     B/s      │     B/s       vs base               │
Hash/8Bytes-12    120.6Mi ± 1%   104.0Mi ± 1%  -13.81% (p=0.002 n=6)
Hash/64Bytes-12   618.2Mi ± 1%   579.8Mi ± 1%   -6.22% (p=0.002 n=6)
Hash/1K-12        1.682Gi ± 1%   1.665Gi ± 1%   -0.98% (p=0.002 n=6)
Hash/8K-12        1.878Gi ± 1%   1.878Gi ± 1%        ~ (p=0.310 n=6)
Hash/1M-12        1.907Gi ± 0%   1.913Gi ± 1%        ~ (p=0.485 n=6)
Hash/5M-12        1.911Gi ± 1%   1.904Gi ± 0%        ~ (p=0.093 n=6)
Hash/10M-12       1.910Gi ± 0%   1.905Gi ± 0%        ~ (p=0.093 n=6)
geomean           1.066Gi        1.032Gi        -3.18%
```

(cherry picked from commit abd94ff5b5)
(cherry picked from commit 15e81637ab)

Conflicts:
	go.mod
	https://codeberg.org/forgejo/forgejo/pulls/1581
(cherry picked from commit 5caea2d75aeac78fb306f58a3cf7809d5b70c7f2)
(cherry picked from commit 08da542cce)
(cherry picked from commit d71a8cc9fb)
(cherry picked from commit 63c9fc2bee)
(cherry picked from commit e1db85d48a)
(cherry picked from commit 5e86a5d2d1)
2023-11-13 14:06:31 +01:00

140 lines
3.8 KiB
Go

// Copyright 2021 The Gitea Authors. All rights reserved.
// SPDX-License-Identifier: MIT
// Copied and modified from https://github.com/issue9/identicon/ (MIT License)
// Generate pseudo-random avatars by IP, E-mail, etc.
package identicon
import (
"crypto/sha256"
"fmt"
"image"
"image/color"
)
const minImageSize = 16
// Identicon is used to generate pseudo-random avatars
type Identicon struct {
foreColors []color.Color
backColor color.Color
size int
rect image.Rectangle
}
// New returns an Identicon struct with the correct settings
// size image size
// back background color
// fore all possible foreground colors. only one foreground color will be picked randomly for one image
func New(size int, back color.Color, fore ...color.Color) (*Identicon, error) {
if len(fore) == 0 {
return nil, fmt.Errorf("foreground is not set")
}
if size < minImageSize {
return nil, fmt.Errorf("size %d is smaller than min size %d", size, minImageSize)
}
return &Identicon{
foreColors: fore,
backColor: back,
size: size,
rect: image.Rect(0, 0, size, size),
}, nil
}
// Make generates an avatar by data
func (i *Identicon) Make(data []byte) image.Image {
h := sha256.New()
h.Write(data)
sum := h.Sum(nil)
b1 := int(sum[0]+sum[1]+sum[2]) % len(blocks)
b2 := int(sum[3]+sum[4]+sum[5]) % len(blocks)
c := int(sum[6]+sum[7]+sum[8]) % len(centerBlocks)
b1Angle := int(sum[9]+sum[10]) % 4
b2Angle := int(sum[11]+sum[12]) % 4
foreColor := int(sum[11]+sum[12]+sum[15]) % len(i.foreColors)
return i.render(c, b1, b2, b1Angle, b2Angle, foreColor)
}
func (i *Identicon) render(c, b1, b2, b1Angle, b2Angle, foreColor int) image.Image {
p := image.NewPaletted(i.rect, []color.Color{i.backColor, i.foreColors[foreColor]})
drawBlocks(p, i.size, centerBlocks[c], blocks[b1], blocks[b2], b1Angle, b2Angle)
return p
}
/*
# Algorithm
Origin: An image is splitted into 9 areas
```
-------------
| 1 | 2 | 3 |
-------------
| 4 | 5 | 6 |
-------------
| 7 | 8 | 9 |
-------------
```
Area 1/3/9/7 use a 90-degree rotating pattern.
Area 1/3/9/7 use another 90-degree rotating pattern.
Area 5 uses a random pattern.
The Patched Fix: make the image left-right mirrored to get rid of something like "swastika"
*/
// draw blocks to the paletted
// c: the block drawer for the center block
// b1,b2: the block drawers for other blocks (around the center block)
// b1Angle,b2Angle: the angle for the rotation of b1/b2
func drawBlocks(p *image.Paletted, size int, c, b1, b2 blockFunc, b1Angle, b2Angle int) {
nextAngle := func(a int) int {
return (a + 1) % 4
}
padding := (size % 3) / 2 // in cased the size can not be aligned by 3 blocks.
blockSize := size / 3
twoBlockSize := 2 * blockSize
// center
c(p, blockSize+padding, blockSize+padding, blockSize, 0)
// left top (1)
b1(p, 0+padding, 0+padding, blockSize, b1Angle)
// center top (2)
b2(p, blockSize+padding, 0+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right top (3)
// b1(p, twoBlockSize+padding, 0+padding, blockSize, b1Angle)
// right middle (6)
// b2(p, twoBlockSize+padding, blockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// right bottom (9)
// b1(p, twoBlockSize+padding, twoBlockSize+padding, blockSize, b1Angle)
// center bottom (8)
b2(p, blockSize+padding, twoBlockSize+padding, blockSize, b2Angle)
b1Angle = nextAngle(b1Angle)
b2Angle = nextAngle(b2Angle)
// lef bottom (7)
b1(p, 0+padding, twoBlockSize+padding, blockSize, b1Angle)
// left middle (4)
b2(p, 0+padding, blockSize+padding, blockSize, b2Angle)
// then we make it left-right mirror, so we didn't draw 3/6/9 before
for x := 0; x < size/2; x++ {
for y := 0; y < size; y++ {
p.SetColorIndex(size-x, y, p.ColorIndexAt(x, y))
}
}
}