1
0
Fork 0
mirror of https://codeberg.org/forgejo/forgejo.git synced 2024-12-14 11:48:09 -05:00
forgejo/tests/e2e/profile_actions.test.e2e.ts
Otto Richter 40551de313 tests(e2e): Refactor various tests
Goals:

- speedup
- less flakiness
- best practices and more use
- documentation

config:
- sync ports in Makefile and playwright config
  (otherwise, some tests fail locally because they assert the full URL including the (wrong) port)
- even more generous timeouts
- limit workers to one again (because I finally understand how
  Playwright works)
- allow nested functions to group them together with the related test

all:

- deprecate waitForLoadState('networkidle')
  - it is discouraged as per https://playwright.dev/docs/api/class-page#page-wait-for-load-state
  - I could not find a usage that seems to require it actually (see
    added documentation in README)
  - adding an exception should be made explicitly
  - it does not do what you might expect anyway in most cases
- only log in when necessary

webauthn:

- verify that login is possible after disabling key
- otherwise, the cleanup was not necessary after the previous refactor to create a fresh user each

issue-sidebar / WIP toggle:

- split into smaller chunks
- restore original state first
- add missed assertion to fix race condition (not waiting
  before state was reached)
- explicitly toggle the state to detect mismatch earlier

issue-sidebar / labels:

- restore original state first
- better waiting for background request
2024-11-13 13:15:37 +01:00

45 lines
1.7 KiB
TypeScript

// @watch start
// routers/web/user/**
// templates/shared/user/**
// web_src/js/features/common-global.js
// @watch end
import {expect} from '@playwright/test';
import {test, login_user, load_logged_in_context} from './utils_e2e.ts';
test('Follow actions', async ({browser}, workerInfo) => {
await login_user(browser, workerInfo, 'user2');
const context = await load_logged_in_context(browser, workerInfo, 'user2');
const page = await context.newPage();
await page.goto('/user1');
// Check if following and then unfollowing works.
// This checks that the event listeners of
// the buttons aren't disappearing.
const followButton = page.locator('.follow');
await expect(followButton).toContainText('Follow');
await followButton.click();
await expect(followButton).toContainText('Unfollow');
await followButton.click();
await expect(followButton).toContainText('Follow');
// Simple block interaction.
await expect(page.locator('.block')).toContainText('Block');
await page.locator('.block').click();
await expect(page.locator('#block-user')).toBeVisible();
await page.locator('#block-user .ok').click();
await expect(page.locator('.block')).toContainText('Unblock');
await expect(page.locator('#block-user')).toBeHidden();
// Check that following the user yields in a error being shown.
await followButton.click();
const flashMessage = page.locator('#flash-message');
await expect(flashMessage).toBeVisible();
await expect(flashMessage).toContainText('You cannot follow this user because you have blocked this user or this user has blocked you.');
// Unblock interaction.
await page.locator('.block').click();
await expect(page.locator('.block')).toContainText('Block');
});