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99efa02edf
This PR rewrites the invisible unicode detection algorithm to more closely match that of the Monaco editor on the system. It provides a technique for detecting ambiguous characters and relaxes the detection of combining marks. Control characters are in addition detected as invisible in this implementation whereas they are not on monaco but this is related to font issues. Close #19913 Signed-off-by: Andrew Thornton <art27@cantab.net>
54 lines
1.2 KiB
Go
54 lines
1.2 KiB
Go
// This file is generated by modules/charset/ambiguous/generate.go DO NOT EDIT
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// Copyright 2022 The Gitea Authors. All rights reserved.
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// Use of this source code is governed by a MIT-style
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// license that can be found in the LICENSE file.
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package charset
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import (
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"sort"
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"strings"
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"unicode"
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"code.gitea.io/gitea/modules/translation"
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)
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// AmbiguousTablesForLocale provides the table of ambiguous characters for this locale.
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func AmbiguousTablesForLocale(locale translation.Locale) []*AmbiguousTable {
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key := locale.Language()
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var table *AmbiguousTable
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var ok bool
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for len(key) > 0 {
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if table, ok = AmbiguousCharacters[key]; ok {
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break
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}
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idx := strings.LastIndexAny(key, "-_")
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if idx < 0 {
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key = ""
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} else {
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key = key[:idx]
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}
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}
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if table == nil {
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table = AmbiguousCharacters["_default"]
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}
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return []*AmbiguousTable{
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table,
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AmbiguousCharacters["_common"],
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}
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}
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func isAmbiguous(r rune, confusableTo *rune, tables ...*AmbiguousTable) bool {
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for _, table := range tables {
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if !unicode.Is(table.RangeTable, r) {
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continue
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}
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i := sort.Search(len(table.Confusable), func(i int) bool {
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return table.Confusable[i] >= r
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})
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(*confusableTo) = table.With[i]
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return true
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}
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return false
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}
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