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liabru-matter-js/examples/compound.js

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var Example = Example || {};
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Example.compound = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
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Body = Matter.Body,
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Constraint = Matter.Constraint,
Composite = Matter.Composite,
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MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Bodies = Matter.Bodies;
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// create engine
var engine = Engine.create(),
world = engine.world;
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// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
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showAxes: true,
showConvexHulls: true
}
});
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Render.run(render);
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// create runner
var runner = Runner.create();
Runner.run(runner, engine);
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// add bodies
var size = 200,
x = 200,
y = 200,
partA = Bodies.rectangle(x, y, size, size / 5),
partB = Bodies.rectangle(x, y, size / 5, size, { render: partA.render });
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var compoundBodyA = Body.create({
parts: [partA, partB]
});
size = 150;
x = 400;
y = 300;
var partC = Bodies.circle(x, y, 30),
partD = Bodies.circle(x + size, y, 30),
partE = Bodies.circle(x + size, y + size, 30),
partF = Bodies.circle(x, y + size, 30);
var compoundBodyB = Body.create({
parts: [partC, partD, partE, partF]
});
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var constraint = Constraint.create({
pointA: { x: 400, y: 100 },
bodyB: compoundBodyB,
pointB: { x: 0, y: 0 }
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});
Composite.add(world, [
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compoundBodyA,
compoundBodyB,
constraint,
Bodies.rectangle(400, 600, 800, 50.5, { isStatic: true })
]);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
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});
Composite.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
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Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
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// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
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};
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};
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Example.compound.title = 'Compound Bodies';
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Example.compound.for = '>=0.14.2';
if (typeof module !== 'undefined') {
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module.exports = Example.compound;
}