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liabru-matter-js/demo/lib/matter-wrap.js

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/*!
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* matter-wrap 0.2.0 by Liam Brummitt 2017-07-04
* https://github.com/liabru/matter-wrap
* License MIT
*/
(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
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module.exports = factory(require("matter-js"));
else if(typeof define === 'function' && define.amd)
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define(["matter-js"], factory);
else if(typeof exports === 'object')
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exports["MatterWrap"] = factory(require("matter-js"));
else
root["MatterWrap"] = factory(root["Matter"]);
})(this, function(__WEBPACK_EXTERNAL_MODULE_0__) {
return /******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ i: moduleId,
/******/ l: false,
/******/ exports: {}
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.l = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // identity function for calling harmony imports with the correct context
/******/ __webpack_require__.i = function(value) { return value; };
/******/ // define getter function for harmony exports
/******/ __webpack_require__.d = function(exports, name, getter) {
/******/ if(!__webpack_require__.o(exports, name)) {
/******/ Object.defineProperty(exports, name, {
/******/ configurable: false,
/******/ enumerable: true,
/******/ get: getter
/******/ });
/******/ }
/******/ };
/******/ // getDefaultExport function for compatibility with non-harmony modules
/******/ __webpack_require__.n = function(module) {
/******/ var getter = module && module.__esModule ?
/******/ function getDefault() { return module['default']; } :
/******/ function getModuleExports() { return module; };
/******/ __webpack_require__.d(getter, 'a', getter);
/******/ return getter;
/******/ };
/******/ // Object.prototype.hasOwnProperty.call
/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "/libs";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(__webpack_require__.s = 1);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports) {
module.exports = __WEBPACK_EXTERNAL_MODULE_0__;
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
var Matter = __webpack_require__(0);
/**
* A coordinate wrapping plugin for matter.js.
* See the readme for usage and examples.
* @module MatterWrap
*/
var MatterWrap = {
// plugin meta
name: 'matter-wrap', // PLUGIN_NAME
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version: '0.1.3', // PLUGIN_VERSION
for: 'matter-js@^0.12.0',
// installs the plugin where `base` is `Matter`
// you should not need to call this directly.
install: function install(base) {
base.after('Engine.update', function () {
MatterWrap.Engine.update(this);
});
},
Engine: {
/**
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* Updates the engine by wrapping bodies and composites inside `engine.world`.
* This is called automatically by the plugin.
* @function MatterWrap.Engine.update
* @param {Matter.Engine} engine The engine to update.
* @returns {void} No return value.
*/
update: function update(engine) {
var world = engine.world,
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bodies = Matter.Composite.allBodies(world),
composites = Matter.Composite.allComposites(world);
for (var i = 0; i < bodies.length; i += 1) {
var body = bodies[i];
if (body.plugin.wrap) {
MatterWrap.Body.wrap(body, body.plugin.wrap);
}
}
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for (i = 0; i < composites.length; i += 1) {
var composite = composites[i];
if (composite.plugin.wrap) {
MatterWrap.Composite.wrap(composite, composite.plugin.wrap);
}
}
}
},
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Bounds: {
/**
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* Returns a translation vector that wraps the `objectBounds` inside the `bounds`.
* @function MatterWrap.Bounds.wrap
* @param {Matter.Bounds} objectBounds The bounds of the object to wrap inside the bounds.
* @param {Matter.Bounds} bounds The bounds to wrap the body inside.
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* @returns {?Matter.Vector} A translation vector (only if wrapping is required).
*/
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wrap: function wrap(objectBounds, bounds) {
var x = null,
y = null;
if (typeof bounds.min.x !== 'undefined' && typeof bounds.max.x !== 'undefined') {
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if (objectBounds.min.x > bounds.max.x) {
x = bounds.min.x - objectBounds.max.x;
} else if (objectBounds.max.x < bounds.min.x) {
x = bounds.max.x - objectBounds.min.x;
}
}
if (typeof bounds.min.y !== 'undefined' && typeof bounds.max.y !== 'undefined') {
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if (objectBounds.min.y > bounds.max.y) {
y = bounds.min.y - objectBounds.max.y;
} else if (objectBounds.max.y < bounds.min.y) {
y = bounds.max.y - objectBounds.min.y;
}
}
if (x !== null || y !== null) {
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return {
x: x || 0,
y: y || 0
};
}
}
},
Body: {
/**
* Wraps the `body` position such that it always stays within the given bounds.
* Upon crossing a boundary the body will appear on the opposite side of the bounds,
* while maintaining its velocity.
* This is called automatically by the plugin.
* @function MatterWrap.Body.wrap
* @param {Matter.Body} body The body to wrap.
* @param {Matter.Bounds} bounds The bounds to wrap the body inside.
* @returns {?Matter.Vector} The translation vector that was applied (only if wrapping was required).
*/
wrap: function wrap(body, bounds) {
var translation = MatterWrap.Bounds.wrap(body.bounds, bounds);
if (translation) {
Matter.Body.translate(body, translation);
}
return translation;
}
},
Composite: {
/**
* Returns the union of the bounds of all of the composite's bodies
* (not accounting for constraints).
* @function MatterWrap.Composite.bounds
* @param {Matter.Composite} composite The composite.
* @returns {Matter.Bounds} The composite bounds.
*/
bounds: function bounds(composite) {
var bodies = Matter.Composite.allBodies(composite),
vertices = [];
for (var i = 0; i < bodies.length; i += 1) {
var body = bodies[i];
vertices.push(body.bounds.min, body.bounds.max);
}
return Matter.Bounds.create(vertices);
},
/**
* Wraps the `composite` position such that it always stays within the given bounds.
* Upon crossing a boundary the composite will appear on the opposite side of the bounds,
* while maintaining its velocity.
* This is called automatically by the plugin.
* @function MatterWrap.Composite.wrap
* @param {Matter.Composite} composite The composite to wrap.
* @param {Matter.Bounds} bounds The bounds to wrap the composite inside.
* @returns {?Matter.Vector} The translation vector that was applied (only if wrapping was required).
*/
wrap: function wrap(composite, bounds) {
var translation = MatterWrap.Bounds.wrap(MatterWrap.Composite.bounds(composite), bounds);
if (translation) {
Matter.Composite.translate(composite, translation);
}
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return translation;
}
}
};
Matter.Plugin.register(MatterWrap);
module.exports = MatterWrap;
/**
* @namespace Matter.Body
* @see http://brm.io/matter-js/docs/classes/Body.html
*/
/**
* This plugin adds a new property `body.plugin.wrap` to instances of `Matter.Body`.
* This is a `Matter.Bounds` instance that specifies the wrapping region.
* @property {Matter.Bounds} body.plugin.wrap
* @memberof Matter.Body
*/
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/**
* This plugin adds a new property `composite.plugin.wrap` to instances of `Matter.Composite`.
* This is a `Matter.Bounds` instance that specifies the wrapping region.
* @property {Matter.Bounds} composite.plugin.wrap
* @memberof Matter.Composite
*/
/***/ })
/******/ ]);
});