0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-11-27 09:50:52 -05:00
liabru-matter-js/examples/collisionFiltering.js

97 lines
3.1 KiB
JavaScript
Raw Normal View History

2015-08-25 14:12:52 -04:00
(function() {
var World = Matter.World,
Bodies = Matter.Bodies,
Composites = Matter.Composites,
Common = Matter.Common;
Example.collisionFiltering = function(demo) {
var engine = demo.engine,
world = engine.world,
mouseConstraint = demo.mouseConstraint;
// define our categories (as bit fields, there are up to 32 available)
var defaultCategory = 0x0001,
redCategory = 0x0002,
greenCategory = 0x0004,
blueCategory = 0x0008;
var redColor = '#C44D58',
blueColor = '#4ECDC4',
greenColor = '#C7F464';
// create a stack with varying body categories (but these bodies can all collide with each other)
World.add(world,
Composites.stack(275, 150, 5, 10, 10, 10, function(x, y, column, row) {
var category = redCategory,
color = redColor;
if (row > 5) {
category = blueCategory;
color = blueColor;
} else if (row > 2) {
category = greenCategory;
color = greenColor;
}
return Bodies.circle(x, y, 20, {
collisionFilter: {
category: category
},
render: {
strokeStyle: color,
fillStyle: 'transparent'
}
});
})
);
// this body will only collide with the walls and the green bodies
World.add(world,
Bodies.circle(310, 40, 30, {
collisionFilter: {
mask: defaultCategory | greenCategory
},
render: {
strokeStyle: Common.shadeColor(greenColor, -20),
fillStyle: greenColor
}
})
);
// this body will only collide with the walls and the red bodies
World.add(world,
Bodies.circle(400, 40, 30, {
collisionFilter: {
mask: defaultCategory | redCategory
},
render: {
strokeStyle: Common.shadeColor(redColor, -20),
fillStyle: redColor
}
})
);
// this body will only collide with the walls and the blue bodies
World.add(world,
Bodies.circle(480, 40, 30, {
collisionFilter: {
mask: defaultCategory | blueCategory
},
render: {
strokeStyle: Common.shadeColor(blueColor, -20),
fillStyle: blueColor
}
})
);
// red category objects should not be draggable with the mouse
mouseConstraint.collisionFilter.mask = defaultCategory | blueCategory | greenCategory;
var renderOptions = engine.render.options;
renderOptions.wireframes = false;
renderOptions.background = '#222';
renderOptions.showAngleIndicator = false;
};
})();