0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-11-23 09:26:51 -05:00
liabru-matter-js/examples/compound.js

109 lines
2.8 KiB
JavaScript
Raw Normal View History

2016-11-20 19:41:57 -05:00
var Example = Example || {};
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
Example.compound = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
2015-08-25 14:12:52 -04:00
Body = Matter.Body,
2016-11-20 19:41:57 -05:00
Events = Matter.Events,
Composite = Matter.Composite,
Composites = Matter.Composites,
Common = Matter.Common,
Constraint = Matter.Constraint,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// create engine
var engine = Engine.create(),
world = engine.world;
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: Math.min(document.body.clientWidth, 1024),
height: Math.min(document.body.clientHeight, 1024),
showAxes: true,
showPositions: true,
showConvexHulls: true
}
});
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
Render.run(render);
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// add bodies
var size = 200,
x = 200,
y = 200,
partA = Bodies.rectangle(x, y, size, size / 5),
partB = Bodies.rectangle(x, y, size / 5, size, { render: partA.render });
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
var compoundBodyA = Body.create({
parts: [partA, partB]
});
size = 150;
x = 400;
y = 300;
var partC = Bodies.circle(x, y, 30),
partD = Bodies.circle(x + size, y, 30),
partE = Bodies.circle(x + size, y + size, 30),
partF = Bodies.circle(x, y + size, 30);
var compoundBodyB = Body.create({
parts: [partC, partD, partE, partF]
});
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
var constraint = Constraint.create({
pointA: { x: 400, y: 100 },
bodyB: compoundBodyB,
pointB: { x: 0, y: -50 }
});
World.add(world, [
compoundBodyA,
compoundBodyB,
constraint,
Bodies.rectangle(400, 600, 800, 50.5, { isStatic: true })
]);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
2015-08-25 14:12:52 -04:00
});
2016-11-20 19:41:57 -05:00
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, Composite.allBodies(world));
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
2015-08-25 14:12:52 -04:00
};
2016-11-20 19:41:57 -05:00
};