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liabru-matter-js/examples/gravity.js

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(function() {
var World = Matter.World,
Bodies = Matter.Bodies,
Composites = Matter.Composites,
Common = Matter.Common;
Example.gravity = function(demo) {
var engine = demo.engine,
world = engine.world;
engine.world.gravity.y = -1;
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var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y) {
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switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
} else {
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
}
break;
case 1:
return Bodies.polygon(x, y, Math.round(Common.random(1, 8)), Common.random(20, 50));
}
});
World.add(world, stack);
};
})();