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liabru-matter-js/examples/substep.js

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var Example = Example || {};
Example.substep = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Events = Matter.Events,
Composite = Matter.Composite,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
wireframes: false,
showDebug: true,
background: '#000',
pixelRatio: 2
}
});
Render.run(render);
// create runner with higher precision timestep (requires >= v0.20.0 beta)
var runner = Runner.create({
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// 600Hz delta = 1.666ms = 10upf @ 60fps (i.e. 10x default precision)
delta: 1000 / (60 * 10),
// 50fps minimum performance target (i.e. budget allows up to ~20ms execution per frame)
maxFrameTime: 1000 / 50
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});
Runner.run(runner, engine);
// demo substepping using very thin bodies (than is typically recommended)
Composite.add(world, [
Bodies.rectangle(250, 250, 300, 1.25, {
frictionAir: 0,
friction: 0,
restitution: 0.9,
angle: 0.5,
render: {
lineWidth: 0.5,
fillStyle: '#f55a3c'
}
}),
Bodies.circle(200, 200, 2.25, {
frictionAir: 0,
friction: 0,
restitution: 0.9,
angle: 0.5,
render: {
fillStyle: '#fff'
}
})
]);
// add bodies
Composite.add(world, [
Bodies.rectangle(400, 0, 800, 50, { isStatic: true, render: { visible: false } }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true, render: { visible: false } }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true, render: { visible: false } }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true, render: { visible: false } })
]);
// scene animation
Events.on(engine, 'afterUpdate', function(event) {
engine.gravity.scale = 0.00035;
engine.gravity.x = Math.cos(engine.timing.timestamp * 0.0005);
engine.gravity.y = Math.sin(engine.timing.timestamp * 0.0005);
});
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
Composite.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};
Example.substep.title = 'High Substeps (Low Delta)';
Example.substep.for = '>=0.20.0';
if (typeof module !== 'undefined') {
module.exports = Example.substep;
}