2015-08-25 14:12:52 -04:00
|
|
|
(function() {
|
|
|
|
|
2015-08-25 14:31:44 -04:00
|
|
|
var World = Matter.World,
|
2015-08-25 14:12:52 -04:00
|
|
|
Bodies = Matter.Bodies,
|
|
|
|
Composites = Matter.Composites,
|
|
|
|
Common = Matter.Common,
|
|
|
|
Events = Matter.Events,
|
|
|
|
Bounds = Matter.Bounds,
|
|
|
|
Vector = Matter.Vector,
|
2015-08-25 14:31:44 -04:00
|
|
|
Mouse = Matter.Mouse;
|
2015-08-25 14:12:52 -04:00
|
|
|
|
|
|
|
Example.views = function(demo) {
|
|
|
|
var engine = demo.engine,
|
|
|
|
world = engine.world,
|
|
|
|
sceneEvents = demo.sceneEvents,
|
|
|
|
mouseConstraint = demo.mouseConstraint;
|
|
|
|
|
2015-08-25 14:31:44 -04:00
|
|
|
var stack = Composites.stack(20, 20, 15, 4, 0, 0, function(x, y) {
|
2015-08-25 14:12:52 -04:00
|
|
|
switch (Math.round(Common.random(0, 1))) {
|
|
|
|
|
|
|
|
case 0:
|
|
|
|
if (Common.random() < 0.8) {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(20, 50), Common.random(20, 50));
|
|
|
|
} else {
|
|
|
|
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(20, 30));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
var sides = Math.round(Common.random(1, 8));
|
|
|
|
sides = (sides === 3) ? 4 : sides;
|
|
|
|
return Bodies.polygon(x, y, sides, Common.random(20, 50));
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
World.add(world, stack);
|
|
|
|
|
|
|
|
// get the centre of the viewport
|
|
|
|
var viewportCentre = {
|
|
|
|
x: engine.render.options.width * 0.5,
|
|
|
|
y: engine.render.options.height * 0.5
|
|
|
|
};
|
|
|
|
|
|
|
|
// make the world bounds a little bigger than the render bounds
|
|
|
|
world.bounds.min.x = -300;
|
|
|
|
world.bounds.min.y = -300;
|
|
|
|
world.bounds.max.x = 1100;
|
|
|
|
world.bounds.max.y = 900;
|
|
|
|
|
|
|
|
// keep track of current bounds scale (view zoom)
|
|
|
|
var boundsScaleTarget = 1,
|
|
|
|
boundsScale = {
|
|
|
|
x: 1,
|
|
|
|
y: 1
|
|
|
|
};
|
|
|
|
|
|
|
|
// use the engine tick event to control our view
|
|
|
|
sceneEvents.push(
|
|
|
|
Events.on(engine, 'beforeTick', function() {
|
|
|
|
var world = engine.world,
|
|
|
|
mouse = mouseConstraint.mouse,
|
|
|
|
render = engine.render,
|
|
|
|
translate;
|
|
|
|
|
|
|
|
// mouse wheel controls zoom
|
|
|
|
var scaleFactor = mouse.wheelDelta * -0.1;
|
|
|
|
if (scaleFactor !== 0) {
|
|
|
|
if ((scaleFactor < 0 && boundsScale.x >= 0.6) || (scaleFactor > 0 && boundsScale.x <= 1.4)) {
|
|
|
|
boundsScaleTarget += scaleFactor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if scale has changed
|
|
|
|
if (Math.abs(boundsScale.x - boundsScaleTarget) > 0.01) {
|
|
|
|
// smoothly tween scale factor
|
|
|
|
scaleFactor = (boundsScaleTarget - boundsScale.x) * 0.2;
|
|
|
|
boundsScale.x += scaleFactor;
|
|
|
|
boundsScale.y += scaleFactor;
|
|
|
|
|
|
|
|
// scale the render bounds
|
|
|
|
render.bounds.max.x = render.bounds.min.x + render.options.width * boundsScale.x;
|
|
|
|
render.bounds.max.y = render.bounds.min.y + render.options.height * boundsScale.y;
|
|
|
|
|
|
|
|
// translate so zoom is from centre of view
|
|
|
|
translate = {
|
|
|
|
x: render.options.width * scaleFactor * -0.5,
|
|
|
|
y: render.options.height * scaleFactor * -0.5
|
|
|
|
};
|
|
|
|
|
|
|
|
Bounds.translate(render.bounds, translate);
|
|
|
|
|
|
|
|
// update mouse
|
|
|
|
Mouse.setScale(mouse, boundsScale);
|
|
|
|
Mouse.setOffset(mouse, render.bounds.min);
|
|
|
|
}
|
|
|
|
|
|
|
|
// get vector from mouse relative to centre of viewport
|
|
|
|
var deltaCentre = Vector.sub(mouse.absolute, viewportCentre),
|
|
|
|
centreDist = Vector.magnitude(deltaCentre);
|
|
|
|
|
|
|
|
// translate the view if mouse has moved over 50px from the centre of viewport
|
|
|
|
if (centreDist > 50) {
|
|
|
|
// create a vector to translate the view, allowing the user to control view speed
|
|
|
|
var direction = Vector.normalise(deltaCentre),
|
|
|
|
speed = Math.min(10, Math.pow(centreDist - 50, 2) * 0.0002);
|
|
|
|
|
|
|
|
translate = Vector.mult(direction, speed);
|
|
|
|
|
|
|
|
// prevent the view moving outside the world bounds
|
|
|
|
if (render.bounds.min.x + translate.x < world.bounds.min.x)
|
|
|
|
translate.x = world.bounds.min.x - render.bounds.min.x;
|
|
|
|
|
|
|
|
if (render.bounds.max.x + translate.x > world.bounds.max.x)
|
|
|
|
translate.x = world.bounds.max.x - render.bounds.max.x;
|
|
|
|
|
|
|
|
if (render.bounds.min.y + translate.y < world.bounds.min.y)
|
|
|
|
translate.y = world.bounds.min.y - render.bounds.min.y;
|
|
|
|
|
|
|
|
if (render.bounds.max.y + translate.y > world.bounds.max.y)
|
|
|
|
translate.y = world.bounds.max.y - render.bounds.max.y;
|
|
|
|
|
|
|
|
// move the view
|
|
|
|
Bounds.translate(render.bounds, translate);
|
|
|
|
|
|
|
|
// we must update the mouse too
|
|
|
|
Mouse.setOffset(mouse, render.bounds.min);
|
|
|
|
}
|
|
|
|
})
|
|
|
|
);
|
|
|
|
|
|
|
|
// must enable renderOptions.hasBounds for views to work
|
|
|
|
var renderOptions = engine.render.options;
|
|
|
|
renderOptions.hasBounds = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
})();
|