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liabru-matter-js/demo/lib/matter-tools.gui.js

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2016-11-20 19:41:57 -05:00
/*!
* matter-tools 0.7.0 by Liam Brummitt 2016-11-18
* https://github.com/liabru/matter-tools
* License MIT
*/
(function webpackUniversalModuleDefinition(root, factory) {
if(typeof exports === 'object' && typeof module === 'object')
module.exports = factory(require("MatterTools"), require("Matter"));
else if(typeof define === 'function' && define.amd)
define(["MatterTools", "Matter"], factory);
else if(typeof exports === 'object')
exports["Gui"] = factory(require("MatterTools"), require("Matter"));
else
root["MatterTools"] = root["MatterTools"] || {}, root["MatterTools"]["Gui"] = factory(root["MatterTools"], root["Matter"]);
})(this, function(__WEBPACK_EXTERNAL_MODULE_1__, __WEBPACK_EXTERNAL_MODULE_5__) {
return /******/ (function(modules) { // webpackBootstrap
/******/ // The module cache
/******/ var installedModules = {};
/******/ // The require function
/******/ function __webpack_require__(moduleId) {
/******/ // Check if module is in cache
/******/ if(installedModules[moduleId])
/******/ return installedModules[moduleId].exports;
/******/ // Create a new module (and put it into the cache)
/******/ var module = installedModules[moduleId] = {
/******/ exports: {},
/******/ id: moduleId,
/******/ loaded: false
/******/ };
/******/ // Execute the module function
/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
/******/ // Flag the module as loaded
/******/ module.loaded = true;
/******/ // Return the exports of the module
/******/ return module.exports;
/******/ }
/******/ // expose the modules object (__webpack_modules__)
/******/ __webpack_require__.m = modules;
/******/ // expose the module cache
/******/ __webpack_require__.c = installedModules;
/******/ // __webpack_public_path__
/******/ __webpack_require__.p = "/demo/lib";
/******/ // Load entry module and return exports
/******/ return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ function(module, exports, __webpack_require__) {
"use strict";
/**
* A tool for modifying the properties of an engine and renderer.
* @module Gui
*/
var Gui = module.exports = {};
var dat = __webpack_require__(4);
var ToolsCommon = __webpack_require__(2);
var Serializer = __webpack_require__(1).Serializer;
var Matter = __webpack_require__(5);
var Engine = Matter.Engine;
var Detector = Matter.Detector;
var Grid = Matter.Grid;
var World = Matter.World;
var Bodies = Matter.Bodies;
var Events = Matter.Events;
/**
* Creates a Gui
* @function Gui.create
* @param {engine} [engine]
* @param {runner} [runner]
* @param {render} [render]
* @return {gui} The created gui instance
*/
Gui.create = function (engine, runner, render) {
dat.GUI.TEXT_CLOSED = '▲';
dat.GUI.TEXT_OPEN = '▼';
var datGui = new dat.GUI();
var gui = {
engine: engine,
runner: runner,
render: render,
datGui: datGui,
broadphase: 'grid',
broadphaseCache: {
grid: engine.broadphase.controller === Grid ? engine.broadphase : Grid.create(),
bruteForce: {
detector: Detector.bruteForce
}
},
amount: 1,
size: 40,
sides: 4,
density: 0.001,
restitution: 0,
friction: 0.1,
frictionStatic: 0.5,
frictionAir: 0.01,
offset: { x: 0, y: 0 },
renderer: 'canvas',
chamfer: 0,
isRecording: false
};
if (Serializer) {
gui.serializer = Serializer.create();
}
var styles = __webpack_require__(6);
ToolsCommon.injectStyles(styles, 'matter-gui-style');
_initDatGui(gui);
return gui;
};
/**
* Updates the Gui
* @function Gui.update
* @param {gui} gui
*/
Gui.update = function (gui) {
var i;
var datGui = gui.datGui;
for (i in datGui.__folders) {
Gui.update(gui, datGui.__folders[i]);
}
for (i in datGui.__controllers) {
var controller = datGui.__controllers[i];
if (controller.updateDisplay) controller.updateDisplay();
}
};
/**
* Closes all sections of the Gui
* @function Gui.closeAll
* @param {gui} gui
*/
Gui.closeAll = function (gui) {
var datGui = gui.datGui;
for (var i in datGui.__folders) {
datGui.__folders[i].close();
}
};
/**
* Destroys the GUI
* @function Gui.destroy
* @param {gui} gui
*/
Gui.destroy = function (gui) {
gui.datGui.destroy();
};
var _initDatGui = function _initDatGui(gui) {
var engine = gui.engine,
runner = gui.runner,
datGui = gui.datGui;
var funcs = {
addBody: function addBody() {
_addBody(gui);
},
clear: function clear() {
_clear(gui);
},
save: function save() {
Serializer.saveState(gui.serializer, engine, 'guiState');Events.trigger(gui, 'save');
},
load: function load() {
Serializer.loadState(gui.serializer, engine, 'guiState');Events.trigger(gui, 'load');
}
};
var metrics = datGui.addFolder('Metrics');
if (runner) {
metrics.add(runner, 'fps').listen();
}
if (engine.metrics.extended) {
if (runner) {
metrics.add(runner, 'delta').listen();
metrics.add(runner, 'correction').listen();
}
if (engine) {
metrics.add(engine.metrics, 'bodies').listen();
metrics.add(engine.metrics, 'collisions').listen();
metrics.add(engine.metrics, 'pairs').listen();
metrics.add(engine.metrics, 'broadEff').listen();
metrics.add(engine.metrics, 'midEff').listen();
metrics.add(engine.metrics, 'narrowEff').listen();
metrics.add(engine.metrics, 'narrowReuse').listen();
}
metrics.close();
} else {
metrics.open();
}
if (engine) {
var controls = datGui.addFolder('Add Body');
controls.add(gui, 'amount', 1, 5).step(1);
controls.add(gui, 'size', 5, 150).step(1);
controls.add(gui, 'sides', 1, 8).step(1);
controls.add(gui, 'density', 0.0001, 0.01).step(0.001);
controls.add(gui, 'friction', 0, 1).step(0.05);
controls.add(gui, 'frictionStatic', 0, 10).step(0.1);
controls.add(gui, 'frictionAir', 0, gui.frictionAir * 10).step(gui.frictionAir / 10);
controls.add(gui, 'restitution', 0, 1).step(0.1);
controls.add(gui, 'chamfer', 0, 30).step(2);
controls.add(funcs, 'addBody');
controls.open();
var worldGui = datGui.addFolder('World');
if (gui.serializer) {
worldGui.add(funcs, 'load');
worldGui.add(funcs, 'save');
}
worldGui.add(funcs, 'clear');
worldGui.open();
var gravity = worldGui.addFolder('Gravity');
gravity.add(engine.world.gravity, 'x', -1, 1).step(0.01);
gravity.add(engine.world.gravity, 'y', -1, 1).step(0.01);
gravity.open();
var physics = datGui.addFolder('Engine');
physics.add(engine, 'enableSleeping');
physics.add(engine.timing, 'timeScale', 0, 1.2).step(0.05).listen();
physics.add(engine, 'velocityIterations', 1, 10).step(1);
physics.add(engine, 'positionIterations', 1, 10).step(1);
if (runner) {
physics.add(runner, 'enabled');
}
physics.open();
}
if (gui.render) {
var render = datGui.addFolder('Render');
render.add(gui.render.options, 'wireframes');
render.add(gui.render.options, 'showDebug');
render.add(gui.render.options, 'showPositions');
render.add(gui.render.options, 'showBroadphase');
render.add(gui.render.options, 'showBounds');
render.add(gui.render.options, 'showVelocity');
render.add(gui.render.options, 'showCollisions');
render.add(gui.render.options, 'showSeparations');
render.add(gui.render.options, 'showAxes');
render.add(gui.render.options, 'showAngleIndicator');
render.add(gui.render.options, 'showSleeping');
render.add(gui.render.options, 'showIds');
render.add(gui.render.options, 'showVertexNumbers');
render.add(gui.render.options, 'showConvexHulls');
render.add(gui.render.options, 'showInternalEdges');
render.add(gui.render.options, 'enabled');
render.open();
}
};
var _addBody = function _addBody(gui) {
var engine = gui.engine;
var options = {
density: gui.density,
friction: gui.friction,
frictionStatic: gui.frictionStatic,
frictionAir: gui.frictionAir,
restitution: gui.restitution
};
if (gui.chamfer && gui.sides > 2) {
options.chamfer = {
radius: gui.chamfer
};
}
for (var i = 0; i < gui.amount; i++) {
World.add(engine.world, Bodies.polygon(gui.offset.x + 120 + i * gui.size + i * 50, gui.offset.y + 200, gui.sides, gui.size, options));
}
};
var _clear = function _clear(gui) {
var engine = gui.engine;
World.clear(engine.world, true);
Engine.clear(engine);
// clear scene graph (if defined in controller)
if (gui.render) {
var renderController = gui.render.controller;
if (renderController.clear) renderController.clear(gui.render);
}
Events.trigger(gui, 'clear');
};
/*
*
* Events Documentation
*
*/
/**
* Fired after the gui's clear button pressed
*
* @event clear
* @param {} event An event object
* @param {} event.source The source object of the event
* @param {} event.name The name of the event
*/
/**
* Fired after the gui's save button pressed
*
* @event save
* @param {} event An event object
* @param {} event.source The source object of the event
* @param {} event.name The name of the event
*/
/**
* Fired after the gui's load button pressed
*
* @event load
* @param {} event An event object
* @param {} event.source The source object of the event
* @param {} event.name The name of the event
*/
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/**
* @class Common
*/
var Common = module.exports = {};
Common.injectStyles = function (styles, id) {
if (document.getElementById(id)) {
return;
}
var root = document.createElement('div');
root.innerHTML = '<style id="' + id + '" type="text/css">' + styles + '</style>';
var lastStyle = document.head.querySelector('style:last-child');
Common.domInsertBefore(root.firstElementChild, lastStyle);
};
Common.injectScript = function (url, id, callback) {
if (document.getElementById(id)) {
return;
}
var script = document.createElement('script');
script.id = id;
script.src = url;
script.onload = callback;
document.body.appendChild(script);
};
Common.domRemove = function (element) {
return element.parentElement.removeChild(element);
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Common.domInsertBefore = function (element, before) {
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/* 6 */
/***/ function(module, exports) {
module.exports = "/*\n*\tMatterTools.Gui\n*/\n\nbody .dg .c,\nbody .dg .cr.function,\nbody .dg .c select,\nbody .dg .property-name,\nbody .dg .title {\n -webkit-touch-callout: none;\n -webkit-user-select: none;\n -khtml-user-select: none;\n -moz-user-select: none;\n -ms-user-select: none;\n user-select: none;\n}\n\nbody .dg.main {\n z-index: 10;\n box-shadow: 0 0 30px rgba(0,0,0,0.2);\n height: 100%;\n background: rgb(28, 29, 47);\n position: fixed;\n top: 0;\n right: 0;\n}\n\nbody .dg.ac {\n position: static;\n top: inherit;\n left: inherit;\n bottom: inherit;\n right: inherit;\n}\n\n@media only screen and (max-width : 1500px) {\n body .dg.main {\n transform: translate(230px, 0);\n }\n\n body .dg.main:hover {\n transform: translate(0, 0);\n }\n\n body .dg.main {\n -webkit-transition: transform 500ms cubic-bezier(0.965, 0.025, 0.735, 0.415); \n -moz-transition: transform 500ms cubic-bezier(0.965, 0.025, 0.735, 0.415); \n -o-transition: transform 500ms cubic-bezier(0.965, 0.025, 0.735, 0.415); \n transition: transform 500ms cubic-bezier(0.965, 0.025, 0.735, 0.415);\n\n -webkit-transition-timing-function: cubic-bezier(0.965, 0.025, 0.735, 0.415); \n -moz-transition-timing-function: cubic-bezier(0.965, 0.025, 0.735, 0.415); \n -o-transition-timing-function: cubic-bezier(0.965, 0.025, 0.735, 0.415); \n transition-timing-function: cubic-bezier(0.965, 0.025, 0.735, 0.415);\n \n transition-delay: 2s;\n -webkit-transition-delay: 2s;\n }\n\n body .dg.main:hover {\n -webkit-transition: transform 500ms cubic-bezier(0.095, 0.665, 0.400, 0.835); \n -moz-transition: transform 500ms cubic-bezier(0.095, 0.665, 0.400, 0.835); \n -o-transition: transform 500ms cubic-bezier(0.095, 0.665, 0.400, 0.835); \n transition: transform 500ms cubic-bezier(0.095, 0.665, 0.400, 0.835);\n\n -webkit-transition-timing-function: cubic-bezier(0.095, 0.665, 0.400, 0.835); \n -moz-transition-timing-function: cubic-bezier(0.095, 0.665, 0.400, 0.835); \n -o-transition-timing-function: cubic-bezier(0.095, 0.665, 0.400, 0.835); \n transition-timing-function: cubic-bezier(0.095, 0.665, 0.400, 0.835);\n\n transition-delay: 0;\n -webkit-transition-delay: 0;\n }\n}\n\nbody .dg.main .close-button {\n display: none;\n}\n\nbody .dg.main::-webkit-scrollbar {\n background: #1c1c25;\n width: 12px;\n}\n\nbody .dg.main::-webkit-scrollbar-thumb {\n background: transparent;\n width: 5px;\n border-left: 5px solid transparent;\n border-right: 6px solid #2a2a31;\n border-radius: 0;\n}\n \nbody .dg {\n color: #9196ad;\n text-shadow: none !important;\n}\n\nbody .dg li:not(.folder) {\n height: 28px;\n background: #1c1c25;\n border-bottom: 0px;\n padding: 0 0 0 12px;\n}\n \nbody .dg li.save-row .button {\n text-shadow: none !important;\n}\n\nbody .dg li.title {\n padding-left: 22px;\n color: #6f7388;\n border-bottom: 1px solid #29292d;\n background: #0d0f1b url(data:image/gif;base64,R0lGODlhBQAFAJEAAP////Pz8////////yH5BAEAAAIALAAAAAAFAAUAAAIIlI+hKgFxoCgAOw==) 10px 10px no-repeat;\n}\n\nbody .dg .cr.boolean:hover {\n background: #232431;\n}\n\nbody .dg .cr.function {\n background: #262731;\n color: #6d7082;\n border-bottom: 1px solid #222535;\n border-top: 1px solid #3c3e48;\n}\n\nbody .dg .cr.function:hover {\n background: #30313e;\n}\n\nbody .dg .cr.function:active {\n transform: translateY(1px);\n}\n\nbody .dg .c,\nbody .dg .property-name {\n width: 50%;\n}\n\nbody .dg .c select {\n margin-top: 2px;\n margin-left: -5px;\n padding: 3px 5px;\n}\n\nbody .dg .c select,\nbody .dg .c input[type=text],\nbody .dg .cr.number input[type=text] {\n text-align: right;\n background: #191a23;\n color: #686c7b;\n border: 0;\n font-size: 10px;\n}\n\nbody .dg .cr.number,\nbody .dg .cr.boolean,\nbody .dg .cr.function {\n border-left: 0;\n}\n\nbody .dg .c select,\nbody .dg .c select:focus {\n width: 88px;\n outline: 0;\n}\n \nbody .dg .c input[type=text]:hover {\n background: #1c1d2f;\n}\n \nbody .dg .c input[type=text]
/***/ }
/******/ ])
});
;