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https://github.com/liabru/matter-js.git
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498 lines
13 KiB
JavaScript
498 lines
13 KiB
JavaScript
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var Example = Example || {};
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Example.ragdoll = function() {
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var Engine = Matter.Engine,
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Events = Matter.Events,
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Render = Matter.Render,
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Runner = Matter.Runner,
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Body = Matter.Body,
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Common = Matter.Common,
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Composite = Matter.Composite,
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Composites = Matter.Composites,
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Constraint = Matter.Constraint,
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MouseConstraint = Matter.MouseConstraint,
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Mouse = Matter.Mouse,
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World = Matter.World,
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Bodies = Matter.Bodies,
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Vector = Matter.Vector;
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// create engine
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var engine = Engine.create(),
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world = engine.world;
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// create renderer
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var render = Render.create({
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element: document.body,
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engine: engine,
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options: {
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width: Math.min(document.documentElement.clientWidth, 800),
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height: Math.min(document.documentElement.clientHeight, 600),
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showAngleIndicator: true,
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background: '#0f0f13'
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}
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});
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Render.run(render);
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// create runner
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var runner = Runner.create();
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Runner.run(runner, engine);
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// create stairs
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var stairCount = (render.bounds.max.y - render.bounds.min.y) / 50;
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var stack = Composites.stack(0, 0, stairCount + 2, 1, 0, 0, function(x, y, column) {
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return Bodies.rectangle(x - 50, y + column * 50, 100, 1000, {
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isStatic: true,
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render: {
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fillStyle: '#222'
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}
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});
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});
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// create obstacles
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var obstacles = Composites.stack(300, 0, 15, 3, 10, 10, function(x, y, column) {
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var sides = Math.round(Common.random(1, 8)),
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options = {
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render: {
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fillStyle: Common.choose(['#006BA6', '#0496FF', '#D81159', '#8F2D56'])
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}
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};
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switch (Math.round(Common.random(0, 1))) {
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case 0:
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if (Common.random() < 0.8) {
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return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), options);
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} else {
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return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), options);
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}
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case 1:
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return Bodies.polygon(x, y, sides, Common.random(25, 50), options);
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}
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});
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var ragdolls = Composite.create();
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for (var i = 0; i < 1; i += 1) {
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var ragdoll = Example.ragdoll.ragdoll(200, -1000 * i, 1.3);
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Composite.add(ragdolls, ragdoll);
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}
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World.add(world, [stack, obstacles, ragdolls]);
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var timeScaleTarget = 1,
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counter = 0;
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Events.on(engine, 'afterUpdate', function(event) {
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// tween the timescale for slow-mo
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if (mouse.button === -1) {
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engine.timing.timeScale += (timeScaleTarget - engine.timing.timeScale) * 0.05;
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} else {
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engine.timing.timeScale = 1;
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}
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counter += 1;
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// every 1.5 sec
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if (counter >= 60 * 1.5) {
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// flip the timescale
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if (timeScaleTarget < 1) {
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timeScaleTarget = 1;
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} else {
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timeScaleTarget = 0.05;
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}
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// reset counter
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counter = 0;
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}
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for (var i = 0; i < stack.bodies.length; i += 1) {
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var body = stack.bodies[i];
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// animate stairs
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Body.translate(body, {
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x: -0.5 * engine.timing.timeScale,
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y: -0.5 * engine.timing.timeScale
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});
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// loop stairs when they go off screen
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if (body.position.x < -50) {
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Body.setPosition(body, {
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x: 50 * (stack.bodies.length - 1),
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y: 25 + render.bounds.max.y + (body.bounds.max.y - body.bounds.min.y) * 0.5
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});
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Body.setVelocity(body, {
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x: 0,
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y: 0
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});
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}
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}
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for (i = 0; i < ragdolls.composites.length; i += 1) {
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var ragdoll = ragdolls.composites[i],
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bounds = Composite.bounds(ragdoll);
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// move ragdolls back to the top of the screen
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if (bounds.min.y > render.bounds.max.y + 100) {
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Composite.translate(ragdoll, {
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x: -bounds.min.x * 0.9,
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y: -render.bounds.max.y - 400
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});
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}
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}
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for (i = 0; i < obstacles.bodies.length; i += 1) {
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var body = obstacles.bodies[i],
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bounds = body.bounds;
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// move obstacles back to the top of the screen
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if (bounds.min.y > render.bounds.max.y + 100) {
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Body.translate(body, {
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x: -bounds.min.x,
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y: -render.bounds.max.y - 300
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});
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}
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}
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});
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// add mouse control and make the mouse revolute
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var mouse = Mouse.create(render.canvas),
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mouseConstraint = MouseConstraint.create(engine, {
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mouse: mouse,
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constraint: {
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stiffness: 0.6,
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length: 0,
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angularStiffness: 0,
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render: {
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visible: false
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}
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}
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});
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World.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
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render.mouse = mouse;
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// fit the render viewport to the scene
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Render.lookAt(render, {
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min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
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// context for MatterTools.Demo
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return {
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engine: engine,
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runner: runner,
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render: render,
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canvas: render.canvas,
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stop: function() {
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Matter.Render.stop(render);
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Matter.Runner.stop(runner);
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}
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};
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};
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Example.ragdoll.ragdoll = function(x, y, scale, options) {
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scale = typeof scale === 'undefined' ? 1 : scale;
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var Body = Matter.Body,
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Bodies = Matter.Bodies,
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Constraint = Matter.Constraint,
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Composite = Matter.Composite,
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Common = Matter.Common;
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var headOptions = Common.extend({
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label: 'head',
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collisionFilter: {
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group: Body.nextGroup(true)
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},
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chamfer: {
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radius: [15 * scale, 15 * scale, 15 * scale, 15 * scale]
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},
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render: {
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fillStyle: '#FFBC42'
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}
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}, options);
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var chestOptions = Common.extend({
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label: 'chest',
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collisionFilter: {
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group: Body.nextGroup(true)
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},
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chamfer: {
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radius: [20 * scale, 20 * scale, 26 * scale, 26 * scale]
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},
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render: {
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fillStyle: '#E0A423'
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}
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}, options);
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var leftArmOptions = Common.extend({
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label: 'left-arm',
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collisionFilter: {
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group: Body.nextGroup(true)
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},
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chamfer: {
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radius: 10 * scale
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},
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render: {
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fillStyle: '#FFBC42'
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}
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}, options);
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var leftLowerArmOptions = Common.extend({}, leftArmOptions, {
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render: {
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fillStyle: '#E59B12'
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}
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});
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var rightArmOptions = Common.extend({
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label: 'right-arm',
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collisionFilter: {
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group: Body.nextGroup(true)
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},
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chamfer: {
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radius: 10 * scale
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},
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render: {
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fillStyle: '#FFBC42'
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}
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}, options);
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var rightLowerArmOptions = Common.extend({}, rightArmOptions, {
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render: {
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fillStyle: '#E59B12'
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}
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});
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var leftLegOptions = Common.extend({
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label: 'left-leg',
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collisionFilter: {
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group: Body.nextGroup(true)
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},
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chamfer: {
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radius: 10 * scale
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},
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render: {
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fillStyle: '#FFBC42'
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}
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}, options);
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var leftLowerLegOptions = Common.extend({}, leftLegOptions, {
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render: {
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fillStyle: '#E59B12'
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}
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});
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var rightLegOptions = Common.extend({
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label: 'right-leg',
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collisionFilter: {
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group: Body.nextGroup(true)
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},
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chamfer: {
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radius: 10 * scale
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},
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render: {
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fillStyle: '#FFBC42'
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}
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}, options);
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var rightLowerLegOptions = Common.extend({}, rightLegOptions, {
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render: {
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fillStyle: '#E59B12'
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}
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});
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var head = Bodies.rectangle(x, y - 60 * scale, 34 * scale, 40 * scale, headOptions);
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var chest = Bodies.rectangle(x, y, 55 * scale, 80 * scale, chestOptions);
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var rightUpperArm = Bodies.rectangle(x + 39 * scale, y - 15 * scale, 20 * scale, 40 * scale, rightArmOptions);
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var rightLowerArm = Bodies.rectangle(x + 39 * scale, y + 25 * scale, 20 * scale, 60 * scale, rightLowerArmOptions);
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var leftUpperArm = Bodies.rectangle(x - 39 * scale, y - 15 * scale, 20 * scale, 40 * scale, leftArmOptions);
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var leftLowerArm = Bodies.rectangle(x - 39 * scale, y + 25 * scale, 20 * scale, 60 * scale, leftLowerArmOptions);
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var leftUpperLeg = Bodies.rectangle(x - 20 * scale, y + 57 * scale, 20 * scale, 40 * scale, leftLegOptions);
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var leftLowerLeg = Bodies.rectangle(x - 20 * scale, y + 97 * scale, 20 * scale, 60 * scale, leftLowerLegOptions);
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var rightUpperLeg = Bodies.rectangle(x + 20 * scale, y + 57 * scale, 20 * scale, 40 * scale, rightLegOptions);
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var rightLowerLeg = Bodies.rectangle(x + 20 * scale, y + 97 * scale, 20 * scale, 60 * scale, rightLowerLegOptions);
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var chestToRightUpperArm = Constraint.create({
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bodyA: chest,
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pointA: {
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x: 24 * scale,
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y: -23 * scale
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},
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pointB: {
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x: 0,
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y: -8 * scale
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},
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bodyB: rightUpperArm,
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var chestToLeftUpperArm = Constraint.create({
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bodyA: chest,
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pointA: {
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x: -24 * scale,
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y: -23 * scale
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},
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pointB: {
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x: 0,
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y: -8 * scale
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},
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bodyB: leftUpperArm,
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var chestToLeftUpperLeg = Constraint.create({
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bodyA: chest,
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pointA: {
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x: -10 * scale,
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y: 30 * scale
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},
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pointB: {
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x: 0,
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y: -10 * scale
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},
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bodyB: leftUpperLeg,
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var chestToRightUpperLeg = Constraint.create({
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bodyA: chest,
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pointA: {
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x: 10 * scale,
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y: 30 * scale
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},
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pointB: {
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x: 0,
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y: -10 * scale
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},
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bodyB: rightUpperLeg,
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var upperToLowerRightArm = Constraint.create({
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bodyA: rightUpperArm,
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bodyB: rightLowerArm,
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pointA: {
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x: 0,
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y: 15 * scale
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},
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pointB: {
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x: 0,
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y: -25 * scale
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},
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var upperToLowerLeftArm = Constraint.create({
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bodyA: leftUpperArm,
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bodyB: leftLowerArm,
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pointA: {
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x: 0,
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y: 15 * scale
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},
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pointB: {
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x: 0,
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y: -25 * scale
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},
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var upperToLowerLeftLeg = Constraint.create({
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bodyA: leftUpperLeg,
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bodyB: leftLowerLeg,
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pointA: {
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x: 0,
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y: 20 * scale
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},
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pointB: {
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x: 0,
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y: -20 * scale
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},
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var upperToLowerRightLeg = Constraint.create({
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bodyA: rightUpperLeg,
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bodyB: rightLowerLeg,
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pointA: {
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x: 0,
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y: 20 * scale
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},
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pointB: {
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x: 0,
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y: -20 * scale
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},
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var headContraint = Constraint.create({
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bodyA: head,
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pointA: {
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x: 0,
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y: 25 * scale
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},
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pointB: {
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x: 0,
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y: -35 * scale
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},
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bodyB: chest,
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stiffness: 0.6,
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render: {
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visible: false
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}
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});
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var legToLeg = Constraint.create({
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bodyA: leftLowerLeg,
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bodyB: rightLowerLeg,
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stiffness: 0.01,
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render: {
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visible: false
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}
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});
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var person = Composite.create({
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bodies: [
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chest, head, leftLowerArm, leftUpperArm,
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||
|
rightLowerArm, rightUpperArm, leftLowerLeg,
|
||
|
rightLowerLeg, leftUpperLeg, rightUpperLeg
|
||
|
],
|
||
|
constraints: [
|
||
|
upperToLowerLeftArm, upperToLowerRightArm, chestToLeftUpperArm,
|
||
|
chestToRightUpperArm, headContraint, upperToLowerLeftLeg,
|
||
|
upperToLowerRightLeg, chestToLeftUpperLeg, chestToRightUpperLeg,
|
||
|
legToLeg
|
||
|
]
|
||
|
});
|
||
|
|
||
|
return person;
|
||
|
};
|