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liabru-matter-js/examples/mixed.js

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var Example = Example || {};
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Example.mixed = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
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Composites = Matter.Composites,
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Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
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// create engine
var engine = Engine.create(),
world = engine.world;
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// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
showAngleIndicator: true,
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}
});
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Render.run(render);
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// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
var stack = Composites.stack(20, 20, 10, 5, 0, 0, function(x, y) {
var sides = Math.round(Common.random(1, 8));
// triangles can be a little unstable, so avoid until fixed
sides = (sides === 3) ? 4 : sides;
// round the edges of some bodies
var chamfer = null;
if (sides > 2 && Common.random() > 0.7) {
chamfer = {
radius: 10
};
}
switch (Math.round(Common.random(0, 1))) {
case 0:
if (Common.random() < 0.8) {
return Bodies.rectangle(x, y, Common.random(25, 50), Common.random(25, 50), { chamfer: chamfer });
} else {
return Bodies.rectangle(x, y, Common.random(80, 120), Common.random(25, 30), { chamfer: chamfer });
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}
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case 1:
return Bodies.polygon(x, y, sides, Common.random(25, 50), { chamfer: chamfer });
}
});
World.add(world, stack);
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World.add(world, [
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// walls
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
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Bodies.rectangle(400, 600, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true })
]);
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
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}
}
});
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World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
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Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
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// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
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};
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};