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liabru-matter-js/examples/newtonsCradle.js

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var Example = Example || {};
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Example.newtonsCradle = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
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Body = Matter.Body,
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Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Composite = Matter.Composite;
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// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
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showVelocity: true
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// see newtonsCradle function defined later in this file
var cradle = Example.newtonsCradle.newtonsCradle(280, 100, 5, 30, 200);
Composite.add(world, cradle);
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Body.translate(cradle.bodies[0], { x: -180, y: -100 });
cradle = Example.newtonsCradle.newtonsCradle(280, 380, 7, 20, 140);
Composite.add(world, cradle);
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Body.translate(cradle.bodies[0], { x: -140, y: -100 });
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// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
Composite.add(world, mouseConstraint);
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// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
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min: { x: 0, y: 50 },
max: { x: 800, y: 600 }
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});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
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};
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Example.newtonsCradle.title = 'Newton\'s Cradle';
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Example.newtonsCradle.for = '>=0.14.2';
/**
* Creates a composite with a Newton's Cradle setup of bodies and constraints.
* @method newtonsCradle
* @param {number} xx
* @param {number} yy
* @param {number} number
* @param {number} size
* @param {number} length
* @return {composite} A new composite newtonsCradle body
*/
Example.newtonsCradle.newtonsCradle = function(xx, yy, number, size, length) {
var Composite = Matter.Composite,
Constraint = Matter.Constraint,
Bodies = Matter.Bodies;
var newtonsCradle = Composite.create({ label: 'Newtons Cradle' });
for (var i = 0; i < number; i++) {
var separation = 1.9,
circle = Bodies.circle(xx + i * (size * separation), yy + length, size,
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{ inertia: Infinity, restitution: 1, friction: 0, frictionAir: 0, slop: size * 0.02 }),
constraint = Constraint.create({ pointA: { x: xx + i * (size * separation), y: yy }, bodyB: circle });
Composite.addBody(newtonsCradle, circle);
Composite.addConstraint(newtonsCradle, constraint);
}
return newtonsCradle;
};
if (typeof module !== 'undefined') {
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module.exports = Example.newtonsCradle;
}