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liabru-matter-js/examples/sensors.js

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var Example = Example || {};
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Example.sensors = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
Events = Matter.Events,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
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// create engine
var engine = Engine.create(),
world = engine.world;
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// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
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width: Math.min(document.documentElement.clientWidth, 800),
height: Math.min(document.documentElement.clientHeight, 600),
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wireframes: false,
background: '#111'
}
});
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Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
var redColor = '#C44D58',
greenColor = '#C7F464';
var collider = Bodies.rectangle(400, 300, 500, 50, {
isSensor: true,
isStatic: true,
render: {
strokeStyle: redColor,
fillStyle: 'transparent'
}
});
World.add(world, [
collider,
Bodies.rectangle(400, 620, 800, 50, {
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isStatic: true,
render: {
fillStyle: 'transparent'
}
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})
]);
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World.add(world,
Bodies.circle(400, 40, 30, {
render: {
strokeStyle: greenColor,
fillStyle: 'transparent'
}
})
);
Events.on(engine, 'collisionStart', function(event) {
var pairs = event.pairs;
for (var i = 0, j = pairs.length; i != j; ++i) {
var pair = pairs[i];
if (pair.bodyA === collider) {
pair.bodyB.render.strokeStyle = redColor;
} else if (pair.bodyB === collider) {
pair.bodyA.render.strokeStyle = redColor;
}
}
});
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Events.on(engine, 'collisionEnd', function(event) {
var pairs = event.pairs;
for (var i = 0, j = pairs.length; i != j; ++i) {
var pair = pairs[i];
if (pair.bodyA === collider) {
pair.bodyB.render.strokeStyle = greenColor;
} else if (pair.bodyB === collider) {
pair.bodyA.render.strokeStyle = greenColor;
}
}
});
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
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render: {
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visible: false
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}
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}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
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Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
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// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
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};
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};