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liabru-matter-js/examples/compoundStack.js

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var Example = Example || {};
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Example.compoundStack = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
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Body = Matter.Body,
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Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
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// create engine
var engine = Engine.create(),
world = engine.world;
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// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
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showAngleIndicator: true
}
});
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Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
var size = 50;
var stack = Composites.stack(100, 600 - 17 - size * 6, 12, 6, 0, 0, function(x, y) {
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var partA = Bodies.rectangle(x, y, size, size / 5),
partB = Bodies.rectangle(x, y, size / 5, size, { render: partA.render });
return Body.create({
parts: [partA, partB]
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});
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});
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World.add(world, [
stack,
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// walls
Bodies.rectangle(400, 0, 800, 50, { isStatic: true }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true }),
Bodies.rectangle(400, 609, 800, 50, { isStatic: true })
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]);
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// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
}
}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
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Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
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// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
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};
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Example.compoundStack.for = '>=0.14.2';
if (typeof module !== 'undefined') {
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module.exports = Example.compoundStack;
}