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liabru-matter-js/examples/cloth.js

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var Example = Example || {};
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Example.cloth = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
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Body = Matter.Body,
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Composites = Matter.Composites,
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
World = Matter.World,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
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width: Math.min(document.documentElement.clientWidth, 800),
height: Math.min(document.documentElement.clientHeight, 600)
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}
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});
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Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// add bodies
var group = Body.nextGroup(true),
particleOptions = { friction: 0.00001, collisionFilter: { group: group }, render: { visible: false }},
cloth = Composites.softBody(200, 200, 20, 12, 5, 5, false, 8, particleOptions);
for (var i = 0; i < 20; i++) {
cloth.bodies[i].isStatic = true;
}
World.add(world, [
cloth,
Bodies.circle(300, 500, 80, { isStatic: true }),
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Bodies.rectangle(500, 480, 80, 80, { isStatic: true }),
Bodies.rectangle(400, 609, 800, 50, { isStatic: true })
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]);
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// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
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stiffness: 0.98,
render: {
visible: false
}
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}
});
World.add(world, mouseConstraint);
// keep the mouse in sync with rendering
render.mouse = mouse;
// fit the render viewport to the scene
Render.lookAt(render, {
min: { x: 0, y: 0 },
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max: { x: 800, y: 600 }
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});
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
};
};