0
0
Fork 0
mirror of https://github.com/liabru/matter-js.git synced 2024-11-30 10:20:52 -05:00
liabru-matter-js/examples/events.js

186 lines
5.5 KiB
JavaScript
Raw Normal View History

2016-11-20 19:41:57 -05:00
var Example = Example || {};
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
Example.events = function() {
var Engine = Matter.Engine,
Render = Matter.Render,
Runner = Matter.Runner,
2015-08-25 14:12:52 -04:00
Body = Matter.Body,
2016-11-20 19:41:57 -05:00
Events = Matter.Events,
2015-08-25 14:12:52 -04:00
Composite = Matter.Composite,
Composites = Matter.Composites,
Common = Matter.Common,
2016-11-20 19:41:57 -05:00
MouseConstraint = Matter.MouseConstraint,
Mouse = Matter.Mouse,
Bodies = Matter.Bodies;
// create engine
var engine = Engine.create(),
world = engine.world;
// create renderer
var render = Render.create({
element: document.body,
engine: engine,
options: {
width: 800,
height: 600,
2016-11-27 20:13:22 -05:00
wireframes: false
2016-11-20 19:41:57 -05:00
}
});
Render.run(render);
// create runner
var runner = Runner.create();
Runner.run(runner, engine);
// an example of using composite events on the world
Events.on(world, 'afterAdd', function(event) {
2021-01-28 19:09:27 -05:00
// do something with event.object
2016-11-20 19:41:57 -05:00
});
// an example of using beforeUpdate event on an engine
Events.on(engine, 'beforeUpdate', function(event) {
var engine = event.source;
// apply random forces every 5 secs
if (event.timestamp % 5000 < 50)
shakeScene(engine);
});
// an example of using collisionStart event on an engine
Events.on(engine, 'collisionStart', function(event) {
var pairs = event.pairs;
// change object colours to show those starting a collision
for (var i = 0; i < pairs.length; i++) {
var pair = pairs[i];
2017-01-19 18:36:34 -05:00
pair.bodyA.render.fillStyle = '#333';
pair.bodyB.render.fillStyle = '#333';
2016-11-20 19:41:57 -05:00
}
});
// an example of using collisionActive event on an engine
Events.on(engine, 'collisionActive', function(event) {
var pairs = event.pairs;
// change object colours to show those in an active collision (e.g. resting contact)
for (var i = 0; i < pairs.length; i++) {
var pair = pairs[i];
2017-01-19 18:36:34 -05:00
pair.bodyA.render.fillStyle = '#333';
pair.bodyB.render.fillStyle = '#333';
2016-11-20 19:41:57 -05:00
}
});
// an example of using collisionEnd event on an engine
Events.on(engine, 'collisionEnd', function(event) {
var pairs = event.pairs;
// change object colours to show those ending a collision
for (var i = 0; i < pairs.length; i++) {
var pair = pairs[i];
2017-01-19 18:36:34 -05:00
pair.bodyA.render.fillStyle = '#222';
pair.bodyB.render.fillStyle = '#222';
2016-11-20 19:41:57 -05:00
}
});
2017-01-19 18:36:34 -05:00
var bodyStyle = { fillStyle: '#222' };
2016-11-20 19:41:57 -05:00
// scene code
Composite.add(world, [
2017-01-19 18:36:34 -05:00
Bodies.rectangle(400, 0, 800, 50, { isStatic: true, render: bodyStyle }),
Bodies.rectangle(400, 600, 800, 50, { isStatic: true, render: bodyStyle }),
Bodies.rectangle(800, 300, 50, 600, { isStatic: true, render: bodyStyle }),
Bodies.rectangle(0, 300, 50, 600, { isStatic: true, render: bodyStyle })
2016-11-20 19:41:57 -05:00
]);
var stack = Composites.stack(70, 100, 9, 4, 50, 50, function(x, y) {
2017-01-19 18:36:34 -05:00
return Bodies.circle(x, y, 15, { restitution: 1, render: bodyStyle });
2016-11-20 19:41:57 -05:00
});
Composite.add(world, stack);
2016-11-20 19:41:57 -05:00
var shakeScene = function(engine) {
var bodies = Composite.allBodies(engine.world);
for (var i = 0; i < bodies.length; i++) {
var body = bodies[i];
if (!body.isStatic && body.position.y >= 500) {
var forceMagnitude = 0.02 * body.mass;
Body.applyForce(body, body.position, {
x: (forceMagnitude + Common.random() * forceMagnitude) * Common.choose([1, -1]),
y: -forceMagnitude + Common.random() * -forceMagnitude
});
}
}
};
2015-08-25 14:12:52 -04:00
2016-11-20 19:41:57 -05:00
// add mouse control
var mouse = Mouse.create(render.canvas),
mouseConstraint = MouseConstraint.create(engine, {
mouse: mouse,
constraint: {
stiffness: 0.2,
render: {
visible: false
2015-08-25 14:12:52 -04:00
}
2016-11-20 19:41:57 -05:00
}
2015-08-25 14:12:52 -04:00
});
Composite.add(world, mouseConstraint);
2016-11-20 19:41:57 -05:00
// keep the mouse in sync with rendering
render.mouse = mouse;
// an example of using mouse events on a mouse
Events.on(mouseConstraint, 'mousedown', function(event) {
var mousePosition = event.mouse.position;
console.log('mousedown at ' + mousePosition.x + ' ' + mousePosition.y);
shakeScene(engine);
});
// an example of using mouse events on a mouse
Events.on(mouseConstraint, 'mouseup', function(event) {
var mousePosition = event.mouse.position;
console.log('mouseup at ' + mousePosition.x + ' ' + mousePosition.y);
});
// an example of using mouse events on a mouse
Events.on(mouseConstraint, 'startdrag', function(event) {
console.log('startdrag', event);
});
// an example of using mouse events on a mouse
Events.on(mouseConstraint, 'enddrag', function(event) {
console.log('enddrag', event);
});
// fit the render viewport to the scene
2016-11-27 20:13:22 -05:00
Render.lookAt(render, {
min: { x: 0, y: 0 },
max: { x: 800, y: 600 }
});
2016-11-20 19:41:57 -05:00
// context for MatterTools.Demo
return {
engine: engine,
runner: runner,
render: render,
canvas: render.canvas,
stop: function() {
Matter.Render.stop(render);
Matter.Runner.stop(runner);
}
2015-08-25 14:12:52 -04:00
};
2019-09-14 13:54:50 -04:00
};
2021-02-07 18:56:08 -05:00
Example.events.title = 'Events';
2020-12-30 18:18:38 -05:00
Example.events.for = '>=0.14.2';
if (typeof module !== 'undefined') {
2020-12-30 18:18:38 -05:00
module.exports = Example.events;
}