2015-08-25 14:12:52 -04:00
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(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Composites = Matter.Composites,
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Common = Matter.Common;
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Example.avalanche = function(demo) {
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var engine = demo.engine,
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world = engine.world;
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2015-08-25 14:31:44 -04:00
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var stack = Composites.stack(20, 20, 20, 5, 0, 0, function(x, y) {
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2015-08-25 14:12:52 -04:00
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return Bodies.circle(x, y, Common.random(10, 20), { friction: 0.00001, restitution: 0.5, density: 0.001 });
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});
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World.add(world, stack);
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World.add(world, [
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Bodies.rectangle(200, 150, 700, 20, { isStatic: true, angle: Math.PI * 0.06 }),
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Bodies.rectangle(500, 350, 700, 20, { isStatic: true, angle: -Math.PI * 0.06 }),
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Bodies.rectangle(340, 580, 700, 20, { isStatic: true, angle: Math.PI * 0.04 })
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]);
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};
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})();
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