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liabru-matter-js/examples/wreckingBall.js

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(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
Composites = Matter.Composites,
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Constraint = Matter.Constraint;
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Example.wreckingBall = function(demo) {
var engine = demo.engine,
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world = engine.world;
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var rows = 10,
yy = 600 - 21 - 40 * rows;
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var stack = Composites.stack(400, yy, 5, rows, 0, 0, function(x, y) {
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return Bodies.rectangle(x, y, 40, 40);
});
World.add(world, stack);
var ball = Bodies.circle(100, 400, 50, { density: 0.04, frictionAir: 0.005});
World.add(world, ball);
World.add(world, Constraint.create({
pointA: { x: 300, y: 100 },
bodyB: ball
}));
};
})();