2015-08-25 14:12:52 -04:00
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(function() {
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var World = Matter.World,
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Bodies = Matter.Bodies,
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Composites = Matter.Composites,
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Common = Matter.Common;
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Example.collisionFiltering = function(demo) {
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var engine = demo.engine,
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world = engine.world,
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mouseConstraint = demo.mouseConstraint;
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// define our categories (as bit fields, there are up to 32 available)
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var defaultCategory = 0x0001,
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redCategory = 0x0002,
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greenCategory = 0x0004,
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blueCategory = 0x0008;
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var redColor = '#C44D58',
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blueColor = '#4ECDC4',
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greenColor = '#C7F464';
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// create a stack with varying body categories (but these bodies can all collide with each other)
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World.add(world,
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Composites.stack(275, 150, 5, 10, 10, 10, function(x, y, column, row) {
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var category = redCategory,
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color = redColor;
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if (row > 5) {
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category = blueCategory;
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color = blueColor;
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} else if (row > 2) {
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category = greenCategory;
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color = greenColor;
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}
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return Bodies.circle(x, y, 20, {
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collisionFilter: {
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category: category
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},
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render: {
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strokeStyle: color,
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fillStyle: 'transparent'
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}
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});
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})
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);
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// this body will only collide with the walls and the green bodies
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World.add(world,
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Bodies.circle(310, 40, 30, {
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collisionFilter: {
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mask: defaultCategory | greenCategory
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},
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render: {
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strokeStyle: Common.shadeColor(greenColor, -20),
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fillStyle: greenColor
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}
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})
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);
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// this body will only collide with the walls and the red bodies
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World.add(world,
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Bodies.circle(400, 40, 30, {
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collisionFilter: {
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mask: defaultCategory | redCategory
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},
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render: {
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strokeStyle: Common.shadeColor(redColor, -20),
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fillStyle: redColor
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}
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})
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);
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// this body will only collide with the walls and the blue bodies
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World.add(world,
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Bodies.circle(480, 40, 30, {
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collisionFilter: {
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mask: defaultCategory | blueCategory
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},
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render: {
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strokeStyle: Common.shadeColor(blueColor, -20),
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fillStyle: blueColor
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}
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})
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);
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// red category objects should not be draggable with the mouse
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mouseConstraint.collisionFilter.mask = defaultCategory | blueCategory | greenCategory;
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2016-04-24 18:54:38 -04:00
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var renderOptions = demo.render.options;
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2015-08-25 14:12:52 -04:00
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renderOptions.wireframes = false;
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renderOptions.background = '#222';
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renderOptions.showAngleIndicator = false;
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};
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})();
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