From 098f224cadd7b1951b76b8e3d5c2de2b25810939 Mon Sep 17 00:00:00 2001 From: Liam Date: Mon, 4 Jul 2016 19:30:51 +0100 Subject: [PATCH] updated readme --- README.md | 23 ++--------------------- 1 file changed, 2 insertions(+), 21 deletions(-) diff --git a/README.md b/README.md index 38e0552..584b296 100644 --- a/README.md +++ b/README.md @@ -146,11 +146,7 @@ This will install the required build dependencies, then run gulp dev -which is a task that builds the `matter-dev.js` file, spawns a `connect` and `watch` server, then opens `demo/dev.html` in your browser. Any changes you make to the source will automatically rebuild `matter-dev.js` and reload your browser for quick and easy testing. - -Contributions are welcome, please ensure they follow the same style and architecture as the rest of the code. You should run `gulp test` to ensure `eslint` gives no errors. Please do not include any changes to the files in the `build` directory. - -If you'd like to contribute but not sure what to work on, feel free to message me. Thanks! +to spawn a development server. For information on contributing see [CONTRIBUTING.md](https://github.com/liabru/matter-js/blob/master/CONTRIBUTING.md). ### Changelog @@ -158,22 +154,7 @@ To see what's new or changed in the latest version, see the [changelog](https:// ### References -The engine uses the following techniques: - -- Time-corrected position Verlet integrator -- Adaptive grid broad-phase detection -- AABB mid-phase detection -- SAT narrow-phase detection -- Iterative sequential impulse solver and position solver -- Resting collisions using resting constraints (Erin Catto, GDC08) -- Temporal coherence impulse caching and warming -- Collision pairs, contacts and impulses maintained by a pair manager -- Approximate Coulomb friction model using friction constraints -- Constraints solved with the Gauss-Siedel method -- Fixed or variable time step -- A basic sleeping strategy - -For more information see my post on [Game physics for beginners](http://brm.io/game-physics-for-beginners/). +See the wiki page on [References](https://github.com/liabru/matter-js/wiki/References). ### License